Man, some of you kids would have hated gaming in the 8-and 16-Bit Eras. Games were usually $69.99 disregarding inflation (and sometimes more depending on the game/store), and typically had a lot less content/replay factor that today's stuff. Oh yeah - and no online multiplayer to increase the lifespan.
Gaming is cheaper today and has a higher potential for more time per dollar than it has ever been and people STILL whine when publishers and devs try to get even a little bit more money on an optional basis. Every time I read somebody crying about a microtransaction, I think to myself: "now there's someone who never saved 70 bucks to buy what would essentially be considered a minigame by today's standards."
Gaming is cheaper today and has a higher potential for more time per dollar than it has ever been and people STILL whine when publishers and devs try to get even a little bit more money on an optional basis. Every time I read somebody crying about a microtransaction, I think to myself: "now there's someone who never saved 70 bucks to buy what would essentially be considered a minigame by today's standards."