Someone needs a dose of dopeness.
I can't believe how completely clueless and retarded those Yogscast people are.
People actually watch their videos? How can anyone stomach even 20 seconds of this?
Someone needs a dose of dopeness.
hahah i dont know how to, but i feel like this video is meant to be gif'd
http://youtu.be/6cZwGs2bZzk
A quick dirty job:
The sound design is awesome. Everything has a cool sound, voices are good and the WvWvW video sounded like a war film. If only the PvP announcers didn't make me want a Krabby patty.
So as I'm watching these videos, I find the bloody vignetting thing that happens when you get low on health to be very annoying. It was stupid in MW2, and it makes no sense in an MMO. It's distracting and pointless because you have a health bar in this game, you don't need a vague visual cue that you are low on health.
It's basically that in order to mirror other class efficiency, the Mesmer has to run through a whole bunch of hoops. Because condition spamming is at the front replacing hexes, the uniqueness is out. Crippling is not a unique mechanic and to require a clone bomb to be next to the opponent? It isn't a bad effect but a Ranger can press a button to do that.
Confusion is supposed to replace your backfire/empathy. But again, it has a clone bomb implementation. So many hoops. And powerful builds, as etiolate said, may be able to melt through clones without issue. It's really not the same pressure as Mesmers once could pull off. Boon stripping is maybe more important. That's more of the shatter/drain enchantment of old. However, now you aren't stripping something like protective spirit which could mean death. You are taking away an Aegis which would block a single attack... That's not compelling.
So what is dangerous about fighting a Mesmer is the question. The most bothersome class in GW1 doesn't seem that bothersome. It looks more of a "shoo fly" with purple lasers.
EDIT:
Confusion stacking is one area though that I'm curious about. Unfortunately, cry of frustration kills all your shit off but the skill backfire at least creates a phantasm to apply it. Again though, so many damn hoops for both. You might as well quit your day job to monitor your confusion game.
A quick dirty job: http://gifsoup.com/view2/3439494/loljump-o.gif[IMG][/QUOTE]
A dirty job, indeed.
A quick dirty job:
PvE Human Warrior: http://www.youtube.com/watch?v=pgRD3iHqibk
The quality is really low, but the gameplay is good. The guy understands the virtues of dodging, at the very least.
video is set to private.
MikeB gives city tours -
http://www.youtube.com/watch?v=GjLmknda6_Q&feature=plcp&context=C39000e4UDOEgsToPDskKp6CRv674jDJmrhyFsW9E5
http://www.youtube.com/watch?v=G4meuCo7ZvE&feature=plcp&context=C382da2cUDOEgsToPDskJVJ0UHM3y4-_eE872oUI2O
http://www.youtube.com/watch?v=6ll54HWQDws&feature=plcp&context=C33647e2UDOEgsToPDskIFdGWh-uwQIrBWJphdO-3J
I'll reply to the first chunk with something simple. All conditions except confusion are easily replicated by other classes. And often, applied much more straightforward. I'm looking at some interesting builds now for the Mesmer but you probably won't be interested as they are very gimmicky. There is a bit of potential but the class isn't seething with power. I'll also just comment that while other classes give indicators, Mesmers are now the ultimate telegraph. It doesn't matter if you have 5 types of clones since they will be dealt with the same way. And all this rests on the durability and damage scaling of the clones/phantasms. Finally, so many classes have condition removal it is ridiculous. That really puts a damper on a failed clone stop if you just tap a button to recover.snip
The ultimate mind-fuck. Made every class second think everything they did if they were on them. There was no gap or class that the GW1 mesmer could not completely maim. I played against an absolute ton being monk primary in PvP and it was my second class to play myself. Mesmer battles were their own game.Edit: What is being a Mesmer to you? For me it was a combination of interrupts along with a multitude of pressure from applying hexes and conditions.
I'm not sure why you think other games have their graphics rendered on the server ;p
Listing is on top.I found many PvP videos but its harder to fine the PvE ones.
