Hitler Stole My Potato
Banned
the chew said:Don't know if its been discussed or not, but does this pic mean chiefs legs conform to the environment? if so, BOOYA!
NOW WE'RE TALKING NEXT GEN
the chew said:Don't know if its been discussed or not, but does this pic mean chiefs legs conform to the environment? if so, BOOYA!
Tieno said:Those man cannons are going to be a lot of fun for clay pigeon shooting...PULL! Especially now that it may be possible to easily record your own gameplay.
the chew said:Don't know if its been discussed or not, but does this pic mean chiefs legs conform to the environment? if so, BOOYA!
Tieno said:
cool. i wonder if they're using natural motion's euphoria tech or something similar for that kind of animation.the chew said:Don't know if its been discussed or not, but does this pic mean chiefs legs conform to the environment? if so, BOOYA!
http://img59.imageshack.us/img59/6645/yakz7.jpg
whoa whoa whoa......never noticed that. oh. my.Skilotonn said:It's so funny that this is my favourite pic, but until someone else on another forum pointed it out, I didn't even notice the downed Pelican on the right... heh
the chew said:Don't know if its been discussed or not, but does this pic mean chiefs legs conform to the environment? if so, BOOYA![/IMG]
Francias Castiglione said:Originally Posted by Tieno:
Those man cannons are going to be a lot of fun for clay pigeon shooting...PULL! Especially now that it may be possible to easily record your own gameplay.
I hope you can melee barrels etc onto the cannon and launch them!
That can't be just for prettying things up, can it? At least I hope so...GhaleonEB said:whoa whoa whoa......never noticed that. oh. my.
So it's probably safe to assume this pic of Chief with his legs due to animation and no 'posed'.Stinkles said:Read the EGM.
sp0rsk said:He got banned for his hugeass avatar.
Stinkles said:Read the EGM.
Tieno said:That can't be just for prettying things up, can it? At least I hope so...
So it's probably safe to assume this pic of Chief with his legs due to animation and no 'posed'.
Lots of games already do that sort of posing to the terrain. Well, their's is probably a little more complex than current and last gen implementations. But that sort of thing was to be one of the new and amazing features in Team Fortress 2 right after Half-Life 1 shipped.Scrow said:cool. i wonder if they're using natural motion's euphoria tech or something similar for that kind of animation.
buckfutter said:Lots of games already do that sort of posing to the terrain. Well, their's is probably a little more complex than current and last gen implementations. But that sort of thing was to be one of the new and amazing features in Team Fortress 2 right after Half-Life 1 shipped.
the chew said:lots of games such as?
buckfutter said:Shadow of the Colossus is a good example for something that produces similar looking results (judging from just this one small picture). It uses inverse kinematics blended with lots of keyframed animations, and physics too. Simple inverse kinematic approaches have been used for raising legs on uneven terrain in games as far back as Ocarina of Time. Probably even earlier. IK was used for the movements of Warthog passengers back in Halo 1, actually. Or that's what I remember hearing.
Again, this is likely quite a bit more complex than older solutions, but it isn't a brand new concept only possible with next gen systems or anything. I remember a bunch of people got wowed in some old Resistance thread because the spider tank things raised their legs on uneven terrain. Do people not really pay attention to the games they play?
It does crack me up that every time something good is pointed out in the pics - and there's a whole lotta that - someone tries to dash it. Cool character position? It's posed. Amazing textures and lighting? Too zoomed in/out/blurry to compare to anything in the history of anything to tell.Skilotonn said:Yeah, this has been around for quite a while, yet I can't bring too many examples to mind - DOA3 and onwards definetely have it, Ninja Gaiden definetely has it, and I'm not sure, but I believe the Splinter Cells have it as well...
But really though, you though Bungie posed models for the pics? They've always said that they get a bunch of guys together and while they play, they make the shots - they've never said that they've done something like open up the game on a dev kit and manually pose each part of their body or something...
Skilotonn said:Yeah, this has been around for quite a while, yet I can't bring too many examples to mind - DOA3 and onwards definetely have it, Ninja Gaiden definetely has it, and I'm not sure, but I believe the Splinter Cells have it as well...
But really though, you though Bungie posed models for the pics? They've always said that they get a bunch of guys together and while they play, they make the shots - they've never said that they've done something like open up the game on a dev kit and manually pose each part of their body or something...
the new indiana jones game from lucasarts is sort of the poster child for the tech at the moment.Skilotonn said:Yeah, this has been around for quite a while, yet I can't bring too many examples to mind - DOA3 and onwards definetely have it, Ninja Gaiden definetely has it, and I'm not sure, but I believe the Splinter Cells have it as well...
sableholic said:
Maybe if your blind it looks better....
WTF?! This I totally missed! Wow... small things that matter a whole lot to the overall experiencethe chew said:Don't know if its been discussed or not, but does this pic mean chiefs legs conform to the environment? if so, BOOYA!
Cdammen said:WTF?! This I totally missed! Wow... small things that matter a whole lot to the overall experience
There's not many games that do this.
