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Hearthstone |OT9| Our raid wiped in Icecrown Citadel

I wish I'd been counting how many packs had friggen Mimic Pod (or two) as rare. It's been at least 10 (and I haven't gotten that many Un'goro packs).
 

Lyng

Member
I finally decided to spend the 400 dust for a second Southsea Captain. Unfortunately, I still only went 5/6 with it at rank 10. I now have the ideal pirate warrior deck, as far as I know, besides Captain Greenskin + Leeroy (I still use a substitute).

The worst part is, even if I had won an additional game for a 60% win rate, that's only 1-2 stars gained over a 1 hour period. Unless I got lucky with winstreaks, it would take 10+ hours of playing with that winrate to rank up to 5, which is just nuts.

I keep thinking that finishing up decks will improve my winrates, but it hasn't held out in practice. I could go through the work of posting replays again but it's so close to the end of the season I'm not sure if I'll have time to play.

If it matters, my last 10 opponents were:

1x warlock
3x warrior (1-2 quest, 1-2 pirate, I forget exactly)
2x priest
2x mage
1x hunter
1x druid

Well that is still the main problem with the ladder system. It's a huge grind.

The floors help but not enough. There is zero reason to have legend players start a new season that low.

Personally I think it should be reset as follows.

If you end up in legend you start at rank 5
Rank 1-5 you start at rank 10
Rank 10-15 you start at 15
15-20 you start at 20

This would lessen the grind for high level players and ensure that newer players don't face off against high level players, and thus they can just start laddering right at the beginning of the season.
 
Well that is still the main problem with the ladder system. It's a huge grind.

The floors help but not enough. There is zero reason to have legend players start a new season that low.

Personally I think it should be reset as follows.

If you end up in legend you start at rank 5
Rank 1-5 you start at rank 10
Rank 10-15 you start at 15
15-20 you start at 20

This would lessen the grind for high level players and ensure that newer players don't face off against high level players, and thus they can just start laddering right at the beginning of the season.
Maybe just a simple Ending Rank -5.
 

Blizzard

Banned
OK I'm done with Hearthstone for the day. In order:

15-minute game against a mage (even though I won).
7-minute game even against a rogue (loss).
13-minute game against a mage (would have gone even longer but I surrendered).

This makes the grind even more daunting. I feel like I've played shorter Overwatch matches.
 
OK I'm done with Hearthstone for the day. In order:

15-minute game against a mage (even though I won).
7-minute game even against a rogue (loss).
13-minute game against a mage (would have gone even longer but I surrendered).

This makes the grind even more daunting. I feel like I've played shorter Overwatch matches.
This happens a lot in games that focus on material rewards: you are playing for the reward, and not for the pleasure of playing. This is why everything feels awful to you.
 

Blizzard

Banned
This happens a lot in games that focus on material rewards: you are playing for the reward, and not for the pleasure of playing. This is why everything feels awful to you.
This is true, and a philosophical conundrum. It's quite rare to find a multiplayer game that I enjoy even when losing or having bad luck, so I admit that's a personal fault and I merely play for addiction / the promise of possible rewards / the promise of achievements and ranks, sometimes. This is especially an issue with MOBAs, but the theory was that Hearthstone involves less game time than MOBAs.
 
This is true, and a philosophical conundrum. It's quite rare to find a multiplayer game that I enjoy even when losing or having bad luck, so I admit that's a personal fault and I merely play for addiction / the promise of possible rewards / the promise of achievements and ranks, sometimes. This is especially an issue with MOBAs, but the theory was that Hearthstone involves less game time than MOBAs.
Just remember it's video games and your spare time - get what you want to out of it. I know I've been where you are plenty of times.
 
Secret mage is a tempo deck as it reduces the cost of your secrets to 0 with cards like kabal lackey (recently being cut) or kirin tor mage. Another example is tempo mage reducing spell cost with sorceress apprentice and gaining huge tempo swings off flamewaker by spending very little mana for huge board impact.

Firelands portal is another tempo card, as it creates a huge tempo swing. It's impact is much higher than 7 mana, more like 8 or 9 mana when all is said and done.

Medivh valet is a 2 mana card that plays a 2/3 and removes 3 health. Another example of a tempo card.

Frostbolt is not your typical 2 mana spell because of the freeze effect being stacked on top and fireball is more like a 5 mana spell.

