Letters said:In the Invasion game of Spire, the objective is to steal the core at the top of the building. The attacking team starts in a beach and needs to control 3 points spread around on it to gain access to the main area. These battles on the beach were intense but separated from one another, so teams had to spread out. Once in the perimeter of the building, to get to the top they had the option of using air vehicles, the elevators inside, or getting shot up by the mancannons around it! They say it was incredible and very intense.
Voltron64 said:Wow. just got back to my room a while ago and I log onto GAF and see those new map leaks.
What an amazing night. I had the chance to play lots of REACH MP tonight. Here's an off screen video of the last match I played. I believe it's called "The Cage" built into the side of the cliff as seen in the vidoc. I could be wrong though. Keep in mind this is the first time I've ever played on this map (obviously) and I had a few drinks. :lol I have more videos and impressions but I'm tired and they will take forever to upload with my 3G connection.
http://www.youtube.com/watch?v=G1Kzh_UxWzo
How did you find the game in comparison to the beta? Did you notice better mobility? Or upgraded melee system? Visual improvements? That kind of stuff.Voltron64 said:Wow. just got back to my room a while ago and I log onto GAF and see those new map leaks.
What an amazing night. I had the chance to play lots of REACH MP tonight. Here's an off screen video of the last match I played. I believe it's called "The Cage" built into the side of the cliff as seen in the vidoc. I could be wrong though. Keep in mind this is the first time I've ever played on this map (obviously) and I had a few drinks. :lol I have more videos and impressions but I'm tired and they will take forever to upload with my 3G connection.
http://www.youtube.com/watch?v=G1Kzh_UxWzo
Voltron64 said:Wow. just got back to my room a while ago and I log onto GAF and see those new map leaks.
What an amazing night. I had the chance to play lots of REACH MP tonight. Here's an off screen video of the last match I played. I believe it's called "The Cage" built into the side of the cliff as seen in the vidoc. I could be wrong though. Keep in mind this is the first time I've ever played on this map (obviously) and I had a few drinks. :lol I have more videos and impressions but I'm tired and they will take forever to upload with my 3G connection.
http://www.youtube.com/watch?v=G1Kzh_UxWzo
Firefight Versus was also revealed as a game mode.Eye Drop said:So, the console and Forge World were the two Megatons? Or just Forge World and we have something else coming?
Diablohead said:I love how you can clip stuff inside other objects now, that was rather annoying in halo 3 where you would bump into things and watch them just fall over, lot's of FFFFUUUU moments.
Having a ctf where you climb the side of a huge rock wall and then have to take the flag down safely will be super epic.
Well, there are nine maps (eight and Forge World, right?), with nine 'palettes' of textures and lighting. Eight of these are custom built with their own textures, lighting, objects, blah blah. The ninth has a set palette and lighting too, but you can manipulate these on an impressively grand scale. That all seems reasonable enough, but I have some concerns.Zeouterlimits said:What's wrong with that?
If I'm understanding you correctly.
It's a 2v2 gametype. 2 Spartans fight against AI Covenant as they would in Firefight normally, only now there are 2 Elites with the Covenant controlled by other players. The Elites win if they kill the Spartans often enough to end the game. The Spartans, meanwhile, get a boost to their score and an extra life every time they kill a player-controlled Elite.Xblog said:>Firefight Versus was also revealed as a game mode.
So it's possible to explain me, what function this mode and charateristics ?
thanks a lot
Shake Appeal said:It's a 2v2 gametype. 2 Spartans fight against AI Covenant as they would in Firefight normally, only now there are 2 Elites with the Covenant controlled by other players. The Elites win if they kill the Spartans often enough to end the game. The Spartans, meanwhile, get a boost to their score and an extra life every time they kill a player-controlled Elite.
From what they showed, I presume it has the same level of customization as regular Firefight, and is also available in Matchmaking.
Zeouterlimits said:Shake: Are the 8 usable in the same modes at that the 11 with H3 would be?
I'm not trying to be smart, I'm actually a little confused as to how Firefight, Forge (well I assume that's just Forge World) and Traditional Multiplayer figures into the map breakdown.
My understanding, and this is based on no small amount of speculation.Zeouterlimits said:Shake: Are the 8 usable in the same modes at that the 11 with H3 would be?
