sleeping_dragon
Banned
at least Forza 2 dont get delay. :<
I'm guessing that's sarcasmsleeping_dragon said:at least Forza 2 dont get delay. :<
Metalmurphy said:I'm guessing that's sarcasm
Cause it did got delayed
Metalmurphy said:Thank god for game rooms with password.
GT5 is getting damage btw
FightyF said:I've played tons of GT3 with friends over iLink. Even though you try to have a serious race, it always degenerates to that.
But again, more important than damage are proper collision physics. The whole point is that if you bump someone, you go into them, and not bounce off carrying all your speed.
BTW, I'm not talking about heavy collisions, I'm talking about the light bumping that occurs when racing tight races. Personally I think that superficial damage is one thing, but collision physics and damage in performance to things like your suspension, brakes, wheels (which Forza didn't have, and what I mean is that in reality your body would crumple and touch your tires) are more important than how accurate the superficial damage looks.
SolidSnakex said:Note how big the gap is between GT5P and GT5's release. I think they've realised for a long time this is a really ambitious game and its going to take longer than any other racing game to really pull off.
nofi said:What are the three 'empty' triangles though? Prologue downloads?
Worst case scenario:nofi said:What are the three 'empty' triangles though? Prologue downloads?
DrM said:Worst case scenario:
First - GT5P US launch
Second - GT5P EU launch
Third - TGS 2008
SolidSnakex said:That's what people at GTPlanet were thinking. They've said they'll add damage, real time weather and aftermarket parts through updates. So it'd make sense.
The small, youthful, stress-addled army of workaholics who meticulously construct the game byte by byte in a cavernous studio on the second floor of an anonymous office block in southeast Tokyos Edagawa district is taking a rare day off. Polyphony Digital, the wholly owned subsidiary of Sony Computer Entertainment that produces Gran Turismo, has rented Tsukuba for a company-sponsored track day. Leading the parade of RX-7s, M3s, Evos, and STIssalaries are relatively good in this line of workis the games 39-year-old creator, Kazunori Yamauchi, in his all-white Ford GT.
Turismos huge catalog of cars introduced an international audience to then-obscure Japanese domestic product, including the Mitsubishi Lancer Evo, Nissan Skyline GT-R, and Subaru Impreza WRX STi. The game deserves credit for helping make these and other vehicles into international cult cars, and for convincing automakers to bring versions of them to the U.S. market. Yamauchi consults informally on styling and youth culture with various car companies that once spurned Turismo and denied it licensing rights but now jockey to have their newest cars featured in the game.
At the center of the studio, across from Yamauchis glass-walled officeits completely obscured by curtains because, the employees say, hes embarrassed about the mess withinis a two-story-tall, blue-lit, glass-sealed tower where Gran Turismo 5 lives in prenatal form. Polyphonys 80-terabyte mainframe (one terabyte equals 1,048,576 megabytes) is said to be one of the largest among Tokyos major game studios. Chilled slightly to 64 degrees Fahrenheit, the tower also contains Yamauchis wine and champagne stash.
The software engineers who created the physics engine have stayed with Yamauchi through the years and have come to be known as the Nine Samurai (theirs are the Ferraris and Aston Martins in Polyphonys parking lot), a takeoff on the famous Akira Kurosawa film The Seven Samurai. Asked for the basic cereal-box explanation of how the physics engine works, Yamauchi, speaking Japanese through his American-born right-hand man, Tsubasa Inaba, pictures a billiards table.
In the past, each car was like a sheet, all just one color, says Yamauchi, who is also an avid amateur photographer. We are now taking it to a much higher level, studying the feel and texture of the materials. Theres a difference between how light plays over metallic paint compared with a plastic headlight lens or piece of rubber trim. At the edges of body panels, car paint tends to bead slightly, causing light reflections to spear outward. Going around soft corners, the suns reflection pinches up and then spreads out again.
cilonen said:I'm not seeing the words 'GT4 Mobile' on that slide
I'm going to have to accept it's dead, aren't I.
cilonen said:I'm not seeing the words 'GT4 Mobile' on that slide
I'm going to have to accept it's dead, aren't I.
SolidSnakex said:You don't see it on the list because no one is working on it. Kaz has said that all of Polyphony is working on GT5 now. And that's how it should be. Console > handheld.
cilonen said:Ah, I'd not heard that from Kaz. Yep, no argument it should be that way round, my PSP will have to wait.
SolidSnakex said:Note how big the gap is between GT5P and GT5's release. I think they've realised for a long time this is a really ambitious game and its going to take longer than any other racing game to really pull off.
But this is Polyphony, so none of that matters.tehbear said:Okay the line between Prologue and GT5 release is about 43% longer than the period between Prologue and the prologue demo.
Since the time between prologue and the prologue demo have solid dates we know it represents a time of 54 days. Which means the time between prologue and GT5 is 77 days.
So in conclusion, I've extrapolated the game release date to be 2/28/2008.
Greg said:But this is Polyphony, so none of that matters.
Ether_Snake said:
:lol :loltehbear said:I see my sarcasm failed... Here's the corrected graph as my redemption:
We always say that on each generation and we always end up being proven wrong.OliveJuice said:After the next generation consoles, I really don't think graphics can get better.
Metalmurphy said:We always say that on each generation and we always end up being proven wrong.
tehbear said:...rubbish calculation...
Looks sick.Blimblim said:
Blimblim said:
Apex said:
Blimblim said:
My thoughts exactly. :lol Apparently, the driver wasn't too big on racing games.Goldrusher said:Brotha can't drive.
On Suzuka, he just cruises around at 10mph. And on Daytona he doesn't even the use the banking ffs.
Brotha can't drive.
Stay in the pack. Slipstream.
Anyway...
Any chance we'll see a fix for those sharp, edgy, flickering shadows ?
DrM said:Nice, Fuji Raceway. So we have Suzuka, Daytona, Fuji, some city track.... (Speaking for GT5P)
Not in this generation but when people can survive it in other games like Mass Effect EDIT: and Heavenly Sword then they can do it in GT5P too.Goldrusher said:Any chance we'll see a fix for those sharp, edgy, flickering shadows ?
snoopers said:
womfalcs3 said:GT5 is so ambitious, I don't think they're going to make two installments of GT this generation (unlike with the previous two Sony consoles). They'll just keep adding on content to GT5... and have GT6 for the next wave of consoles.
GT Mobile will consume their time too.
SolidSnakex said:GT4 took them around 4 years to make, GT5 is going to take them around 4 years to make, so yeah GT6 probably won't hit this generation. It must feel good though as a racing game developer to feel like you have to shoot out a new sequel every year or 2 and can take your time with it.
DrM said:Nice, Fuji Raceway. So we have Suzuka, Daytona, Fuji, some city track.... (Speaking for GT5P)