DuckRacer said:
Seriously? Carrying fifteen different types of weapons (plus ammo for each of them) is completely unrealistic. I loved R2's system, it let me use unique weapons in situations much more often compared to R:FoM, where you seem to only get ammo for the standard rifle, shotgun and bullseye. :\
Here we go...
More realistic than "oh a boss, oh, here's a rocket launcher conveniently laying on the ground with ammo next to him/her"
Seriously, it's much better that they allow you to collect weapon's but control the ammo drops intelligently, also collecting weapons is fun.
JS,
Can you also confirm that bringing the weapon wheel up will pause the game like in RFoM?
I actually liked this as it gave me time to think about my next move in a tight spot and assess my weapons and ammo, it added a strategic element to the game, for me anyway.