To the first half of your post, it just feels like you're underestimating illusions. And you think I'm just overestimating them.I'll reply to the first chunk with something simple. All conditions except confusion are easily replicated by other classes. And often, applied much more straightforward. I'm looking at some interesting builds now for the Mesmer but you probably won't be interested as they are very gimmicky. There is a bit of potential but the class isn't seething with power. I'll also just comment that while other classes give indicators, Mesmers are now the ultimate telegraph. It doesn't matter if you have 5 types of clones since they will be dealt with the same way. And all this rests on the durability and damage scaling of the clones/phantasms. Finally, so many classes have condition removal it is ridiculous. That really puts a damper on a failed clone stop if you just tap a button to recover.
I can go into nasty possibilities for classes like ele, guardian, and necro. That would define the scariness. But most of them are role related where you are talking more about overall class usage/versatility. I don't really look stress the one man army idea so I'd be a boring audience in this regard.
The ultimate mind-fuck. Made every class second think everything they did if they were on them. There was no gap or class that the GW1 mesmer could not completely maim. I played against an absolute ton being monk primary in PvP and it was my second class to play myself. Mesmer battles were their own game.
Passive interrupts when you are casting a spell a second with no mana pool means the interrupt meta is chopped to basically nothing. Hexes, which required very specific removal methods, are gone. And I also give GW1 mesmers the boost for their nasty anti-melee and enchantment removal. Replaced by cripple (not the same) and boon removal (not the same).
Mesmers just seem...nerfed if I had to phrase it.
Hehe, maybe I misunderstood then.
This is actually a good IGN article about the subject. It's from July 2004, and it's Jeff Strain being interviewed on how they did the whole streaming thing, half a decade before others like WoW did it(somewhat) : http://pc.ign.com/articles/534/534454p1.html
http://pcmedia.ign.com/pc/image/article/534/534454/guild-wars-20040729010257101-000.jpg
I think I might have misunderstood. It seems to be more about low latency lag, not technical hardware performance. At any rate it's fascinating.
Also because they are talking about a non-shard world and persistency. Two subjects that Guild Wars 2 will have. Haters might argue that ArenaNet went backwards on their mission!
Are there mounts in the game? Also, anyone know the size of the world and some vids that I can watch about it? Like videos showing questing, dungeons and locations in the world? I found many PvP videos but its harder to fine the PvE ones. I'm also LOVING the combat in this game. Fantastic.
Are there mounts in the game? Also, anyone know the size of the world and some vids that I can watch about it? Like videos showing questing, dungeons and locations in the world? I found many PvP videos but its harder to fine the PvE ones. I'm also LOVING the combat in this game. Fantastic.
I'm really not trying to speak for you at all. I just don't see the current threat from the illusions/shatters compared to other classes. They are unique in their delivery but the packages are pretty much the same. The difference can simply come from durability/power of certain clones/phantasms. So I'm waiting on that information.To the first half of your post, it just feels like you're underestimating illusions. And you think I'm just overestimating them.
Then you are just using your clones as a mix-up and you are now a condition bot. There are about 9 non-mesmer skills that can daze and about the same for stun. So none of that is unique and your clones are negated if they don't have the fortitude. Confusion is way more interesting with its stacking. That's what I'm considering for a really high confusion stacked damage build using traits, numerous clone types, cry of frustration, and either bolt via sceptor. Gimmick alert but I never rule out classes.To the second half, it sounds like a balance problem. Looking up the new daze, it causes someone to be unable to use any skill, and now there's no difference between skills and spells so this effects everybody. From there, the Mesmer does have a number of stun and daze skills, and some of them don't require an illusion either. The ones that use illusions just have a shorter cooldown, so if you're convinced that your clones won't last, you can use the non-illusion required ones first, then pop out your clones while the guy is still getting up.
I've been looking into that. It's still way too focused on conditions and there is so much removal. And you are talking about layering conditions almost at will to counter multiple situations. That's way to play-book. It just never works that way with this type of play-style. If you want to clone bomb, you better get gimmicky. I love gimmicks.And as I said before, you can build up traits that cause punishments if your opponent breaks an illusion, so then the only worry there is that those punishments are strong enough that the opponent would rather attack you than the illusion and is at risk of guessing wrong. Or you throw the illusion in their face making them have to work to get to you or deal with the punishment which could be another daze, it could be a condition, or it could be a damage spike. And then if you cast an AoE to rip through them you don't get through that without problems. Plus you can always interrupt their condition removal skills, especially since a person will usually just carry one or two.