I'm not trying to be smart, I'm actually a little confused as to how Firefight, Forge (well I assume that's just Forge World) and Traditional Multiplayer figures into the map breakdown.
Kart gametypes were already hugely popular in Halo 3, thanks to certain gametype loopholes and people's persistent Forging. See, for instance:Broman1978 said:In that ViDoc..It looked like they had made "Halo Kart" in one sequence
SimpleDesign said:"There were a lot of people telling us that no we could not ship this as one big map."
So Microsoft was against Forge World and I guess the idea of more user generated content?
Popeck said:I'd think he's speaking more like they didn't believe they could pull that off or something similar.
And no bloom!Shake Appeal said:(If it was a gametype and not a map, I would speculate that it is "Halo: CE settings" for multiplayer: full fall damage, adjusted movement speed and jump height, pistol starts, no AA, etc.)
I was wondering the same thing in the other thread: http://www.neogaf.com/forum/showpost.php?p=22516568&postcount=1133.Shake Appeal said:Another thing I haven't seen mentioned or discussed, and maybe it just hasn't sunk in while we're all thinking about Firefight and Forge, is what the results might be like when Bungie's cheap-LOD tricks (which allow for the mammoth size of Forge World) are applied to a Campaign environment...
Well, they can always push more variants into Bungie favourites of whatever that's called in Reach. Has there been any discussion about this?Shake Appeal said:Since there are so many people locked out of making actual changes to Reach at this stage in the process, it would be nice if they were spending time cooking up a lot of Forge variants and gametypes to be included on the disc.
But I imagine they're all just lounging about eating pizza.
This reminds me, I'm just 20 minutes away Bungie. If you need someone else to finish remaking the rest of the classic you know where to find me.Shake Appeal said:Since there are so many people locked out of making actual changes to Reach at this stage in the process, it would be nice if they were spending time cooking up a lot of Forge variants and gametypes to be included on the disc.
But I imagine they're all just lounging about eating pizza.
About time they had a good break, we are already getting a shit load of content.Shake Appeal said:Since there are so many people locked out of making actual changes to Reach at this stage in the process, it would be nice if they were spending time cooking up a lot of Forge variants and gametypes to be included on the disc.
But I imagine they're all just lounging about eating pizza.
All three are stunning. Bungie's art truly sets the standard for this generation. It's incredibly exciting to imagine how Forge 2.0 will allow those spaces to be manipulated.MendicantBS said:I didn't know in what thread should it be this info, so I'll just put it here. Also i'm going to translate some of it.
Spanish site Levelup wrote a summary about Firefight VS, and these 3 maps
[snip]
All maps except the Firefight ones, yes.RedSparrows said:I imagine all maps can be Forged, of course. Not just FW.
They can (the list appears in the Forge menu, after all), but I imagine they are heavily pre-baked and have far fewer objects to place. It would be like Forging Standoff compared to Forging Sandbox.RedSparrows said:I imagine all maps can be Forged, of course. Not just FW.
That would be a plasma pistol paradise :lolPopeck said:Just remembered the "King of the Hill while the hill is on Warthog" gameype. Somebody has to make a gametype with infinite jetpacks and the hill spawning on a Falcon. Three player teams of course. =P
Genesis Knight said:Just to summarize, and correct me if I'm wrong, but:
Halo 3 shipped with 11 maps, Halo 2 with 12 and CE with 13. This one ships with 5 dedicated and visually unique maps for competitive multiplayer, 2 that can be used for Invasion as well, and there's Countdown which is on the forge list but IGN played Firefight on it, plus a handful of Forge remakes of Halo 2 maps in Forge World?
Seems odd that there are the least maps yet, considering they are all campaign rips and no truly 'new' spaces (Except Forge World, I imagine).Genesis Knight said:Just to summarize, and correct me if I'm wrong, but:
Halo 3 shipped with 11 maps, Halo 2 with 12 and CE with 13. This one ships with 5 dedicated and visually unique maps for competitive multiplayer, 2 that can be used for Invasion as well, and there's Countdown which is on the forge list but IGN played Firefight on it, plus a handful of Forge remakes of Halo 2 maps in Forge World?
Devin Olsen said:Seems odd that there are the least maps yet, considering they are all campaign rips and no truly 'new' spaces (Except Forge World, I imagine).
I do not mean to complain, but it does seem a little weird.