Pretty much very open world game is it not?
No, it is not. I love open world games.
Open world games succeed when they do one of two things:
-Make traversal of the topography of the world interesting, fun or rewarding
-Are filled with interesting things to find or do that involves the gameplay in some way
In GTA, driving around the world and being chased by cops over a massive terrain is the point of the game, and requires an open world.
In The Witcher 3, stumbling upon a castle/cave/ and uncovering the mysteries inside and fighting enemies / gaining loot as a result is the point of the game and requires an open world.
In Infamous, using your powers to zip around a massive map filled with different ways to interact and build up speed is the fun of the game. See also Assassin's Creed and its parkour or Sunset Overdrive.
But what does it bring to Gravity Rush, really? There's nothing to find that's not some marked trial, no interesting environmental storytelling to just stumble upon and lead you on some interesting adventure. There's no interesting traversal of the map itself as you can just fly everywhere. There's no real reason or justification for it. It's as weak an open world as I've ever seen.
That said I'm aware that people have massively different ideas on what an open world is for and what it should be.
He's not talking about the sequel I think.
I wasn't but the demo leads me to believe that it'll be the exact same. From the Eurogamer review:
"So while a good chunk of Gravity Rush 2 plays out in fresh locations, they feel, mechanically, very much like the locations from the first game. One floating city is a lot like another, even if Gravity Rush 2's attempt is far more colourful and teeming with pedestrians."