Time for Sakurai to get off his lazy ass and code in some analog controls for Kid Icarus. And yeah, yeah, vocal fanbase, I know you think "OOOOHH it just won't be the SAME!" This game is too good for those horrid controls. That was a worse decision than slipping in Brawl.
Nonsense. The gameplay would have to be slowed down a lot if aiming was done by a second analog stick. It´s not a slow-paced FPS where you can simply implement a semi-auto-aim to compensate the deficiencies of an analog-stick. You need to be able to go from one side of the screen to the other side in no time and in the same time also beeing able to adjust the aim for small distances. This is something that is possible with the touchpen-control scheme, a PC-mouse and a Wii-Mote but isn´t really feasible with an analog stick. About laziness, it´s quite ironic that such comments are made by people who are simply too lazy to learn a new and therefore unfamilar control scheme that needs a little practice to get used to.
I would assume that the original poster was being factious when he called Sakurai lazy, as this is notoriously not the case...
Considering that Kid Icarus: Uprising is sold digitally in the eShop (without the physical stand it was originally bundled with) and the fact that Sakurai has explained that dual analogue-support was not included due to technical limitations of the (vanilla) 3DS-hardware and not a creative decision, that patching the game to add support accordingly for the New 3DS XL would be something to consider.