GhaleonEB said:Same thing as this:
New vehicle get.
Edit: beat.
Ah. Looks like a beefed-up Ghost with at least two seats. Nice!
GhaleonEB said:Same thing as this:
New vehicle get.
Edit: beat.
UltimaPooh said:Also while the list of maps is currently small there could be variations within them similar to Forge World, in which there are different maps inside larger maps.
Texture sets DLC, gogogo.FilthyLies said:Man, as awesome as Forge World is, I was hoping for more "real" maps than this. Having professional artists give each playspace a unique look really adds something. Having such complete control over geometry is nice, but the samey visual aesthetic will get old pretty fast I bet. I'm already good with never seeing a Sandbox map again and we've only had that a year :lol
Oh well, I'm sure what we do get will be quality. Hope you can Forge up Invasion maps- there's TONS you could do with that.
It might do halo 3 numbers, if they market it right.Dax01 said:Epic...just epic.
Game of the year. I don't see any other game coming anywhere close.
soldat7 said:Yes, but as has been pointed out already, we don't want to dance in rivers and flowers all day long. We want real, bonafide Reach maps in addition to the awesome Forge World. It's criminal to ship an FPS with fewer than a dozen MP maps these days. Thank you DLC$$$
Llyranor said:Can you make firefight maps with forge?
CadetMahoney said:It might do halo 3 numbers, if they market it right.
UltimaPooh said:Not all the maps are going to have rivers.
Really the only thing that I would want out of new levels is cool new skyboxes to look at... The rest of it is pretty much similar to all other levels like it, they are either Human, Forerunner, Flood, or Covenant.
CadetMahoney said:It might do halo 3 numbers, if they market it right.
I only used forge in Halo 3. Imagine how excited I am.a Master Ninja said:The video made me excited and I don't even use Forge.
GhaleonEB said:
There's a 'reset orientation' option, but that's not close to what Eazy's looking for.UltimaPooh said:I think they said something about undo during the conference Eazy.
EazyB said:It's going to be a pretty solid tool just because Bungie's used it to create quality map variants. They'd see where it's lacking and add the feature to accommodate for it. I feel like they've cheated a bit with many of the present pieces being completely modeled off of large chunks of the original maps but at least that'll make the remakes solid and some of they can be used in custom maps because many of those pieces are classic Halo rooms seen in multiple maps.
Again...Neuromancer said:As cool as this looks, its also kind of sad that this is the best map editor we'll probably get this generation on consoles. Meaning, really very limited. Sure it's a step up from Forge 1, but it's not really a true map editor at all.
I think it's inevitable post-release.-Yeti said:One thing I'm kinda bummed about is how there's pretty much only one aesthetic: Forerunner objects with Halo scenery. Is it too crazy to assume there will be other Forge Worlds with different aesthetics?
Shake Appeal said:I think it's inevitable post-release.
Look forward to shelling out 800 points for CovvieWorld and RustWorld respectively.
True, but neither can do what Timesplitters 2 did 9 years ago- let you place enemy AI's and make your own levels.Shake Appeal said:
I'm talking quality-wise.CadetMahoney said:It might do halo 3 numbers, if they market it right.
Oh my.urk said:The leap from the top of the Spire, Falcon or otherwise, makes my butthole pucker.
What we're getting, plus all the other stuff we're getting, this is so freakin' amazing. I've never seen a game packed with so much content.Neuromancer said:As cool as this looks, its also kind of sad that this is the best map editor we'll probably get this generation on consoles. Meaning, really very limited. Sure it's a step up from Forge 1, but it's not really a true map editor at all.
Dax01 said:I'm talking quality-wise.
Oh my.
Also, I'm not troubled by the lack of maps. Forge is going to fill up the lack of maps pretty damn quickly. And because of the number of maps, I have no worries about campaign.
Thagomizer said:
Just leaving this here, since if flew under the radar. Overlook got a bit of an upgrade.
Here's hoping.UltimaPooh said:Wow at that mist.
So maybe weather controls in forge?
Nah, you can't Forge Firefight and Overlook didn't make it into the final game as a competitive MP map according to the list we saw. Likely Bungie artists just gave it another pass.UltimaPooh said:Wow at that mist.
So maybe weather controls in forge?
UltimaPooh said:Wow at that mist.
So maybe weather controls in forge?
FilthyLies said:Nah, you can't Forge Firefight and Overlook didn't make it into the final game as a competitive MP map according to the list we saw. Likely Bungie artists just gave it another pass.
Thagomizer said:
Just leaving this here, since if flew under the radar. Overlook got a bit of an upgrade.
GhaleonEB said:Paraphrasing from the Gamespot video, any object can be the gametype objective. So taking the example of the Warthog being the hill in KotH, it could also be the flag in CTF,to snag and return.
Look forward to hearing more about what's behind that "Gametype" setting in the Forge lobby. "Basic Editing" was the only one we saw.
We did vaguely for Halo 3, but Reach will demolish it.timetokill said:That said: I made a few maps in Halo 3 but I didn't really have many to share them with. Is there a good setup for doing that with HaloGAF? I'd love to make maps and get some good feedback, and in return help test the maps of others as well.
Absolutely. Kills for resources, set the number of Monitors on each team, etc.Church RvB said:I'm still expecting a competitive mode in Forge.
Pennybags said:
What is this?
http://xbox360.ign.com/articles/110/1107237p2.htmlThe Covenant have another trick up their sleeves, however. It's called the Revenant and it behaves a bit like a Ghost crossed with a Wraith tank. This two-seater can boost around and is rather agile, but it fires the massive plasma balls that the Wraith tanks dish out. It's pretty devastating, but it offers little protection for the rider.
GhaleonEB said:Absolutely. Kills for resources, set the number of Monitors on each team, etc.
Devin Olsen said:Please tell me there is some way to make a custom barrier?
If I want to re-make blood gulch I do not want people flying out of the map into different areas.
Is there any fix for this?
Otherwise looks awesome.
Cage also shows off another Forge addition -- kill boxes and safe zones. The same tools Bungie uses to set boundaries are now part of the Forge tool set. You can create volumes that, when exited, will warn players to quickly return or face death. Likewise, you can set spaces that if passed through at all create instant death, thereby enabling things like death pits even with armor abilities like jet packs turned on.
Striker said:We did vaguely for Halo 3, but Reach will demolish it.
Plus we'll be able to tag our maps and put them in our File Shares. It's going to make sharing, downloading, and playing others so much easier. Maybe we'll be able to rate maps based off downloads.