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Gears of War 4 PC Performance Thread

rzMwB.png


Mine is all used up.

Time to delete some of that horse porn.

Are you insane? What kind of monster deletes horse porn?
 

Lan Dong Mik

And why would I want them?
Goddamn downloading 70 plus gigs off of the Windows Store is going to be hell I can already tell this shit is gonna take all fucking day and night.
 
I'd be interested in numbers comparing campaign to multiplayer. If a generally solid 60 is obtainable in campaign on a 980ti I'd imagine multiplayer is actually a fair amount higher given the 30fps-60fps split on XBO.
 

dsk1210

Member
Good to see this seems to be problem free, well except the store problems.

Will pick this up when it's cheaper.
 

Tagyhag

Member
Holy hell, the benchmark is detailed O_O

gears4benchdeuc4.png


These results are with 3058*1720 set as the lowest allowed resolution.

Man, good on The Coalition. How is it that a team that only has 2 games to their name has been absolutely schooling everyone else?
 

shanew21

Member
Thanks for this! Hoping the optimization is good, else I'm just going to plug my Xbox into my gaming monitor. Really would like to use M+KB though, hah.
What is your setup? The campaign runs at 1080p30 on Xbox One. I'd expect you could run above 30.
 

shanew21

Member
Yo my 980Ti and 3770k can handle 1440p60 at ultra. Nice.
My 1080 is going to make this game so beautiful. So tempted to just get Ultimate but I won't be able to play until Sunday, so it's only a 2 day benefit.

I guess I can just play Forza until Tuesday.
 
Sorry, i wasn't planning of playing this during this first days of october because Mafia III (sigh), but i think i'm going to play this. I heard there were some issues with the download from the Store, are they fixed now? I live in the countryside so i have to pause my download.

PS: I have the latest build of the OS.
 

shanew21

Member
Sorry, i wasn't planning of playing this during this first days of october because Mafia III (sigh), but i think i'm going to play this. I heard there were some issues with the download from the Store, are they fixed now? I live in the countryside so i have to pause my download.

PS: I have the latest build of the OS.
I believe pausing downloads can cause some issues, but I have just heard this from others. Is there a reason you would have to pause the download?
 

Papacheeks

Banned
Man, good on The Coalition. How is it that a team that only has 2 games to their name has been absolutely schooling everyone else?

Because they had Rod at the helm, and have a 330 team studio with all the gears assets and tools at their disposal.

Plus using Unreal 4 which they have a direct line with contract wise with epic.

Plus the data they got from Ultimate Edition probably helped as well.
 
I believe pausing downloads can cause some issues, but I have just heard this from others. Is there a reason you would have to pause the download?

Well i have a 10 Mb dl connection and if i go outside i don't know if i can be safe leaving my pc for 8+ hours. It should be about 20 hours of download, but i think i will have to fit them in my routine.
 

vac

Neo Member
has anyone figured out how to copy the game to another PC? I don't want to have to download another 70gb again.

is it possible to download the game on a laptop and move it to my PC? haven't had any trouble with origin or steam but windows store gives me a hell of alot of trouble.

AFAIK it is not possible. I experimented with FH3 - the files are all encrypted, and the store holds the encryption keys, when you try to move them you don't have the necessary keys to recreate the encrypted files on the new PC.

That said, at some point I plan on trying something similar to this method - but the article is old and I don't know if the games are packaged in the same way.

EDIT: With regards to pausing the download, from what I understand(again from the FH3 release), when you resume the download it seems like it checks if you have enough space left -- except it checks if you have enough space for the entire download, not the remaining download. So if you don't have 80GB free when you resume, it will delete the partial 'temp' download to clear space and restart from scratch. But this is mostly hearsay and may have already been fixed.
 
Man, I go Play Anywhere with Horizon 3, get a uh... sub-optimal port. Go physical with Gears 4, the port is great. I can't win.

It's your fault for not waiting to see if it's a good port I guess

Can't wait to play this next week since it seems like a decent port
 

Locuza

Member
It is pretty hard to screw up UE4.
Yeah, looking at the incredible number of UE4 examples and even an indie game like ARK: Survival Evolved runs flaw.... eh *cough*.
On a more serious note, it seems that The Coalition did a very good job and for the settings alone they would deserve an award of some kind.
Incredible stuff.
 
Any details on split screen performance? It would be amazing if it lets us run it at very high resolutions/multi monitor support so we can connect 4 screens to a single PC and have one screen per player.
 

