Because Halo 2 runs basically twice, the old engine and new engine at the same time.
That's what I meant.
Why does it do that? The remastered versions of Halo 1 and 3 aren't doing it. Why only Halo 2?
Because Halo 2 runs basically twice, the old engine and new engine at the same time.
That's what I meant.
Why does it do that? The remastered versions of Halo 1 and 3 aren't doing it. Why only Halo 2?
Insignificant. Master Chief Collection is a hell of a deal and I can't bring myself to believe some people do go crazy about the most insignificant of the features announced so far.. The damn resolution of 1/8th of the package.
Shame on you.
That's what I meant.
Why does it do that? The remastered versions of Halo 1 and 3 aren't doing it. Why only Halo 2?
Can't believe this package has to be defended because of a few missing pixels in ONE campaign.
Halo 3 am cry
Should have gotten more treatment.
Are they still using Halo 4 medals in Halo 2 A. Please tell me its just a placeholder.
That's what I meant.
Why does it do that? The remastered versions of Halo 1 and 3 aren't doing it. Why only Halo 2?
Blame Microsoft, not gamers. They're the ones who valued a $100 webcam over 1080p.
They are right. Halo 3 is only marginally better while Halo 4 looks REALLY good.
People are talking about it because they sacrificed the resolution for a feature!
1328 x 1080: 1,434,240
900p: 1,440,000
So not even 900p.
Halo 3 looks really good IRL tho. You really have to see them all running on a big, nice TV. Movies do it some justice, but the IQ on a big screen is surprising.
Hence why I said implication. It is part of a collection they have chosen to focus on 1080p/60 at every given opportunity. If you want to argue this wasn't their intention and there has always been this secret asterisk hidden beside Halo 2, that's fine, but I don't agree.
Halo 3 looks really good IRL tho. You really have to see them all running on a big, nice TV. Movies do it some justice, but the IQ on a big screen is surprising.
And even taking both comment literally, I could care less is more honest and accurate in most cases. If you care literally had no cares to give why would you even comment in a lot of cases. if you care, even a little, it stands to reason that you would be commenting no?
Like sorry dawgs, but usage dictates meaning, 'I could care less' is mostly used in today's day and age in the context of outlining that you don't care all that much about the subject.
And that's ok!
If it is not using it in that way, then the tone and context in which you use it would make that clear most of the time because again, usage dictates meaning.
Nothing on you personally, just a mini rant. Done!
Haha yeah. They definitely raised the bar up for re-mastersFunny, this true re-mastering of four fantastic games is $60, while Square Enix is charging the same price for a basically re-release of Sleeping Dogs.
Yeah I'm surprised there's not an abundance of 60fps videos by now.Will you guys be putting up some non YT 60fps footage?
The difference is startling.
I'm pretty sure the remastered version of Halo CEA has instant switching now...correct me if I'm wrong anybody.Halo CEA is two engines but when you switch the game has to load assets. With H2A, since the two engines are running in sync, the switch is instantaneous.
I wasn't aware that idiots could change the meaning of could to couldn't by simply using it wrong repeatedly.
Anyway uh...game looks nice.
I'm pretty sure the remastered version of Halo CEA has instant switching now...correct me if I'm wrong anybody.
A feature the devs wanted. Who are you to say they shouldn't make the package the way they want?
You can find DOZENS of quotes from me, including interviews and posts on this very forum, where I addressed this openly and honestly for months, including at the E3 reveal. There's no reason why you should be aware of every interview I ever do, but let me be clear that we have NEVER deliberately implied anything of the sort.
Any word on the digital version whether it has preorder bonuses?
A small portion of the consumer? Yes. I highly doubt that the vast majority will even notice the drop in (horizontal) resolution.Sure, but don't be surprised when consumer show frustration at that choice.
Sure, but don't be surprised when consumer show frustration at that choice.
Hence why I said implication. It is part of a collection they have chosen to focus on 1080p/60 at every given opportunity. If you want to argue this wasn't their intention and there has always been this secret asterisk hidden beside Halo 2, that's fine, but I don't agree.
What, the very small portion of Gaf that gives a shit?Sure, but don't be surprised when consumer show frustration at that choice.
You can find DOZENS of quotes from me, including interviews and posts on this very forum, where I addressed this openly and honestly for months, including at the E3 reveal. There's no reason why you should be aware of every interview I ever do, but let me be clear that we have NEVER deliberately implied anything of the sort.
Classic
1. All MP will be 1080p, 60fps, including H2 and H2 anniversary.
2. There's a chance that H2 Anniversary campaign could run at a different resolution to accommodate the second frame buffer. But the intent is to overcome that hurdle.
3. The H2 Anniversary graphics are from relatively early WIP.
4. We'll keep showing progress throughout the year using a process we call "game development."
5. This or its opposite will still make certain posters mad, because they're already mad and are looking for things to confirm that rage.
What about the hurdle?
I wasn't aware that idiots could change the meaning of could to couldn't by simply using it wrong repeatedly.
Anyway uh...game looks nice.
Can anyone explain why the "instant switch" impacts resolution?
surely the code says:
if (engine == Engine.Old)
{
oldEngine.DrawScene();
}
else
{
newEngine.DrawScene();
}
There's no need to render both in a single frame?!
It likely wasn't worth trying to jump it and risk 60fps.
Christ.
What happened with the hurdle?
Item 5 always happens.