Then we have the 5/5 which is reduced by every secret played by 2 mana. Yet another card designed around tempo. Even a 4 mana 5/5 is a strong tempo push.

Secret mage is definitely a tempo deck.

You're just describing cards that are not vanilla. You can find equivalents of such in every deck out there.
No shaman build ever got named tempo shaman when they played 2 portals, a 5/5 that gets cheaper, flametongue totem, etc., etc. because it's actually not a name defining archetype.

Flamewaker mage was an aggressive deck that sometimes comboed you out but was perfectly content with flamewaker just reading spell damage +2.
 

Ketch

Member
I never hear anything about that game. How is it doing?

I'm just kind of playing it on the side, it's decent I guess. Aggro is really hamstrung in that game I feel because every 5 life you lose you draw an extra card, so trying to push when you don't have board advantage and relying on small creatures is pretty risky.

It also has a really cool PvE arena mode, where you draft a typical arena deck but then you're up against what is essentially randomized hearthstone solo adventure bosses. That mode is super fun.

I'm not really good at card games, so it's hard for me to tell if it's balanced.
 

sibarraz

Banned
Would you like to play Hearthstone and its aggro meta?
Or Eternal and its aggro meta?
Or Shadowverse and its aggro meta?
Or Duelyst and its aggro meta?
Or Infinity Wars' balanced meta along with the other 40 people who play it daily on Steam? :(

Is funny that now heartstone isn't as aggro heavy as shadowverse right now.

At first I loved the evolve mechanic, but now I really hate it
 

rahji

Member
First arena game in 2 months and directly matched to legend card back player. Of course i lost because i had a shitty priest deck. I am scared of the next game.
 

patchday

Member
yeah the ladder grind is definitely a real thing and the rewards are nonsensical to be frank. It's like the jump from rank 6 to rank 5 in rewards is not even proportional.

I think once every expansion I'll make a hard push for rank 5 maybe but afterwards I'll go back to my other games to enjoy ranked ladder. I think Hearthstone ladder works for the type of game it is maybe although I like the suggestions above


tl;dr - I think this game's ranked ladder (like most f2p games) is mostly just carrot dangling. Its an endless feedback loop. But its a really well constructed one. Brilliant really. I play it but mostly only to complete my quests (cause the achiever in me wants Golden heroes)

And more importantly dont buy into the bullshit a rank 5 / Legend player is way better than you. dont grind that ladder if you dont wanna. Rank 10 is fine yo'. What is that like top 7% of Hearthstone players!?
 

wiibomb

Member
I finally decided to spend the 400 dust for a second Southsea Captain. Unfortunately, I still only went 5/6 with it at rank 10. I now have the ideal pirate warrior deck, as far as I know, besides Captain Greenskin + Leeroy (I still use a substitute).

The worst part is, even if I had won an additional game for a 60% win rate, that's only 1-2 stars gained over a 1 hour period. Unless I got lucky with winstreaks, it would take 10+ hours of playing with that winrate to rank up to 5, which is just nuts.

I keep thinking that finishing up decks will improve my winrates, but it hasn't held out in practice. I could go through the work of posting replays again but it's so close to the end of the season I'm not sure if I'll have time to play.

If it matters, my last 10 opponents were:

1x warlock
3x warrior (1-2 quest, 1-2 pirate, I forget exactly)
2x priest
2x mage
1x hunter
1x druid

at which rank are you? I'm climbing with pirate warrior too, but I'm at rank 3 and it has been hell, I've fallen from rank 2 and was about to reach rank 5 last night after a very bad performance.

I've discovered a bittertide hydra variant and it has been doing some work, right now back at rank 3
 

Hycran

Banned
This is true, and a philosophical conundrum. It's quite rare to find a multiplayer game that I enjoy even when losing or having bad luck, so I admit that's a personal fault and I merely play for addiction / the promise of possible rewards / the promise of achievements and ranks, sometimes. This is especially an issue with MOBAs, but the theory was that Hearthstone involves less game time than MOBAs.

The answer is to make your own meme deck and try to get good at it. I made c'thun paladin and was playing it seriously for a long time. When you play an objectively low tier deck it always feels great when you win and not so bad when you lose.
 

