Mauricio_Magus
Banned
The problem with Zelda winning GOTY is it doesn't provide any social commentary.
Nintendo's entire philosophy is to create games that temporarily draw you away from reality. Games that are essentially created in a vacuum. That's a perfectly fine sort of game to enjoy, and it's possibly why their franchises have aged so well, but they're so abstract nothing can really be gleaned from them.
There's no incite. The player isn't changed by the experience. You turn the game off and move on with your life. You won't hop on the subway and see an elf. You will see GTA 5's Trevor, but you won't understand him.
If in 50 years someone want's to get a feel for what gaming (and life) in 2013 was like, is Zelda really the best example?
I'm reading through the thread and saw this post, it's an interesting opinion but I would say that games don't have to have any kind of deep or meaningful message.
Some games are stronger because of their narrative and stories, but others are stronger because they dump any kind of story they had and focus on the gameplay.
Examples: Hotline Miami and Super Mario Galaxy 2.