hosannainexcelsis
Member
It was published by Sony in Japan!
Oh and the voice acting in the US version of P2 IS is really atrocious. The localization is great but the voices are really bad. Maya's voice is terrible and Sasaki's (the manager of the idols) voice made me roll on the floor laughing.
That's more of a stylistic choice though, same with Half Minute Hero. It's possible SCEA doesn't discriminate, but I wouldn't be surprised if they recognized the difference. Not that we'll know for sure at any rate, GrowV tanking's probably enough justification anyway with IV being long enough after its release.
It was published by Sony in Japan!
It's still doesn't push the PSP hardware stylistic choice or not. AFAIK The only games SCEA blocked were the PSone ports with no new content like BoF III and Tales of Eternia (which were accepted by SCEE). SE was able to make their psp ports by adding new cutscenes, having a new localization and adding items, quests, characters and so on.
Both Growlanser games have new content and they weren't localized in the first place.
And really I don't agree that Grow I looks bad. These are some shots I took of the first game on Psone and I wouldn't say they were so bad they would be rejected. That's silly, especially since NIS is able to flood the market with their titles.
That's the stuff I was referring to, when the view is zoomed in it looks pretty nice to me, and not really that different from some other stuff that came out on the system. And admittedly I don't know how much IS zoomed out, I'm assuming a large chunk though just because it's the overworld exploration.Growlanser 1 looks really great. The zoomed out overworld stuff is a bit iffy, but that's all.
Europe is a special case because there's a free trade agreement with Japan. That's one reason they're a lot more...accepting of titles over there. They can't deny them unless there's a physical reason they won't work (catastrophic bugs, etc).
There's no such free trade agreement with the US, so what does and doesn't get approved is much more uneven due to personal/company relationships and the various account managers. (Love your choice for the middle screen - brings back memories!)
I thought the current rumor was that SCEA is approving pretty much anything for the PSP for the time being.
The whole 'rejected by SCEA!' angle is entirely dependent on whether they still enforced this in 2009 or not. I imagine most likely a policy change would've been in the last year, now 2+ years ago when they were still more seriously pushing the system.I thought the current rumor was that SCEA is approving pretty much anything for the PSP for the time being.
That's the stuff I was referring to, when the view is zoomed in it looks pretty nice to me, and not really that different from some other stuff that came out on the system. And admittedly I don't know how much IS zoomed out, I'm assuming a large chunk though just because it's the overworld exploration.
As for IS's dub: What I played was inline with how most dubs have been for the last few years, or so I thought. Take of that as you will, though I'll miss some of the EP voices.
I imagine most likely a policy change would've been in the last year, now 2+ years ago when they were still more seriously pushing the system.
The main one I was thinking of would beJun's IS dub is perfect.
Joker's, too.
His EP dub... uh... well, it wasn't a flawless localization, just pretty dang close.
I liked the IS dub for the most part, especially Maya.
The only one I thought was a bit off was Eikichi. Troy Baker wasn't effeminate enough.
Four years? I figured Sony would've been tight up until it was clear the system was in its twilight years, but then I guess that would coincide with Microsoft and Nintendo dethroning them.It's been longer than that. It's been at least four years. I'm certain they would have approved Growlanser. Atlus just didn't bother with it.
Jun's IS dub is perfect.
Joker's, too.
His EP dub... uh... well, it wasn't a flawless localization, just pretty dang close.
I liked the IS dub for the most part, especially Maya.
The only one I thought was a bit off was Eikichi. Troy Baker wasn't effeminate enough.
The German accents for the Holy Lance Knights and Hitler were dang good.
It's not a rumor. It's true and has been for years. They'll approve anything. They don't give a damn anymore.
Somebody get Konami to re-submit Suikoden I+II....
Yes, because they do choose those. Nich has talked about it before!! And Nich even designed the font in the NA version of Etrian Odyssey. (I'm sorry for hurting your feelings with that one, man. )
Or more relevant to this thread ... how about the Devil Summoner PSP port/rom?
Source code.
Also, the game is ugly as sin. It predated Persona. And unlike Persona, they didn't touch up on anything.It's as-is.
Now Soul Hackers, they pass on that, heads roll.
I thought the current rumor was that SCEA is approving pretty much anything for the PSP for the time being.
Wasn't Soul Hackers rejected by SCEA on PsOne?
Growlanser 1 looks really great. The zoomed out overworld stuff is a bit iffy, but that's all.
