We just had a game with "upgrading elements", Halo 4. And it wasn't received that positively. I'm firmly against upgrades/customization in Halo, the red dot sight on the BR on the released artwork is creeping me out.Hype. I hope they go split style like Halo 2.
Certain segments are chief doing his thing, then other segments are the new Spartan hunting Chief down. Would be awesome.
Also Frankie if you're reading, why not blend some upgrading elements to it? Have open levels that encourage exploring. I go into a cave, find a dead soldier who has a BR with a Silencer. I can then attach that silencer if I have a BR on me.
How does it change the game? I can take the level stealthily. Second playthrough I explore some more and find a clip extender for my shotgun, which changes things again. Could have some great replayability potential.
dead
We just had a game with "upgrading elements", Halo 4. And it wasn't received that positively. I'm firmly against upgrades/customization in Halo, the red dot sight on the BR on the released artwork is creeping me out.
After beating Halo 4, I had a feeling that the Didact didn't actually die
That's the guy. Bryan is good people, and looks dashing in a suit. ;-)
We just had a game with "upgrading elements", Halo 4. And it wasn't received that positively. I'm firmly against upgrades/customization in Halo, the red dot sight on the BR on the released artwork is creeping me out.
We just had a game with "upgrading elements", Halo 4. And it wasn't received that positively. I'm firmly against upgrades/customization in Halo, the red dot sight on the BR on the released artwork is creeping me out.
The ODST SMG had a red dot sight and all it did was link to your helmets internal targeting the exact same way the Pistol/BR/Sniper etc do.
You'll note the Halo pistols visually only have iron sights yet no aim down.
Gotta squash this dumb ads rumor right now!
Supposedly Frankie back in 2011 was in a gamespot interview saying ADS isn't Halo. Well, that was 2011. Fast forward to today, anything is possible. If MSFT suits push for ADS, 343 has no choice.
I for one do not want ADS in Halo, in any form, shape or fashion.
He doesn't?
Do you mean at the end of the game where Master Chief is getting out of his armor and stuff? The Didact just says "The Mantle of Responsibility for all things belongs to Forerunners alone! Think of my acts as you will. But do not doubt the reality. The reclamation... has already begun. And we are hopeless to stop it."
That's basically when the Forerunners were deciding if they should, or not, pass the Mantle to humanity as it was originally intended by the Precursors, although they were smug enough to think they knew better and refused to do so until they were faced with certain doom by the Flood and the necessity of having to fire the Halos.
Supposedly Frankie back in 2011 was in a gamespot interview saying ADS isn't Halo. Well, that was 2011. Fast forward to today, anything is possible. If MSFT suits push for ADS, 343 has no choice.
I for one do not want ADS in Halo, in any form, shape or fashion.
Nah I'm afraid not buddy. Just E3 and PAX for me this year. I was able to do all 3 last year because my E3 trip was free (Thank you 343 ). It isn't free this year lol. I can afford 2 trips not 3 lol
What suit do you see pushing for ADS?
Remember our man Phil is in charge now!
It wouldn't have really mattered, it would still have the view of being a lowly expansion that was overpriced on release.All this talk of ADS reminds me how I wish ODST had been completely different from standard Halo so it could have gotten more love that it deserved.
Honestly, when has a suit ever pushed for an individual feature like ADS?Which suit at Microsoft do you expect to push ADS? Phil Spencer? Yea I doubt that
It wouldn't have really mattered, it would still have the view of being a lowly expansion that was overpriced on release.
My favourite 360 Halo release though.
Being saved for the first expansion pack to a Halo MMO.Where's my Halo: Space Combat game, Frankie?
Are you the guy that made this?
https://www.youtube.com/watch?v=Or8wsgyD87k
Doesn't the speech at the end, basically hint that the Didact is alive and still pissed? "Reclamation has begun..."
I believe the speech was given by the Didact when the forerunners were debating the future of humanity after winning the human-forerunner wars. The Didact was criticized for being as ruthless as he was by the council and it was at this point that the Librarian went out of her way to ensure that humanity would survive.
Didact's speech at the end doesn't necessarily mean he is alive. He could of said it way back when. I do think he'll be back, he was a good villain.
Are we expecting a decent trailer for this or basically another teaser since its so far out?
Are we expecting a decent trailer for this or basically another teaser since its so far out?
Are we expecting a decent trailer for this or basically another teaser since its so far out?
It should be something similar to the Halo 4 debut in 2011 I would think. Maybe a little more substantial since the game is already announced.
will they use an enhance halo 4 engine for H2A or would it be an earlier version of the halo 5 engine since they will reuse some stuff?
Unfortunately, a trailer with MINIMAL in engine footage is to be expected, if only to temper your hype and expectations. We're a year and a half out from release of Halo 5 so I'd expect a story trailer with some if any in engine footage to bide us over until the mulitplayer reveal proper in January, followed by a March beta.Nah, Halo 4 type tease we already got last year. If we are looking at Beta during Q1 2015, then I think we will see something in engine. I hope this beta is what they mean when they say giant leap.
May be a story teaser?
Would be nice if we get an additional exclusive tease for beating H2A on Legendary.
Would be nice if they added terminals like in halo 1 that you then can unlock on the halo waypoint app.
How dare you ask things like this, Feef. HOW DARE YOU BE SO REASONABLE.Would be nice if the games themselves would communicate story elements instead of making the player rely on books, comics, apps and secrets to get information about certain characters, story beats and stuff like that.
It should be something similar to the Halo 4 debut in 2011 I would think. Maybe a little more substantial since the game is already announced.
Is is worth playing through Spartan Ops to catch up with the story, or would be ok to just see the cut-scenes?
For some pretty decent level design, check out the second half of the season. The island is one of the better levels.Is is worth playing through Spartan Ops to catch up with the story, or would be ok to just see the cut-scenes?
For some pretty decent level design, check out the second half of the season. The island is one of the better levels.
For story stick to the cut-scenes.
I can't part with this avatar. It speaks to me.i can't believe you're still using that avatar lol
Would be nice if the games themselves would communicate story elements instead of making the player rely on books, comics, apps and secrets to get information about certain characters, story beats and stuff like that.
How dare you ask things like this, Feef. HOW DARE YOU BE SO REASONABLE.
Is is worth playing through Spartan Ops to catch up with the story, or would be ok to just see the cut-scenes?
The core way SpOps functions keeps it from ever feeling as tight as a Halo campaign, but the second half is definitely better than the first. Also, that one spot on Apex with the Liche is actually great, and arguably the most Halo that Halo 4 gets.For some pretty decent level design, check out the second half of the season. The island is one of the better levels.
For story stick to the cut-scenes.
For some pretty decent level design, check out the second half of the season. The island is one of the better levels.
For story stick to the cut-scenes.
The core way SpOps functions keeps it from ever feeling as tight as a Halo campaign, but the second half is definitely better than the first. Also, that one spot on Apex with the Liche is actually great, and arguably the most Halo that Halo 4 gets.
The core problem with Spartan Ops was still the repetition and lack of more interesting objectives. Second half did some things better in that regard, but at a certain point you still felt that fatigue. One of the better things they did was how the opened up the levels to reveal new spaces to keep it fresh. Apex, Infinity and Lock Up maps were fantastic in that regard.Thanks, got halfway through Episode 5 and was getting bored with the chapters, just surviving wave after wave in same location! so was thinking of just watching the cut-scenes.
Glad I stuck with it as you were right second half is way better, feels more like you're doing actual missions.
Seems like they learned later on what make things fun. Have high hopes for Halo 5!!