Mark Gonzales said:So it's just a higher poly Halo 2. Meh. Half-Lif2 2 is on par.
sableholic said:
Not a Jellyfish said:extremely early shots i have all faith in bungie that it will look amazing when it is read for consumers to play.
buckfutter said:Shadow of the Colossus is a good example for something that produces similar looking results (judging from just this one small picture). It uses inverse kinematics blended with lots of keyframed animations, and physics too. Simple inverse kinematic approaches have been used for raising legs on uneven terrain in games as far back as Ocarina of Time. Probably even earlier. IK was used for the movements of Warthog passengers back in Halo 1, actually. Or that's what I remember hearing.
Again, this is likely quite a bit more complex than older solutions, but it isn't a brand new concept only possible with next gen systems or anything. I remember a bunch of people got wowed in some old Resistance thread because the spider tank things raised their legs on uneven terrain. Do people not really pay attention to the games they play?
Mark Gonzales said:I'm sure the game will look good but they have pretty much said the game won't look as good as Gears. How that equates to best the 360 has to offer I don't know. Mass Effect is the best looking game IMO.
it was said they want to retain Halo's unique look, so it's a stylistic choice.Mark Gonzales said:I'm sure the game will look good but they have pretty much said the game won't look as good as Gears.
Vrolokus said:I'm kinda surprised nobody has posted early shots of Halo: CE to make the point of how games improve visually with development.
...unless I missed them?
Scrow said:it was said they want to retain Halo's unique look, so it's a stylistic choice.
Mark Gonzales said:Good way to spin this
"We definitely have another strategy than Epic Games when it comes to graphics. We'll never engulf our game environments in lots of details like that. GoW looks absolutely fantastic, but we want to avoid compromising Halo's unique visual style. That's why we're making a clean, sharp game as opposed to one with insane amount of details." --Brian Jarrard
So less details = better looking? If you want to take his approach then Okami is better looking than Gears of War hands down.
perhaps not better, but serves bungie's intentions for the game. there are pros and cons to either choice. bungie might want to keep the detail comparably low to heighten clarity of experience, which is particularly important in multiplayer i'd imagine.Mark Gonzales said:So less details = better looking?
stylistic preference is subjective.Mark Gonzales said:If you want to take his approach then Okami is better looking than Gears of War hands down.
the chew said:Don't know if its been discussed or not, but does this pic mean chiefs legs conform to the environment? if so, BOOYA!
I think Resistance does some physics based animation (or whatever it's called) too, or is it only the 'death'/get shot animation?SpokkX said:my thoughts exactly
this would REALLY make a difference, first fps to do it?
Mark Gonzales said:Good way to spin this
"We definitely have another strategy than Epic Games when it comes to graphics. We'll never engulf our game environments in lots of details like that. GoW looks absolutely fantastic, but we want to avoid compromising Halo's unique visual style. That's why we're making a clean, sharp game as opposed to one with insane amount of details." --Brian Jarrard
So less details = better looking? If you want to take his approach then Okami is better looking than Gears of War hands down.
GhaleonEB said:It does crack me up that every time something good is pointed out in the pics - and there's a whole lotta that - someone tries to dash it. Cool character position? It's posed. Amazing textures and lighting? Too zoomed in/out/blurry to compare to anything in the history of anything to tell.
None of the screens Bungie has ever released have had posed shots, and I don't see them starting now.
buckfutter said:Are you addressing me with the second parargraph? I never said they posed the models. I was just pointing out that it wasn't some new advance; basically the opposite. You're right with the bit about it being hard to think of good examples. Good solutions tend to blend into the background, I guess.
Scrow said:the new indiana jones game from lucasarts is sort of the poster child for the tech at the moment.
http://www.naturalmotion.com/euphoria.htm
http://au.ps3.ign.com/articles/705/705489p1.html
no idea if bungie are using it though. probably use their own in-house tech. *shrug*
Mark Gonzales said:Good way to spin this
"We definitely have another strategy than Epic Games when it comes to graphics. We'll never engulf our game environments in lots of details like that. GoW looks absolutely fantastic, but we want to avoid compromising Halo's unique visual style. That's why we're making a clean, sharp game as opposed to one with insane amount of details." --Brian Jarrard
So less details = better looking? If you want to take his approach then Okami is better looking than Gears of War hands down.
Stinkles said:And of course we can take shots from the buffer at any resolution.
To be fair, most of the trolli.. err arguments are concerning the environment, not the Spartan models.GhaleonEB said:The mag is obviously a much lower quality image, but the MC model, texturing and lighting looks like an absolute match in quality with the trailer. And there were absolutely epic debates here about whether the trailer was even realtime. So....when we see something that is as good as the trailer so many thought was CG, and it's realtime...it's suddenly not impressive?
Okay, I'm really done now.
raYne said:To be fair, most of the trolli.. err arguments are concerning the environment, not the Spartan models.
Speaking of models... Just noticed there aren't any Elite models in the pics.
Not that I care...
Most likely. I sorta want them to add different models to the mp mode. Jackals, Brutes etc.DopeyFish said:they're probably reworking all the models to make them about as crazy as possible.
hopefully they're like the halo wars trailer
Speaking of jackals...I really, really want to use that shield of theirs.raYne said:Most likely. I sorta want them to add different models to the mp mode. Jackals, Brutes etc.
Damnit Stinkles... tell them to put in Helljumpers in mp!
raYne said:Most likely. I sorta want them to add different models to the mp mode. Jackals, Brutes etc.
Damnit Stinkles... tell them to put in Helljumpers in mp!