Blizzard

Banned
Same spell twice is 3.125%
Mirror image twice is 0.098%
Ice block twice is 99%
1 out of 1000 is higher than I expected, thanks.

at which rank are you? I'm climbing with pirate warrior too, but I'm at rank 3 and it has been hell, I've fallen from rank 2 and was about to reach rank 5 last night after a very bad performance.

I've discovered a bittertide hydra variant and it has been doing some work, right now back at rank 3
I'm at rank 8-10. There's no one common opponent paradigm I can identify, so it's hard to even adapt.
 
Laddering this season seens harder at least in wild. Past one I made to five with relative low effort, now I'm stuck at 8-9 and about to give up for the month.
 

rahji

Member
Having a blast with good old secret hunter (with yogg in it). I think no one is prepared for that old school shit. It is funny to see the new decks.
 

wiibomb

Member
1 out of 1000 is higher than I expected, thanks.


I'm at rank 8-10. There's no one common opponent paradigm I can identify, so it's hard to even adapt.

the deck is hugely dependent on its mulligan, you also have to be mindful about the opponent, for example never play a southsea deckhand into patches to a priest class, that is just wrong considering the priest might have potion of madness.

This deck is so fragile that with a turn like that from a priest, you might have just lost, every turn in a pirate warrior matchup counts.

also, sometimes it could be a fine second turn if you coin-southsea captain-patches, you just have to be mindful to which class you can do it, for example mages are a tough call because of frostbolt, but priests are fine.

the first 3 turns in a pirate warrior defines the whole match, get it right and you won, get behind and you lost
 

patchday

Member
I'm at rank 8-10. There's no one common opponent paradigm I can identify, so it's hard to even adapt.

The trick to pirate warrior it becomes stronger as you escape ranked floors. So you should be able to run it at something like rank 9->6 np cause its just same old opponents over & over. deck used to be much stronger though I easily had over 60% WR. now its like 55%. not bad but I wont bother going for rank 5 unless I'm 60% WR or better cause I have too many other games I'm playing so cant devote my month to just one game

edit- And you really want to farm quest rogue. When you get a Quest rogue make sure after you beat him you requeue asap. I farmed some last season. They love to emote me too its brilliant. Two cancer decks and QR wants to emote like im the bad guy. we both are scum decks
 

Grief.exe

Member
I'm looking for a site I've used in the past, but I forgot what the name was.

It would actually track the winrate of specific cards played in a deck. Anyone think of that name?
 

wiibomb

Member
I'm looking for a site I've used in the past, but I forgot what the name was.

It would actually track the winrate of specific cards played in a deck. Anyone think of that name?

hsreplays.net has that.

I actually tracked the winrate of my mulligans as well as independent cards from my deck both drawn and kept in hand among the rest of people using the site, that was what helped me get to rank 5.
 

Grief.exe

Member
hsreplays.net has that.

I actually tracked the winrate of my mulligans as well as independent cards from my deck both drawn and kept in hand among the rest of people using the site, that was what helped me get to rank 5.

That's the exact site I was looking for, thanks.
 
The answer is to make your own meme deck and try to get good at it. I made c'thun paladin and was playing it seriously for a long time. When you play an objectively low tier deck it always feels great when you win and not so bad when you lose.
Quest Reno C'Thun Jade Druid.
 

Ladekabel

Member
Silence Priest is a lot of fun! As a Priest main I was probably shitting on Purify but turns out it needed a few cards to work.

If I didn't have Tyrande I'd probably would only play it to get my last 170 wins for Golden Priest.
 

Blizzard

Banned
Silence Priest is a lot of fun! As a Priest main I was probably shitting on Purify but turns out it needed a few cards to work.

If I didn't have Tyrande I'd probably would only play it to get my last 170 wins for Golden Priest.
It's only fun for the person playing. It's even worse since Priest players seem to like taking until the rope more than most any other class on average.

This is the sort of thing I end up facing as pirate warrior, from today:
priest2nnkrz.png


I played another 10 matches for statistical purposes and won only 3/10.

My opponents:
3 priest
2 rogue (1 quest 1 miracle?)
1 quest warrior
1 druid
1 elemental shaman
2 hunter

My deck:
pirate5epxg5.png


I'm aware rocketeer isn't a great card, but I tried for a bit without it and I'm EXTREMELY doubtful my 30% win rate is mostly due to that card. Any deck suggestions, or should I try a completely different deck bearing in mind I have no dust?

