Gemüsepizza;59457097 said:
If Sony lets publishers decide, then it's of course very different from what Microsoft is planning. What are people thinking? That Sony can just say to EA and Ubisoft that they aren't allowed to use such a feature?
This is what I think.
Short version:
-First time registration on any console requires internet connection
-There will be no full disc install and as a result there will be no internet check once a disk has been registered. IE you will always need the disc to play the game.
-If a game is played on another console than the one it was originally registered on there will be an internet check and you will need to sign into your PSN to play the game. The game will only play for a specified amount of time without an internet check.
-If you want to sell your game, you must sign into your PSN and pay an unlcok fee. This brings the disc back to the state you bought it in for the person you are selling the game to.
-Game stores will be able to do this onsite. In this instance they absorb the fee.
-Here is the kicker...This system will be
OPTIONAL for developers. They can do this, a form of season pass or no fee or registration requirement. They also set the prices, if any.
Long version:
First, IMO the whole XBO side of this is made far more complicated by having every game being installed. If the game is not installed and the disc is required to play you do not need an internet connection to validate the install. I am going to assume (for the sake of my point) Sony will not require this.
You register your disc to your system (this requires an internet connection). Once it is registered any person/PSN account can play that game with no restrictions on that system (Mommy, Daddy and little Timmy can all play COD). After it is registered you do not need an internet connection to play the game. On the primary console the registration data will be housed locally so no internet connection is required. This will also be the cased for downloadable games.
When you go to someone's house, you need to register the game on their system (with the internet). In this case, the system sees that the game has already been registered on another console and will require you to sign into your PSN to play the game. In this instance there will be some form of internet check/requirement (I hope it is more than 24hrs. IMO 3 days is reasonable. 3 day rule
, right?). When you sign out on your friends console he has X amount of time to play the game before he is locked out.
If you want to give your friend the game, person to person exchange, you will need to pay a fee. To do this you must log into your PSN account (on any console) and then pay a fee to unregister the disk from your console. Once this is paid, the disk can be sold to any person. The other person then absorbs the cost... obviously. This will not work with downloadable games.
When you trade the game into a store, they can take the disc and perform the same process you did with your friend, unregister the game from your PSN/PS4. They then absorb the fee like your friend did. They then give you whatever their price is for the game.
Hopefully, in all instances the fee is the same and is set by the developer. Lets call this the unlock fee.
So, aside from not installing this sounds a lot like the XBO. Here is the difference. IT WILL BE OPTIONAL FOR DEVELOPERS. If a developer does not want to implement this practice, they do not have to. To me this is ultimately the difference. Sony will give consumers a choice to vote with their wallets and developers the choice to implement the system that is best for them. Don't like the used game practice, don't buy games from publishers that do not implement it. Are you a dev and feel it would be better to have an online pass? Go for it? Are you EA and want to be a dick and implement a used game policy, go ahead.
There are probably a million holes in my scenario but I really do not see any other way this working and being different/better than what the XBO is doing.