I think it would have been difficult to demo a more open-ended mission given the time constraints they had. So they chose a more linear scripted sequence (since they demo better on stage at E3) to give you an idea of all the new gameplay mechanics available.
I understand that, but when Bungie first demoed Halo 3 they showed us Tsavo Highway, which was quite linear and scripted by Halo standards, but still opened up in areas to allow for varied approaches. You could tackle that level on foot, in one of several vehicles, and with an aggressive or cautious approach using many different weapons and equipment types.
Can the same be said of this Halo 5 level? Not that I can see.
Of course it was a linear section, it's an E3 demo. 343 have already said that the campaign levels have multiple paths and there's nothing wrong with 343 getting rid of 'bungies imprint' on the series. 343 aren't bungie and they shouldn't try to be.
Uhh, Bungie's imprint is the thing that defines Halo. 343 could respect the series' essence while still evolving it, if they wanted to. I'm talking about things like open levels with lots of different approaches and a wide range of weapons and vehicles, clean art design that helps players get an easy read of the environment and enemies, and the lone warrior in a hostile environment kind of tone that gave earlier Halo campaigns their distinct feeling. There was a sense of solitude that's missing now. And 343 doesn't seem to respect the fundamentals of good game design that make Bungie's games so fun to replay.
Instead they're turning Halo into a different beast.
Yes I'm 12.
That's what I got out of it. It's not the Halo I want and that's ok. Perhaps others will enjoy it. This seems to be the natural evolution of Halo 4's art and flash versus gameplay fundamentals that made Halo, well Halo for me.
Yeah...