*edit* As mulligans, I typically keep upgrade, southsea deckhand, fiery war axe, dread corsair if I have a war axe, and any 2 mana pirates. Sometimes berserker. I always mulligan patches of course.
 
You're just describing cards that are not vanilla. You can find equivalents of such in every deck out there.
No shaman build ever got named tempo shaman when they played 2 portals, a 5/5 that gets cheaper, flametongue totem, etc., etc. because it's actually not a name defining archetype.

Flamewaker mage was an aggressive deck that sometimes comboed you out but was perfectly content with flamewaker just reading spell damage +2.

Flamewaker read +2 random damage every time you cast a spell, not spell damage +2. That is a very significant difference. And it was universally regarded as a tempo deck.

You don't call a deck tempo simply because it has 2 unstable portals and thing from below. Just a few cards that are value heavy or tempo heavy do not define a deck. Tempo mage last expansion was never called combo mage simply because you can make strong combos with flamewaker. But in secret mage's list, almost all the cards fit. It's basically this expansions version of tempo mage.

ZachOs-Secret-Mage.png
 
It's not random when there's only 1 target.

Let's compare your list to Pavel's shaman list from Blizzcon
there's an array of 2 for 1s in Pavel's list, a bunch of minions that replace themselves and direct damage. There's a lot of 2 for 1s in Zach's list, a bunch of minions that replace themselves and direct damage. The curve in Pavel's list is higher but I can switch to aggro shaman if that's your complaint with the comparison.

Midrange shaman was OP because it could both straight out tempo opponents and also win in fatigue consistently.
 

Q8D3vil

Member
Im still playing for fun and reached tier 4 decks times using obscure tier 4 control decks.
Right now im at rank 3 using beast dragon kaz priest.
 

wiibomb

Member
Bittertide Hydra is just doing WORK in my pirate warrior deck.

out of about 10 wins I had today, about 4 or 5 have been won because of the hydra, mages are pretty bad at dealing with it after using most removal on other minions.

and the hydra is pretty uncommon on ladder right now.
 

Blizzard

Banned
Bittertide Hydra is just doing WORK in my pirate warrior deck.

out of about 10 wins I had today, about 4 or 5 have been won because of the hydra, mages are pretty bad at dealing with it after using most removal on other minions.

and the hydra is pretty uncommon on ladder right now.
Do you mind sharing your list and your typical mulligan strategy?
 

wiibomb

Member
Do you mind sharing your list and your typical mulligan strategy?

pretty similar to yours, I even run reckless rocketeer because I haven't found much difference from playing with Leeroy and it doesn't leave 2 bodies behind if I trade.

mulligan strategy? pretty straight forward, fish always for any 1 drop pirate, with a condition for southsea deckhand, if it is a priest opponent, you might keep it, but never play it to get patches out, potion of madness kills you in that situation. I usually don't keep bloodsail raider, I always keep fiery war axe, never keep upgrade or any spell.

3 drops are very very situational, but could work, for example, just last game I had a game against a paladin where I kept my frothing berserker, because I had the coin and I had N'zoth First Mate, see my play there? patches and N'zoth First mate would eventually trade, and my berserker would get out of control, all of that in turn 2, also before the paladin could take out a truesilver champion. only in those very planned situations you can keep one, everything else is thrown away.

this is my current list:

N'zoth First Mate x2
Patches
Shouthsea deckhand x2
upgrade x2
bloodsail raider x2
fiery war axe x2
Golakka Crawler
Heroic Strike x2
Bloodsail cultist x2
Frothing berserker x2
southsea captain
Dread corsair x2
Kor'kron elite x2
mortal strike x2
arcanite reaper x2
bittertide hydra x2
reckless rocketeer

I have found that Naga corsair is just too inefficient for a turn 4 and beyond play, +1 attack doesn't help much.

oh, also, eating your patches by golakka crawler on turn 2 might not be a bad idea, but it all depends on the situation (mostly if you plan to play cultist on 3 or if you have a captain or if the opponent could get rid of the golakka)

EDIT: also, check out the winrates of the cards while kept in had by hsreplays.net: https://hsreplay.net/decks/bzLdmSuM6erhbCmLlaQiod/
check out the percentage of players that mullingan each card, that can give you a pretty good idea about what you have to keep or not in each play. For example, if you get a patches from a mulligan, you pretty much lost with just a 35% chance of winning
 

Yaboosh

Super Sleuth
Any tips for tells when it comes to predicting whether or not murloc pally is going to be playing equality? That is, being able to tell the more aggro version versus the midrange version?
 

wiibomb

Member
Any tips for tells when it comes to predicting whether or not murloc pally is going to be playing equality? That is, being able to tell the more aggro version versus the midrange version?

