farnham said:maybe if shinji mikami, miyamoto shigeru, ken levine and will wright suddenly died a mysterious death..
my point stands
farnham said:maybe if shinji mikami, miyamoto shigeru, ken levine and will wright suddenly died a mysterious death..
srsly?:lolpakkit said:The robot you climb to destroy.
Ueda listened to the first track but felt that it somehow took away much of the illusion of strange reality he had been trying to create with the graphics. Ueda asked her to take away that track and instead replace it with naturally occuring sounds. History repeated itself and the first time Ueda played through the whole game he realised there was no music left. He became surprised because he had thought that at least half of the soundtrack was kept, but he trusted his gut feeling and kept his silent game as he felt that the game unconsciously told him it wanted to be that way.
AltogetherAndrews said:If you read the text, you'd notice that the dude in question felt that gamers and the press made a big deal out of nothing. Nor does he claim ownership of the idea. Good job there.
wait they are dead? holy shit how did i not know about this i am gonna go create the thread right now.MrHicks said:my point stands
Darkpen said:There aren't a terrible amount of games that try to emulate controlling real animals, with maybe exception with Lair, but as far as I could tell with the demo, Lair was perhaps less than ideal in its use of motion controls.
Boerseun said:GTAIV is boring, but so is everything Ueda has ever done.
Now tell us how you really feel, Mari.... uh... firexfirex said:Well, considering the shitfest that was SotC, I guess he's an expert on games that aren't so fun.
Kandrick said:Pretty much.
Kandrick said:Fumito who?
I meant the idea of simulating the control of being an individual steering an animal, and the closest approximations that our imagination and game design would allow for such including the imaginary, like dragons.pakkit said:
°°ToMmY°° said:yeah, sales-age at its finest.
guess stephen king could shit on nitzsche since he's more popular and his books sell quite a bit more.
Boerseun said:GTAIV is boring, but so is everything Ueda has ever done.
you know what's funny? I played SotC when that came out, and while it was an interesting experience, I don't recall it as fondly as some posters (though definitely not as negatively as some do either). But I recently played ICO for the first time, and it was a really wonderful, albeit occasionally frustrating, experience.Kandrick said:I didnt, but i played the games, well i played Ico only.
And it was boring.
Alex said:Miyamoto could be dead, and people would still be crediting him with other folks work.
firex said:Well, considering the shitfest that was SotC, I guess he's an expert on games that aren't so fun.
Shhhhhhht! The guy who makes Marilo 12312312, Mario Tennis 23423432, Dr. Mario 3234324, Super Mario 4535443, Mario Golf 3423432, Mario ....3423432432 is a genius!Alex said:I'm not that big on Ueda,although he sure as fuck knows how to pick genres, art and aural direction.
But anyone that makes a brand new IP with every new game deserves more praise than most by default. How many new Mario games are on the release lists? Has it broken double digits yet?
Wow, really?charlequin said:See, why do people do this shit? I honestly don't know why anyone would be eager to shit on SMG unless they're trying to whore for attention or they're a professional sadsack grumpus like AltogetherAndrews. This comment just invites comparisons that aren't really flattering to Ueda even if one agrees that his games are quite good.
Kind of disappointed to hear him yammer on about "reality," too, when the aspects of his games that are the the most interesting and effective are the evocative, unreal fantasy elements. But I'm glad to hear him talk about the primacy of gameplay as superior to and more important than artistic expression. That's really where ICO fell down for me, so I'm hoping Last Guardian is more like SotC in that respect.
Of course I have played it, I couldn't resist after hearing that Miyamoto-san was inspired by me. But I have to say that I had expected a little more. That particular level (and the rest of the game) wasn't as entertaining as it could have been. I think the press and the fans made too much of a fuss about him (Miyamoto) borrowing from me. And the atmosphere on the internet became a little heavy. What I'm critical against isn't the fact that they borrowed something that actually isn't even originally from me, but the fact that they didn't make anything more interesting out of it.
Mikami who's making yet another fucking action game.farnham said:maybe if shinji mikami, miyamoto shigeru, ken levine and will wright suddenly died a mysterious death..
