I wonder if we'll be able to drive cars and bikes with the ds4 motion control? ... that would be cool.
It said in that GTAVOClock podcast that you can, but it was ridiculously hard. I am just so excited for this game again now. I loved playing it last year but coming from PC to 360 to play it was painful. Can't wait to play it with decent graphics!
You can drive with motion controls on the PS3 and DS3 so should work on PS4 too.I wonder if we'll be able to drive cars and bikes with the ds4 motion control? ... that would be cool.
People that played Battlefield 3/4 and GTA on PS3 .Guys, is the control scheme for choppers/jets similar?
Really curious if Rockstar will implement a viewing distance slider for the PC release, don't remember IV or previous GTA's having one?
Doesn't sound or look any different in third person. First-person has a new movement/cover system though so maybe that may feel smoother for you, or, when used in tandem with third-person, make the overall smoothness better.Apologies if this has been covered already but are there any impressions which talk specifically about how the characters feel to play as/move as in comparison to the PS3/360 versions ? (in first person and third person)
I'm just wondering how improved the controls are in the current gen version, as I thought movement had that typical RAGE engine stiffness to it in the old gen versions, especially with the combat.
People that played Battlefield 3/4 and GTA on PS3 .Guys, is the control scheme for choppers/jets similar?
Apologies if this has been covered already but are there any impressions which talk specifically about how the characters feel to play as/move as in comparison to the PS3/360 versions ? (in first person and third person)
I'm just wondering how improved the controls are in the current gen version, as I thought movement had that typical RAGE engine stiffness to it in the old gen versions, especially with the combat.
Its so much easier to lose the cops in a bike, provided you don't smack into something of course.I didn't care much for the bikes at all in GTA5. In VC and SA 90% of what I drove were bikes. I even put in a decent amount of bike time in GTA4, but in 5 they just weren't much fun for me and I had a much better time with the cars.
So easy to die on a bike though haha and I reset the game to my last save if I die (ironman thing; just to make the game for challenging/fun) so speeding on bikes especially in traffic scares me shitless sometimesIts so much easier to lose the cops in a bike, provided you don't smack into something of course.
Doesn't sound or look any different in third person. First-person has a new movement/cover system though so maybe that may feel smoother for you, or, when used in tandem with third-person, make the overall smoothness better.
In third person it will probably move similar to 360/PS3. Players have that very "Weighty" momentum feel in Rage engine games, and that sounds like it won't change. It may perform slightly better because of a consistent framerate.
People that played Battlefield 3/4 and GTA on PS3 .Guys, is the control scheme for choppers/jets similar?
I'm pretty sure I'm the last person on Gaf who hasn't played the game at all yet. I can't wait to try it on PS4.
You're not alone. I've also avoided any media about the game as much as possible (apart from official trailers/screenshots and previews).I'm pretty sure I'm the last person on Gaf who hasn't played the game at all yet. I can't wait to try it on PS4.
People that played Battlefield 3/4 and GTA on PS3 .Guys, is the control scheme for choppers/jets similar?
It's actually pretty easy to fly the Dodo in GTA3 if you know the trick.Controlling a Dodo is quite literally one of the hardest feats in all of gaming.
I'm pretty sure I'm the last person on Gaf who hasn't played the game at all yet. I can't wait to try it on PS4.
That's why you look at a game which is often used in benchmarks (like Arma3) and has a reputation of being able to bring cutting edge machines to their knees. With Arma3 you can go from 60fps at max settings with a reduced viewing distance, to barely 20fps if you slide it towards ridiculous settings.
Really curious if Rockstar will implement a viewing distance slider for the PC release, don't remember IV or previous GTA's having one?
I did play for about 15 minutes on PS3, but the performance was garbage and I had to stop. Figured I could wait for the PC version, however long it took. That's not because I'm only somewhat interested in the game, but because I'm so hyped that playing it at 720p/20-25fps would be a travesty. I want my first time to be in full 1080p/60fps glory.I'm pretty sure I'm the last person on Gaf who hasn't played the game at all yet. I can't wait to try it on PS4.
I'm pretty sure I'm the last person on Gaf who hasn't played the game at all yet. I can't wait to try it on PS4.
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If there was one thing GTA didn't need, it was a first-person view mode. Kinda baffled that people are excited about this to be honest, but then I'm the sort of person who instantly becomes less interested in a game if it's in first-person perspective rather than third-person.
First person looks like a neat novelty, but you lose too much visual information switching from 3rd person IMO. I cant see myself playing it very long.
Information, schmimformation.First person looks like a neat novelty, but you lose too much visual information switching from 3rd person IMO. I cant see myself playing it very long.
GTAF put together a couple more comparison gifs last night.
http://gtaforums.com/topic/714737-gtav-graphics-old-gen-vs-new-gen/page-21
Credit to user WhatsStrength again for taking the pics, and Gr4ny for animating the gifs.
Obvious time of day differences aside, and the small size, the most interesting thing to note is that there are new trees. For the most part, the PS4 version has not had any new world objects per se. Mostly it's just old world objects replaced with updated models. There's been new foliage (no physical model, e.g. you won't crash into it) but there's not been much evidence of new actual world objects like completely new trees, new walls, etc. A few (such as the decorative palm tree outside the Vinewood Ammunation) but for example Chiliad Forest doesn't seem to have new trees. But in that last pic (specifically behind the grain silos), you can see some new trees (new actual nodes on the ground) so that's a positive sign that other locations will also have not just improved trees/foliage but actually a higher number of unique trees.
I would guess Rockstar is being very careful with new trees so any new trees will probably try to take existing locations of other notes (e.g. a stump) because otherwise it will create problems for all the existing GTAO maps/races that may already go through those locations, and I'm sure R* wants all the GTAO maps already made to seamlessly work with the new versions.
There are no new trees in those shots. The perspective is different, that's why you're seeing them.
There are clearly new trees in the farm GIF. There's a big one next to the barn on the right which isn't there on the last-gen shot. The camera is further away in the last-gen shot too, so it would be in view if it was there.
And there are also some "normal" shaped trees behind the barn on the left, whereas there are only tall/thin shaped ones in the last-gen version. There perspective isn't so different that we wouldn't be able to see them if they were there.
The camera is lower and closer in on the last gen shot, seems like draw distance improvements to me
Underglow confirmed?
I was considering perspective, too. I actually have a helicopter in-game at the location checking right now The number of trees are different but the number of 'node areas' aren't. So, behind the left silo in the distance near that purple tree, they replaced some of the old 'dead' trees (which are very short and hard to see at that distance in the screenshot) or the tree stumps (from logging, which you can't see in the screenshot) with new trees. In contrast, if you look at the right solo, they actually reduced the number of trees. I checked in-game and there's 4 small trees now and in the screenshot they replaced the 2 smaller trees with 1 big one. Basically, they are adding or removing entire trees but in general the world 'foot print' isn't changing -- that's so that trees aren't randomly being placed in open areas where GTAO maps already exist.There are no new trees in those shots. The perspective is different, that's why you're seeing them.