Part 2 is up!
Is there a Youtube version? Gamespot is blocked here at work
Glad he confirmed that it is possible to come across other players (even if it's rare). Seemed to be a lot of confusion about that.
In another interview a couple weeks ago, he hinted that the multiplayer interactions might only be through gestures; I forget what game he referenced, but basically, you could SEE other players and make gestures to one another, but you could not actually talk to them with chat or voice.
He also hinted that the players may be on the same planet together, but they may have their own generated worlds that only the individual players themselves can see. In other words, if you and your friend are on the same planet, you would see different wildlife and vegetation then your friend would. Which, makes sense since the game is procedurally generated for everyone differently. If everyone saw the exact same thing, then it wouldn't really be procedurally generated outside of the first time anyone discovered a planet.
However, I would imagine the certain places, like maybe stations or trading outposts, would be persistent for everyone.
But again, I have zero confirmation for any of this. This is just trying to piece together clues from various articles about the game. I don't even know if the developers have settled on anything concrete yet.
Journey and Demon's Souls? Dunno if that's what you heard but he's definitely used those as examples post E3 '14.
He also hinted that the players may be on the same planet together, but they may have their own generated worlds that only the individual players themselves can see. In other words, if you and your friend are on the same planet, you would see different wildlife and vegetation then your friend would. Which, makes sense since the game is procedurally generated for everyone differently. If everyone saw the exact same thing, then it wouldn't really be procedurally generated outside of the first time anyone discovered a planet
No, everyone shares the same universe. I would provide links but I'm on mobile.
Edit: Well unless he said otherwise in the video. I can't watch it yet because gamespot vids suck on mobile.
Mostly same footage. There's a couple new clips, one which shows creature generation at the 5:30 mark.Gonna watch this when I get home, but is there any new footage in this video? Or is the same stuff we've seen from E3 and VGX?
If that's true, then how does the "Discovered by:" work?
The first player to find a planet gets credit? And it's echoed to everyone else who plays the game?
Wouldn't that encourage people to just do "drive-bys" of as many planets as possible when the game launches to simply "discover" them and get credit for them? Or does everyone get their own "fog of war", regardless if other's have already discovered a planet you are visiting for the first time?
(Just hypothetical questions of course...)
Where does the "procedural" part come in? Does the universe just slowly generate as people travel further out into it, and then becomes a permanent part of the universe for everyone else to visit?
Does the client dictate expansion? Or the server (aka the server starts "building" after a set of parameters are met by the players? Or does it build according to each individual player's progress?)
And if it's client-based, how do you determine which clients get "first dibs" on the expanded universe?
I think I'm getting over my head here lol
Sean Murray - Gamespot video @ 0:55 said:"...and when we ship the game not everything will be possible but this is going to be a game we're going to make for quite a while, even after it comes out."
Even if everyone does drive-bys, if it's a properly sized galaxy it'll take many years for all the planets to get discovered, even if it's a Minecraft-sized hit. At fifty million copies sold, each player will have to find around 10,000 stars (with multiple planets and moons per most stars) to discover everything. And that's not counting resources, animal, and plant life on many of those planets. God help you if someone finds a Dyson sphere.If that's true, then how does the "Discovered by:" work?
The first player to find a planet gets credit? And it's echoed to everyone else who plays the game?
Wouldn't that encourage people to just do "drive-bys" of as many planets as possible when the game launches to simply "discover" them and get credit for them? Or does everyone get their own "fog of war", regardless if other's have already discovered a planet you are visiting for the first time?
If that's true, then how does the "Discovered by:" work?
The first player to find a planet gets credit? And it's echoed to everyone else who plays the game?
Wouldn't that encourage people to just do "drive-bys" of as many planets as possible when the game launches to simply "discover" them and get credit for them? Or does everyone get their own "fog of war", regardless if other's have already discovered a planet you are visiting for the first time?
Im hoping its a bit more like Minecraft where the game was good feature-wise at launch, but they are constantly adding cool new features later.One thing that caught my attention was
Maybe I'm reading too much into it, and don't get me wrong I am hyped for this but I'm concerned that there's going to be less of what we see in these trailers when we first get the game and it'll be patched into it afterwards. I'm getting the game Day 1 of course, but I just don't want a noticeable chunk of the game missing at launch.
Of course, I could be reading too much into it. :/
In one of the interviews, either Sean Murray or the art guy say that at the heart of NMS is a 'black box of math'.
Can't wait to hear more about the scale of the game. People have a hard time comprehending the scale of the universe, maybe this game will help them. I kinda wish finding another human player is a big deal and kind of a side goal. It would be neat if players could leave breadcrumbs to help people find each other. Craftable items like radio signal transmitters or a satellite carrying a message. This game sounds too cool, I can't wait to see more!
... it can describe whole universes in a single line. Indeed, in this one it does:
To dismiss the programming behind NMS as just 'impressive tech' is to do the coders a great disservice.
Game looks great. But it is IMO too focused on solitary gameplay.
They're still not showing it eh? Guess I won't watch. This game sorely needs to be demonstrated. Just have the guy play it for 15-60 minutes and explain it.UNVEILING THE GAMEPLAY FOR THE FIRST TIME WORLD XCLUSIVEZ!!11
*shows no new footage*
Not even surprised.
I really don't think I learned anything new from that vid. Lol
Still vague as ever
UNVEILING THE GAMEPLAY FOR THE FIRST TIME WORLD XCLUSIVEZ!!11
*shows no new footage*
Not even surprised.
I get lost when letters are used in math and these guys are using SHAPES that I have never seen. Is that one a trident? I am going to just assume that these coders know their shit.
Can't wait for this game.
I like the part about Geoff Keighly's mythical american-ness