Acid08 said:Mikami who's making yet another fucking action game.
Miyamoto who has been designing the same fucking games for 20 years
Will Wright who made the massive disappointment that is Spore
Levine....we'll see what his next project is, but I think it'll be incredible.
Still, Ueda does more for the medium than any of those designers.
This should be in the OP.jetpacks was yes said:I love Galaxy, and I'm also a huge fan of Ueda's work. This news story does not change my opinion on either. gasp
Did you guys know that you can have great respect for something and be able to critique it at the same time? You can love Galaxy and GTA4 and be able to look at them critically at the same time. And if you can do it, so can game designers. Let's not send the message to designers that they're supposed to just shut up and not voice their opinions on their peers' work.
fixed.Sho_Nuff82 said:Miyamoto: is it a PC game?
Hauser: *laughs*
Absolutely.MvmntInGrn said:This should be in the OP.
Sometimes I think gamers hold back games more than anyone/anything else.
okayAcid08 said:Mikami who's making yet another fucking action game.
Miyamoto who has been designing the same fucking games for 20 years
Will Wright who made the massive disappointment that is Spore
Levine....we'll see what his next project is, but I think it'll be incredible.
Still, Ueda does more for the medium than any of those designers.
MvmntInGrn said:This should be in the OP.
Sometimes I think gamers hold back games more than anyone/anything else.
Just quoting the man who can only remember one game by Miyamoto and Will Wright.Acid08 said:Mikami who's making yet another fucking action game.
Miyamoto who has been designing the same fucking games for 20 years
Will Wright who made the massive disappointment that is Spore
Levine....we'll see what his next project is, but I think it'll be incredible.
Still, Ueda does more for the medium than any of those designers.
...which one was that?Station42 said:I found the swimming TLOZ: twilight princess boss to be more SOTC-like than anything in mario galaxy.
What I find funny is that this bit with Miyamoto being inspired by Ueda for that boss is apparently old news, and people are making a huge deal out of it, as it apparently did months ago. Did GAF miss this or something?stalker said:well, if we are to believe that the robot in Galaxy is inspired by SOTC bosses, I guess we could also believe that some SOTC bosses are inspired by the flying bird stage in Sunshine
As far as storytelling in games goes, Ueda is does more than all of them, even Levine.farnham said:okay
so what did ueda made outside of action games...
and wii sports, mario, zelda and wii fit are the same.. how??
spore might be a dissapointment for all the hype it got.. but still its the first game that embraced user DLC sharing which is the biggest thing on gaming right now..
and i completely dont agree with your last sentence
Evlar said:Just quoting the man who can only remember one game by Miyamoto and Will Wright.
When did it last happen? I have only been here a little less than a year, does the forum explode or implode at critical mass?nelsonroyale said:fanboyism on neogaf is reaching critical mass on here again... funny how people on here are expressing extreme opinions on games, generated by someone else's personal opinion on games...urgh
It's the boss of the Water Temple. It's a giant eel with an eye on its back, and you have to grab the eye to pull yourself onto the back of the creature and then slice at it with your sword.Darkpen said:...which one was that?
For some reason, the boss that reminds me most of SotC is the one boss fight w/ the spinning wheel that you ride on.
I think KZ2 was the last game that caused a fanboy explosion.MvmntInGrn said:When did it last happen? I have only been here a little less than a year, does the forum explode or implode at critical mass?
Evlar said:It's boss of the Water Temple (I think). It's a giant eel with an eye on its back, and you have to grab the eye to pull yourself onto the back of the creature and then slice at it with your sword.
Here's a clip (see the SotC part starting at 2:30): http://www.youtube.com/watch?v=2-O-UxaVMrM
Darkpen said:...which one was that?
For some reason, the boss that reminds me most of SotC is the one boss fight w/ the spinning wheel that you ride on.
Stoney Mason said:I quite like his games but he should probably stick to making his games and let that do the talking rather than talking about other games that are far more popular than his and sell quite a bit more.