He means six maps created using Forge World will be in the MM rotation- the only Forge World is the Forerunner one.enzo_gt said:WAIT WAIT WAIT. Bungie guy in Gamespot video says that there will be 6 different Forge World variants available at launch. Does that mean environments or are we restrained to the forerunner architecture and Halo?
As excited as I was earlier about the Forge stuff, it really has put a damper on my hype somewhatEazyB said:If the map select UI is anything like all the other list UI than there'd be a little arrow indicating where the rest of the list is. Don't know how I'd feel if these were the only maps that shipped with the game. Sure, the forge remakes are as good as they ever were, but it still seems like a pretty limited amount.
6 maps in that same environment. For example one in canyon, one in the cave, one on the island, etcenzo_gt said:WAIT WAIT WAIT. Bungie guy in Gamespot video says that there will be 6 different Forge World variants available at launch. Does that mean environments or are we restrained to the forerunner architecture and Halo?
It think it goes like this:Letters said:Yeah, this map situation is confusing, wasn't Invasion stuff like Boneyard also supposed to be used for slayer or flag? Only in customs or will it show up in matchmaking?? Not forgeable?? Can't wait till the game comes out so it all makes sense.
Yes, so that shouldn't be too bad. I'm just curious on the other map forefront. We know what we have in Powerhouse and Swordbase. Curious to see how the others are. BTB specifically jumps to me because that's going to be a god-damn blast to play...Letters said:6 maps in that same environment. For example one in canyon, one in the cave, one on the island, etc
Damn. Still hyped but damn I would have loved more environments, and a completely blank slate perhaps too.Letters said:6 maps in that same environment. For example one in canyon, one in the cave, one on the island, etc
Indeed.ultron87 said:As long as they put good community stuff into Matchmaking the new kinds of fun will never end.
:lol :lolGhaleonEB said:I was only sort of joking a while back when I said that would be their final "fuck you" to Microsoft for how they man handled Halo 3's DLC. Looks like they actually did it. :lol
It works like this:enzo_gt said:WAIT WAIT WAIT. Bungie guy in Gamespot video says that there will be 6 different Forge World variants available at launch. Does that mean environments or are we restrained to the forerunner architecture and Halo?
Posted by: Pokezilla Linked
Is that what it meant by "Basic Editing"? Is that the new term for "All Gametypes"?
ferrex: Yes, exactly. (I was hoping that question would come up in this thread, I've seen it a few times.)
Sorry, there is no corresponding "Advanced Editing" gametype. Basic Editing is already pretty Advanced.
Posted by: Blaster73
How much inspiration for Forge 2.0 came from what users asked for and what they have created?
ferrex:A lot of it. Most of it. The Forge is 99% for the community, so we really took a good swing at building it "to spec", based on what the community was already doing with the Forge in H3.
Posted by: the pib
I noticed in one video, when someone was spawning a Falcon, that the limit for Scorpions was 2. Normally that would be fine but Forge World is large enough that having even six tanks on the map would not be unreasonable. Is 2 Scorpions the absolute max, or were there already some on the map?
ferrex:There were some on the map already. The maximum number of Scorpions on Forge World is *checks map* 4.
Posted by: BK Burger Boy
So say, if you built an objective gametype that utilized all 5 of the map segments, you would have enough budget to create extensive structures on each part withing the limits, or is the budget intended to be a lot more localized to one area?
ferrex: You wouldn't be able to build, say, Lockout in 3-4 places on the map. But you could certainly set up some Hemorrhage bases in a bunch of places on the map.
You can actually build quite a bit and pretty complicated structures pretty cheaply, so if you're imagining some grand battles across the entire length of the map, going from base to base, I'm pretty sure you could manage it.
Posted by: vHyDroCiTy
Can somebody please answer this?
Is there an UNDO button?! I hate accidentally moving/deleting something, thus making me recreate it.
ferrex: There is not.
(Shocking fact herein revealed: we don't even have an Undo button on our internal tools! It's maddening! But it's also really complicated to bolt on at this point...)
Fortunately, object positioning is so, so so much better than H3 that it's usually pretty easy to get that object right back where you want it. Working with Rotation Constraints and Nudges makes it trivial most of the time.
Too bad you can't add some fog in there to help give it the Ascension feel. Maybe a cloudy day weather effect too.Spaceman Spiff said:New screens look shit hot.
Ascension returns as Pinnacle:
Curious on the Banshee port, if we'll have a Banshee. And if so, how far can a person pilot away from the structure without breaking the game or getting killed by a countdown?Kibbles said:Too bad you can't add some fog in there to help give it the Ascension feel. Maybe a cloudy day weather effect too.