Or you could say you are spread too thin? Eles are still way above mesmers in versaility. They can do everything except get hit...so squishy. I see your point to a degree but you are also spreading similar mechanics around. It's not like the Ele with utility and DPS options. You are talking about a lot of mix-ups which really serve about the same purpose. The problem there is that if you have 10 options, you'll probably just pick the most efficient one. At best use a sister skill. So in theory you might envision all these situations, counters, etc... yet the reality might be extremely focused. From my experience with years of build wars, that is pretty much what always happens.Edit: And it still doesn't change the fact that the Mesmer has a number of options with his illusions, while the other professions have just one per skill. It comes with some inefficiency, alright, but it gives you more adaptability.
I played Guild Wars off and on for years but I never quiet god engrossed in it like I did with Final Fantasy XI. I don't care too much for instanced gameplay, I like seeing players all over the place. Meeting people out in the world was always a great experience in MMORPGs.
I know this game right off the bat is suppose to be different from the original Guild Wars. Persistent worlds for one and that's a HUGE improvement for me.
Is it suppose to be more Sandbox or Theme park? Because after DCU and SWTOR I don't think I can do theme park MMOs anymore. They all feel like the same game with different skins.
Quit TOR
Quit WoW
Waiting for this game, just hope it turns out to be as good as all my friends and GAF tell me it will be.
Having played many of the MMOs that have come and gone I've come to not buy into the hype until I play it. GW2 has the right mindset as far as how to approach MMOs but we'll see how it plays out in game.
I am just as excited for this game as everyone else in this thread, but can anyone else not stand that god-awful howling? It's so shriiiiiiiiiill. =/PvE Human Warrior: http://www.youtube.com/watch?v=pgRD3iHqibk
The quality is really low, but the gameplay is good. The guy understands the virtues of dodging, at the very least.
Having played many of the MMOs that have come and gone I've come to not buy into the hype until I play it. GW2 has the right mindset as far as how to approach MMOs but we'll see how it plays out in game.
I know you weren't literally trying to speak for me, I was just going through a line of implications in my head and typing out loud.Or you could say you are spread too thin? Eles are still way above mesmers in versaility. They can do everything except get hit...so squishy. I see your point to a degree but you are also spreading similar mechanics around. It's not like the Ele with utility and DPS options. You are talking about a lot of mix-ups which really serve about the same purpose. The problem there is that if you have 10 options, you'll probably just pick the most efficient one. At best use a sister skill. So in theory you might envision all these situations, counters, etc... yet the reality might be extremely focused. From my experience with years of build wars, that is pretty much what always happens.
No mounts. As for world size:
This is the Human starting zone of Queensdale, 15 min of straight running doesn't even put a dent into the area of that single zone that we can see.
http://www.youtube.com/watch?v=jtTIxvW_FU0
That's just the part that needs to be proven. Their durability can make the difference. I agree they can have decent versatility across a single bar but as I said, I still question if it is spread too thin.It's just that for all of this consistency, it requires clones, and clones are being shoved off as weak gimmicks. But the fact is that you can guarantee damage and conditions like any other class.
You don't know what the opponent is experiencing though. It could be arbitrary.As for the playbook comment, what I was describing is what I see in a lot of the PvP videos right now, minus the trait usage. Constantly layering clone after clone and condition after condition while having your shatters ready.
Agreed. We have exhausted this and only hands-on will confirm/deny.Edit: I chopped up the quote because I figure we're both getting tired of this and I should keep it short. And then I made a post that wasn't short. I should just get off...
just watched this:
BFF Report
http://www.zam.com/bffreport.html?bffreport=100
dont usually watch his videos, but this had some good information on the game. covers pve, dungeons, pvp and wvwvw. wvwvw looks like an awesome concept