Here's a gameplay video too, which is what I had seen before.Yeah, I have actually never seen screenshots of G1 before, but I had to do a double take at those shots. Not bad. 2D can still rock it sometimes.
Urban myth, but I recall some US magazines were hyping it.
Why they'd reject it, I have no clue. Soul Hackers has some of the nicest looking dungeons I've ever seen.
[img.]http://i21.photobucket.com/albums/b291/ichigofrost/letsplaysoulhackers/10-5a.png[/img]
Kind of a product of its time, though.
Yeah, guess if it's been YEARS since SCEA cared then that makes it fully Atlus's call. Well, Atlus and retailers anyway.
Somebody get Konami to re-submit Suikoden I+II....
There've really been no problems of any significance with this for years.
hopefully SCEA won't start acting that way again with the Vita :-s
hopefully SCEA won't start acting that way again with the Vita :-s
Well I guess disinformation was more common back then.
Konami hates Suikoden fans...
Or, possibly, cj is himself misinformed.
I hope the new PSP one does really, really well. I want more Suikoden titles.
My god, the air of desperation in this thread. Especially with the really reaching speculation that SCEA has somehow blocked a game no one even announced or knows whether the game's parent company is interested in localizing or not!
Hey now, us fans of forgotten/unfinished series have to whine about it somewhere.
Believe me, I would love to see both games localized, but it's painfully awkward reading the recent comments Atlus probably feels the same too.
Painfully awkward is a good way to describe most Atlus threads here! I imagine Nich takes it all in stride, heh.
I think most of the internal nitwits that helped Sony disembark from the #1 spot in the world are gone, demoted, or reassigned. I don't see that issue arising anytime soon, but then again, I didn't see it coming the first time, and it cost me a company, so maybe I'm not the best person to ask.
Any Atlus-related thread that doesn't devolve into Fatlus comics is a winner in my book.
yeah I miss Working Designs
on a slightly related but mostly off topic note, do you think we'll be able to get Growlanser II & III on PSN as PS2 Classics?
the two Lunar games as PS1 Classics would be amazing as well >_>
We're working on all of the WD games in some capacity, but the ones you haven't seen on PSN already are the hardest, for various reasons. We haven't given up. There's also a limited edition bonus coming for PSN Vanguard Bandits purchasers very soon. I have the prototypes in hand.
If you're thinking this is "they didn't announce anything yet this year, SCEA must have blocked it!", that wasn't what I was thinking at all in regards to Growlanser IV (just waiting to see what happens), but rather speculation on possible reasons we might not have gotten the older Growlanser game. Despite that speculation though it probably IS just because V sold poorly, especially with everyone pointing out they haven't cared for years in regards to the PSP, plus checking again they had quite a bit coming out in 2009 and 2010 which probably kept the plate full.My god, the air of desperation in this thread. Especially with the really reaching speculation that SCEA has somehow blocked a game no one even announced or knows whether the game's parent company is interested in localizing or not!
Nah, because then they will just make more of these random generic anime Suiko-wannabe games that have nothing to do with the original (in style or in plot).
Damned if you do, damned if you don't. I think they actually do hate us
Any Atlus-related thread that doesn't devolve into Fatlus comics is a winner in my book.
No, Square Enix owns the IP so either Atlus recognized it was better for fans to give up the localization, or Square Enix owned it to begin with. And likely considered it more viable for international release than RayStorm/RayCrisis, but Nintendo's VC apparent policy versus Sony's probably helped there.If Atlus was willing to let Square have Ogre Battle 64, I assume it wouldn't be too unreasonable to let someone publish Growlanser II and III on the PSN.
My god, the air of desperation in this thread. Especially with the really reaching speculation that SCEA has somehow blocked a game no one even announced or knows whether the game's parent company is interested in localizing or not!
No, Square Enix owns the IP so either Atlus recognized it was better for fans to give up the localization, or Square Enix owned it to begin with. And likely considered it more viable for international release than RayStorm/RayCrisis, but Nintendo's VC apparent policy versus Sony's probably helped there.
In any case, here it'd be the reverse: either Victor Ireland works with them to get it on, or Atlus owns the localizations to begin with and gets it on if they care enough, but for now I'm more concerned about PS2 releases building up more steam and becoming more of an international thing than being America-exclusive.
Victor Ireland works with them to get it on
Europe is a special case because there's a free trade agreement with Japan. That's one reason they're a lot more...accepting of titles over there. They can't deny them unless there's a physical reason they won't work (catastrophic bugs, etc).