Striker said:Curious on the Banshee port, if we'll have a Banshee. And if so, how far can a person pilot away from the structure without breaking the game or getting killed by a countdown?
Reach Banshee is not as crazy as the Halo 2 banshee though. Could work well.Ramirez said:The best games of Ascension were played without the Banshee, so hopefully it's not there at all.
Here's a link for those wondering: http://www.bungie.net/Forums/posts.aspx?postID=46571259Hey You said:Here are some Q&A's Posted on BNet
EazyB said:Here's a link for those wondering: http://www.bungie.net/Forums/posts.aspx?postID=46571259
He also confirms that the max amount of people in Forge is 8 for those knuckleheads wanting to turn Forge into a gametype.
Ghal's right though, Forge can be a ton of fun to mess around in.EazyB said:Here's a link for those wondering: http://www.bungie.net/Forums/posts.aspx?postID=46571259
He also confirms that the max amount of people in Forge is 8 for those knuckleheads wanting to turn Forge into a gametype.
EazyB said:Here's a link for those wondering: http://www.bungie.net/Forums/posts.aspx?postID=46571259
He also confirms that the max amount of people in Forge is 8 for those knuckleheads wanting to turn Forge into a gametype.
Yes! Although filters were first introduced with the Legendary Map Pack, not Sandbox. I hope they aren't distracting photo filters and ones you can actually use in gameplay to make it look like a different time of day.But, there are filters similar to the ones we introduced in Sandbox, a few of which do a pretty good job of making it look like night, late afternoon, and some other visual effects.
Yeah, but all you could do with them in the LMP was make Ghost Town look like a western.Kibbles said:Yes! Although filters were first introduced with the Legendary Map Pack, not Sandbox. I hope they aren't distracting photo filters and ones you can actually use in gameplay to make it look like a different time of day.
Also:big ander said:Ghal's right though, Forge can be a ton of fun to mess around in.
Kuroyume said:The latest video left me bored. It's essentially Halo 3's forge all over again only this time the glitching is now a feature? Legos all over again? OKAY How about doing stuff to the earth? I was expecting more.
Tashi0106 said:I'm sorry, did you not see Forge World?
I thought the live blog said you could add/delete certain types of land and rocks.ZZMitch said:I think he means like Far Cry 2 level landscape editing.
At least we have a pretty good idea of why they thought about adjusting the player count now. :lolGhaleonEB said:Also:
Both a Game Type and Game Options settings in the pre-game lobby, the same as Multiplayer and Firefight. Bummed about the player cap, but it's understandable.
From Ferrix's last post from that thread:
Ok guys, I'm at my cutoff. I've gotta run, but I'll check in tomorrow and perhaps wade into another thread. There may be some more stuff to talk about then. !!!
Not a Brute. It's an Elite.user_nat said:Pretty awesome.
Still want to know why there is a Brute in that poster. Or has that already been answered?
What are the ones in Sandbox like? I assumed they were the same, I don't think I ever tried them on Sandbox.big ander said:Yeah, but all you could do with them in the LMP was make Ghost Town look like a western.
Hmm.. is to. Probably should have looked a bit closer.Sill4 said:Not a Brute. It's an Elite.
I'm excited for all the platforming mini- games that can be made, tbh.Trasher said:God, I still can't get over how amazing this Forge World is. I bet when you enter it the map is filled with projections of your subconscious that you can battle!
Lot of people thought it was a Brute at first, including me. The Elites are just THAT much more Brutal looking than they were in past games!user_nat said:Hmm.. is to. Probably should have looked a bit closer.
Oh well.
If they wanted to really focus on a map creator they'd have no problem 1-upping forge. Huge things it's missing:Kibbles said:Jeez, I'm interested to see how 343 tries to 1-up Forge in Halo 4.
Yeah, I mentioned it a page back:GhaleonEB said:
I don't know how I didn't notice the ginormous wall piece in the background, but I went to look for it after Ferrix mentioned it in that Q&A thread. That's a floor big enough for a small arena map, in once piece. Yay.
Structure goes to:
Placeable grids (ala Sandbox's skybox) is really neat.
I just don't think a map creator was Bungie's aim. They have always called Forge a map editor.EazyB said:If they wanted to really focus on a map creator they'd have no problem 1-upping forge. Huge things it's missing:
- Terrain manipulation
- Solid editor/creator
- Texture assignment
- Realtime lighting engine with time of day
- AI in user-generated environments
- Water manipulation
Forge 2.0 is pretty impressive but it still pales in comparison to a many of FC2's console functions let alone a legitimate PC editor. I don't want to come off too harsh as I do like what I see with Forge 2.0 it's got a long way to go still.
343 could easily match FC2, the hard part is devoted that much time on a map editor while still delivering as full a package as Bungie's giving us with Reach.