Theorry

Member
Yeah, looking at the incredible number of UE4 examples and even an indie game like ARK: Survival Evolved runs flaw.... eh *cough*.
On a more serious note, it seems that The Coalition did a very good job and for the settings alone they would deserve an award of some kind.
Incredible stuff.

Would be quite ironic if one of the best PC "ports" this year comes from a UWP game haha. ;)
But lets wait and see first when the masses get it.
 

Locuza

Member
Would be quite ironic if one of the best PC "ports" this year comes from a UWP game haha. ;)
But lets wait and see first when the masses get it.
The game does have awful problems, some if not all originated by the UWP framework:
https://translate.google.de/translate?sl=de&tl=en&js=y&prev=_t&hl=de&ie=UTF-8&u=http%3A%2F%2Fwww.pcgameshardware.de%2FGears-of-War-4-Spiel-55621%2FSpecials%2FPerformance-Test-Review-1209651%2F&edit-text=

If you use other resolutions than native then the frametimes are going nuts, so the scaling options for the resolution are pretty much useless.
Also one CPU-Core is getting 100% utilisation if you are using a framelock and the game could easily handle more than the framelock caps.

The results are very sad in this regard, without the problems the port could have been one of the best the PC ever received.

UWP app redeemed.

Who needs Win32 anyway. To the future.
UWP is currently the worst thing, in terms of technical issues and in terms of all restriction coming with it like the revenue share for third parties and the lacking ability of modifications.
Seriously, in this form anyone could only pray to god that this cancer like thing never takes off.
 

jrcbandit

Member
I'm very impressed from what I've seen. I might go ahead and order it for $60, although the lacking single player campaign might make me wait until I can find some sort of discount on it (underwhelming boss fights, boring main enemy, plot seems like more of a set up for new trilogy rather than a complete story with some hooks for a sequel).
 
I'm very impressed from what I've seen. I might go ahead and order it for $60, although the lacking single player campaign might make me wait until I can find some sort of discount on it (underwhelming boss fights, boring main enemy, plot seems like more of a set up for new trilogy rather than a complete story with some hooks for a sequel).

I completely disagree with that comment on the campaign.
 
The game does have awful problems, some if not all originated by the UWP framework:
https://translate.google.de/translate?sl=de&tl=en&js=y&prev=_t&hl=de&ie=UTF-8&u=http%3A%2F%2Fwww.pcgameshardware.de%2FGears-of-War-4-Spiel-55621%2FSpecials%2FPerformance-Test-Review-1209651%2F&edit-text=

If you use other resolutions than native then the frametimes are going nuts, so the scaling options for the resolution are pretty much useless.
Also one CPU-Core is getting 100% utilisation if you are using a framelock and the game could easily handle more than the framelock caps.

The results are very sad in this regard, without the problems the port could have been one of the best the PC ever received.


UWP is currently the worst thing, in terms of technical issues and in terms of all restriction coming with it like the revenue share for third parties and the lacking ability of modifications.
Seriously, in this form anyone could only pray to god that this cancer like thing never takes off.
I could edit my post and add the /s I guess. But i'd think it was obvious.
 
I'm going in with a 4970k/8gb ddr3/ R9 285. I'm guessing I can only get 1080/60 on low or medium with certain features disabled?
 
AFAIK it is not possible. I experimented with FH3 - the files are all encrypted, and the store holds the encryption keys, when you try to move them you don't have the necessary keys to recreate the encrypted files on the new PC.

That said, at some point I plan on trying something similar to this method - but the article is old and I don't know if the games are packaged in the same way.

EDIT: With regards to pausing the download, from what I understand(again from the FH3 release), when you resume the download it seems like it checks if you have enough space left -- except it checks if you have enough space for the entire download, not the remaining download. So if you don't have 80GB free when you resume, it will delete the partial 'temp' download to clear space and restart from scratch. But this is mostly hearsay and may have already been fixed.
thanks for the confirmation, everything i had done was leading nowhere.
 

Locuza

Member
Hrm, that is interesting. Is that pointed out in the PCGH review? I am not finding it there
Yes, under the first framerate chart:
Googel translate + my own fixes said:
If we activate the 60-Fps lock, the latencies stabilize, although the delay is still unpleasant. In addition, the activation of a fps lock causes something unexpected: the load on one of our CPU cores is rising until it is fully utilized. This is only true if our frame rates are actually limited, that means, if we actually have higher framerates than the set lock allows. For example, if we take the GTX 1080 and use the 60-Fps lock under Ultra HD, there is no increased CPU load. Such behavior we have not seen yet in any UWP game, but could have parallels to the high load on the first CPU core in Forza Horizon 3.

