I have serious doubts Halo 5 will reach 1080. 60 FPS is obviously the priority, and one would imagine the fidelity of that game is going to shit all over a retextured 10 year old game. But I don't know what the fuck I'm talking about.
960x544 PS3, never forget.
I forget how the Hornet works. Can people sit on the landing struts? Will you be able to grab the flag and have someone fly you back on coag?
Is it November yet?Sweet amazing gifs
I'm holding my heart. I'm honestly afraid to see how Halo 5 gameplay turns outWill be fun to see how it expands the Halo gameplay.
I forget how the Hornet works. Can people sit on the landing struts? Will you be able to grab the flag and have someone fly you back on coag?
I still don't get it. Why would anyone play with the OG engine? I can understand switching one or two times to see the difference, but that's it. Am I missing something or this is just for the whole idea of that nostalgia feeling? Is the background engine really needed?
Edit: Forgot to say this is day zero for me, I still have to play halo 3 and 4![]()
I believe that was the Pelican, one pilot and two gunners.
The forest level in Halo 4 only looks good in small screens/youtube. It's fugly (at least in the 360 version) on a TV. I'd to see more of the prometheon stages in 1080p.
Eh this doesn't bother me at all, but I have been thinking that they may sell DLC down the line. Hopefully not though. Lately, DLC just ruins Halo matchmaking.
Nah, he's got it right. Pelican has never been playable in multiplayer, so far as I know.
I would be down with 2-3 map packs to get most if not all Halo 2 maps remade with the first releasing once the Halo 5 beta ends.
Yes in theory, but in actuality they will just segment the population further. The maps should be free and they need to charge us for something that doesn't splinter the matchmaking.
The statement of 1080p/60 was in reference to the multiplayer
First comment at 56:29, they were talking about multiplayer. (which they are all 1080p/60)
Second comment is about Halo 3 which is also 1080p/60
They have never represented Halo 2A as 1080p/60
Not once. They have said from the start that it isn't at 1080p but they are trying to get there. And this wasn't an off hand remark or a foreign interview. Whenever it was brought up they'd always clarify.
Hence why I said implication. It is part of a collection they have chosen to focus on 1080p/60 at every given opportunity. If you want to argue this wasn't their intention and there has always been this secret asterisk hidden beside Halo 2, that's fine, but I don't agree.
Hence why I said implication. It is part of a collection they have chosen to focus on 1080p/60 at every given opportunity. If you want to argue this wasn't their intention and there has always been this secret asterisk hidden beside Halo 2, that's fine, but I don't agree.
they didn't imply anything.
everything runs at 1080p/60 with the exception of the halo 2 anniversary campaign. (and halo 5 beta)
They didn't imply anything by specifically focusing on a variety multiplayer and campaigns IN THE SAME COLLECTION running at 1080p/60? You being serious?
To those complaining about the switching taking up resources, you need to realise that it's essential. The new graphics are just a skin on the top of the base game, without it they'd have to do a remake from scratch.
I forget how the Hornet works. Can people sit on the landing struts? Will you be able to grab the flag and have someone fly you back on coag?
The graphics maybe but the gameplay probably is the old Halo 2 stuff, it would make even more sense since there is a PC port of that game.Halo 2 Anniversary is running on the Halo 4 engine.
Here's what H2A is running simultaneously: Two game (graphics) engines - the OG H2 and H2A, and the original audio (music and FX) and completely new music and FX. And the switch is instantaneous. If it weren't running the OG engine it could in theory run at a higher resolution but that's not the intended nature of the project. It's designed to be a remake that lets you switch between the two instantaneously. Now you can feel one way or another about that, but that is indeed the intent.
Since this thread is about the resolution, these are all fine conversations to have, but iI hope the community thread is talking about the content, not the pixels.
I don't get how it's running at this resolution without making everything looked all stretched. Could someone explain that to me?
Why not 1343x1080?
Anamorphic widescreen. The 1328x1080 buffer is "horizontally squished" so that it looks correct after being upscaled to 1920x1080.I don't get how it's running at this resolution without making everything looked all stretched. Could someone explain that to me?
Because 1343 is a weird-ass resolution. GPUs like to operate in groups of 4's and 16's and that sort of reasonable stuff.Why not 1343x1080?
They didn't imply anything by specifically focusing on a variety multiplayer and campaigns IN THE SAME COLLECTION running at 1080p/60? You being serious?
Can't believe this package has to be defended because of a few missing pixels in ONE campaign.
You work for MS. You tell me!Can anyone explain why the "instant switch" impacts resolution?
surely the code says:
if (engine == Engine.Old)
{
oldEngine.DrawScene();
}
else
{
newEngine.DrawScene();
}
There's no need to render both in a single frame?!
So...they can have every single game running, from the first to the newest at 1080p/60fps...but not Halo 2?
How does that even make sense?
Anamorphic widescreen. The 1328x1080 buffer is "horizontally squished" so that it looks correct after being upscaled to 1920x1080.