I've never actually paid for that kind of advancement-generating microtransaction. Yeah, I'll buy DLC, if not cosmetic stuff, but the first time I run into a game where I feel compelled to spend money just to play the game I already paid for, I'm done.
I think it's kind of disturbing that a lot of full priced games are starting to put that stuff in. Some stuff, like when the system they're using in Forza 5 was placed in (I think Horizon?) it was easily ignored because, frankly, you don't need it. Similarly, Ryse seems to be of that ilk; "yeah, you can pay to unlock stuff, but there's no point."
But, while it's a bit of a slippery slope argument, we're kind of starting to slide down that slope already. They wouldn't do it if it wasn't working. And that's what's frightening.
I think it's kind of disturbing that a lot of full priced games are starting to put that stuff in. Some stuff, like when the system they're using in Forza 5 was placed in (I think Horizon?) it was easily ignored because, frankly, you don't need it. Similarly, Ryse seems to be of that ilk; "yeah, you can pay to unlock stuff, but there's no point."
But, while it's a bit of a slippery slope argument, we're kind of starting to slide down that slope already. They wouldn't do it if it wasn't working. And that's what's frightening.