I could edit my post and add the /s I guess. But i'd think it was obvious.
Sorry for my weak sarcasm detector.
 

Radian8

Member
Word of warning, do not pause the download through the windows store. Have to start again after downloading 38gig due to pausing the download. The worst thing is now it wont start the download again at all...
I'm really baffled at how truly awful the windows store is.
 
So I can run this at 1080p 60fps on High settings (not Ultra settings, just High) with a GTX 970 and i5-4460? And the mouse aiming doesn't have any wacky acceleration like it does in Halo 5 Forge?
 
Yes, under the first framerate chart:



Sorry for my weak for sarcasm detector.

Aye. Was reading it and skipped over that part somehow.

Aktivieren eines Fps-Locks etwas Unerwartetes: Die Last auf einem unserer CPU-Kerne schnellt in die Höhe, bis dieser komplett ausgelastet wird. Dies gilt aber nur dann, wenn unsere Bildraten auch wirklich begrenzt werden, das heißt, wenn wir eigentlich höhere Frameraten haben, als das eingestellte Lock erlauben darf.

This is so bizarre. And given all the other anomolies and artifacts under UWP, I would not doubt if this is something related to that given the other great quality parts of the port.
 

Lan Dong Mik

And why would I want them?
So I can run this at 1080p 60fps on High settings (not Ultra settings, just High) with a GTX 970 and i5-4460? And the mouse aiming doesn't have any wacky acceleration like it does in Halo 5 Forge?

I'm curious to hear an answer to this as well since I'm also rolling with a 970 except my CPU is a bit lower at i5-3570K. I just want to be able to run this on High/60 FPS
 

Theorry

Member
I'm curious to hear an answer to this as well since I'm also rolling with a 970 except my CPU is a bit lower at i5-3570K. I just want to be able to run this on High/60 FPS

DF ran the 970 in MP and Horde and had a solid 60 fps on ultra. They had a better CPU tho. But the game doesnt seem very cpu demanding.
 
Do we have any idea how much of an impact CPU has on this game? I'm running a stock 4670 with a 980ti. I know the GPU will murder it but the high end benches I'm seeing itt seem to be based on i7s at higher clocks.
 

Lan Dong Mik

And why would I want them?
DF ran the 970 in MP and Horde and had a solid 60 fps on ultra. They had a better CPU tho. But the game doesnt seem very cpu demanding.

That's good to hear!! All I need is High but if I can get some Ultra settings in there I'll be so stoked. Can't wait to see how this game runs.

It is so refreshing to see positive impressions after all of the shit PC ports as of late.
 

Locuza

Member
Do we have any idea how much of an impact CPU has on this game? I'm running a stock 4670 with a 980ti. I know the GPU will murder it but the high end benches I'm seeing itt seem to be based on i7s at higher clocks.
gw4_proz.png

http://gamegpu.com/action-/-fps-/-tps/gears-of-war-4-test-gpu

And from Computerbase there is a comparison between the 6700K and FX 8370:
https://translate.google.de/translate?sl=de&tl=en&js=y&prev=_t&hl=de&ie=UTF-8&u=https%3A%2F%2Fwww.computerbase.de%2F2016-10%2Fgears-of-war-4-benchmark%2F3%2F%23diagramm-gears-of-war-4-auf-dem-fx-8370-1920-1080&edit-text=

Nvidia cards are quite CPU limited but the 4670 @ stock should be fast enough to maintain over 60 FPS on average under Full-HD.
 
Do we have any idea how much of an impact CPU has on this game? I'm running a stock 4670 with a 980ti. I know the GPU will murder it but the high end benches I'm seeing itt seem to be based on i7s at higher clocks.
Check out this image from the NVGuide, speicifcally looking at the CPU Framerate listed:
gears-of-war-4-geforce-com-nvidia-titan-x-3840x2160-ultra-benchmark.png


While that is a CPU a mosnter amount of threads, but it is low clocked... and not everything is so easily multithreaded, especially a lot of gameplay code in most engines. So that image shows the capability of having "200 fps" were there to be an infinitely fast GPU attached to that CPU. If you are targetting 60fps, I imagine you will be quite fine... even with a 4670 (which is hardly terrible at all).
 
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