I might be wrong, but I haven't seen a paladin running equality when it plays stonehill defender. that card can be played on murloc pally too.
 

QFNS

Unconfirmed Member
Ripped a golden Captain Greenskin out of the brawl pack yesterday. Wat do?

If you are missing any of the staples from classic, I'd consider dusting for those instead. Stuff like Tirion, Antonidas, & co are the ones that keep showing up in every deck of that class year after year.

I'm not sure which neutral legendaries are good anymore. Harrison Jones maybe?
 

Tacitus_

Member
gotta say its a pretty bad one, may be try to build a pirate warrior with it? or if you don't care dust it for a better legendary

But then I'd have to play pirate warrior 🤔
If you are missing any of the staples from classic, I'd consider dusting for those instead. Stuff like Tirion, Antonidas, & co are the ones that keep showing up in every deck of that class year after year.

I'm not sure which neutral legendaries are good anymore. Harrison Jones maybe?

Got all three. I'm missing only Malygos, Al'Akir and Deathwing from the playable classic ones (and Onyxia but ymmv if she's playable). I was thinking of some of the newer ones, I've only opened Lyra, the hunter quest and druid non quest legendaries so far. Probably gonna dust the last two of as well.
 
Laddering this season seens harder at least in wild. Past one I made to five with relative low effort, now I'm stuck at 8-9 and about to give up for the month.

I still think you can get to it. There are 8 days left in the month. All you need is a good winstreak or two and you'll get there. Keep pushing veryslowhand!
 
It's not random when there's only 1 target.

Let's compare your list to Pavel's shaman list from Blizzcon

there's an array of 2 for 1s in Pavel's list, a bunch of minions that replace themselves and direct damage. There's a lot of 2 for 1s in Zach's list, a bunch of minions that replace themselves and direct damage. The curve in Pavel's list is higher but I can switch to aggro shaman if that's your complaint with the comparison.

Midrange shaman was OP because it could both straight out tempo opponents and also win in fatigue consistently.

Random or not is irrelevant, no idea why you brought up your point about it not being random if there is only 1 target. If you have flamewaker on board with 1 target, you're at that point already winning the game. But flamewaker was primarily used to hit minions first to create a huge tempo swing.

Midrange shaman was a low tempo deck, like hunter is. They need to curve out well to "tempo" in the way you're talking about. Every deck has tempo cards, even control warrior has strong tempo removal in the form of execute and shield slam. That doesn't make CW a tempo based deck, not nearly in the way that the current secret mage decks are being built. The one I linked doesn't even run kabal lackey.

And if you recall I said tempo or midrange, because moves like cutting kabal lackey have pushed it more in the midrange direction, and certainly not towards aggro. There is a lot that can be said about the differences between the two decks. Just because midrange shaman could out tempo other decks, doesn't mean it's a tempo deck. Just like just because miracle rogue can occasionally play like an aggro deck, doesn't make it one!
 

rahji

Member
Now I know why it is so frustrating to play against mage in arena. They never seem to run out of resources with so many cards that generate random cards. In the lategame mages seem very strong with these cards. Cabalist's tome, babbling book, shimmering tempest and the primordial glyph generate on average good spells which can be game changing. And every mage deck has them.
As a priest i try to survive the early game, because priests shine in lategame. But i get destroyed by mages in the lategame.
 
Anyone playing wild quest shaman?, tented in crafting it but don't want to waste dust for an impulse.
Everyfin and bloodlust make for some craziness, it is super fun but if I had to guess I think I could make a wild murloc shaman without the quest and it'd be a percentage or two points higher in winrate since lots of wins are blowouts where I don't have to bother with megafin. But yeah it's fun if you have the quest , probs stronger without it overall but I'd say like 53% instead of 51, you'll win more control games but will fall behind to aggro easier which obv is all over in wild.
 
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