• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Hearthstone |OT9| Our raid wiped in Icecrown Citadel

Papercuts

fired zero bullets in the orphanage.
I've been on a surprisingly good tear with tempo warrior. The DK weapon does work and Grom is a nice finisher you can always activate.
 

Cockmagic

Neo Member
Are you finding the deck successful? I'm playing a more conventional demon version and the cards just aren't strong enough to get you through half the time. I think this deck might be better as the cards individually are just better so you can make it to the late game and not need to rely on your demon summoning as much.

Currently at rank 2 (3 stars) and I started at rank 5, so it seems pretty good. I don't think it's as good as the top decks, but it's fun to play because few know how to play against it. Some of the matchups are really tough (murloc pally, to name one, quest mage is probably an auto loss if the opponent knows how to play it). It does pretty well otherwise, but like any Kazakus deck, heavily reliant on draws. If you can curve into giant and drake vs. Jade druid, you're in good shape. Priest seems to be a pretty good matchup as well. Tough part is the mulligan when you're facing druid (aggro vs. Jade wants completely different opening hand). Try it out and tell me what you think.
 

scarlet

Member
Any aggro murloc pally deck? I'm really bad at this deck, I rarely got my early murlocs and end up with tirion or uther for the first few turns.
 
Can someone convince me that Druid isn't completely broken. They already get to high mana faster than anyone else and still keep getting such powerful cards.
 

Hycran

Banned
Currently at rank 2 (3 stars) and I started at rank 5, so it seems pretty good. I don't think it's as good as the top decks, but it's fun to play because few know how to play against it. Some of the matchups are really tough (murloc pally, to name one, quest mage is probably an auto loss if the opponent knows how to play it). It does pretty well otherwise, but like any Kazakus deck, heavily reliant on draws. If you can curve into giant and drake vs. Jade druid, you're in good shape. Priest seems to be a pretty good matchup as well. Tough part is the mulligan when you're facing druid (aggro vs. Jade wants completely different opening hand). Try it out and tell me what you think.

I booted it up but I subbed in Jaraxxus because I don't have Krul and I thought a violet illusionist would be good as well (partially to guard against all the AOES.

So far it's been pretty good although I find it a bit top heavy, but i'll tune it around a bit and see what happens.
 

A Pretty Panda

fuckin' called it, man
Swarms of low attack minions. They only have 1 Dragonfire potion in the Kazakus variant and 1 holy nova. In those cases you swarm them and after those removals they have nothing. You basically win if you can force out those board clears early.

In the Dragon variant they aren't running Kazakus and therefore have LOTS more boardclears. The game plan is the same, but you have a lot more work to force out the clears. In all cases aggressive decks will challenge them because they have limited ways to refill their hand and if you can force them to use their stuff clearing your early lead they won't be able to catch up with the DK because they need the healing.
It's more the hero power costing 0 and me not having anything stick once that whole thing starts.
 
I think if you just removed the card draw from UI it would still see play but solve the issue of being able to go full ramp with no real consequence since you also aren't refilling your whole hand. Or maybe draw 1 so it's basically a non-RNG Firelands Portal and Shield Block. Think the knockdown effect would solve a lot of issues with UI.
 

Cockmagic

Neo Member
I booted it up but I subbed in Jaraxxus because I don't have Krul and I thought a violet illusionist would be good as well (partially to guard against all the AOES.

So far it's been pretty good although I find it a bit top heavy, but i'll tune it around a bit and see what happens.

Hmm, not sure about Jaraxxus in the deck, but ok. I think you might be better off substituting Krul with something else, but Krul is pretty huge in the control matchups. How does violet illusionist guard against AOE?
 

tylerf

Member
Beating a dead horse to complain about Druid but man did Blizzard fuck this up bad. Every single game is an exact copy of the last. Ramp ramp ramp ramp spreading plague, ultimate infestation, concede.
 

Papercuts

fired zero bullets in the orphanage.

### Tempo
# Class: Warrior
# Format: Standard
# Year of the Mammoth
#
# 2x (1) Blood To Ichor
# 2x (2) Armorsmith
# 2x (2) Battle Rage
# 2x (2) Execute
# 2x (2) Fiery War Axe
# 2x (2) Slam
# 2x (3) Acolyte of Pain
# 2x (3) Frothing Berserker
# 2x (3) Ravaging Ghoul
# 2x (4) Blood Razor
# 2x (4) Bloodhoof Brave
# 2x (4) Kor'kron Elite
# 1x (4) Spellbreaker
# 1x (5) Elise the Trailblazer
# 2x (7) Bonemare
# 1x (8) Grommash Hellscream
# 1x (8) Scourgelord Garrosh
#
AAECAQcE0gLyBc/HAp/TAg0ckAORA9QEjgWRBrII+wyCrQLSrgKGsALMzQKmzgIA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
 
Beating a dead horse to complain about Druid but man did Blizzard fuck this up bad. Every single game is an exact copy of the last. Ramp ramp ramp ramp spreading plague, ultimate infestation, concede.

I hate spreading plague a lot more than UI although I think without one the other wouldn’t be as bad.
 

Papercuts

fired zero bullets in the orphanage.
I hate spreading plague a lot more than UI although I think without one the other wouldn’t be as bad.

The more I play the more I see Spreading Plague as the bigger issue. It's one thing to ramp a whole bunch and refill the hand with UI, but it's another to spend turns ramping and developing nothing and then punishing the opponent for pushing damage while they ramp. It's too ubiquitously good against a strategy that should be inherently good against the slow ramping turns.

UI is still, like, absolutely crazy strong though.
 

wiibomb

Member
The only problem I see in spreading the plague is that abysmal health. 5 health is a complete shutdown for any aggro deck most of the time.

Isn't that the idea of the card, to punish aggro boards? Because any big developed board is going to get rid of the tokens rather easily, the real problem comes to aggro.
 
Spreading Plague is bullshit because it covers Druid's biggest weakness which was going wide on board and challenging them to deal with it. It basically turned their worst matchups completely upside down.
 

fertygo

Member
I personally like Spreading Plague, its encouraging opponent buffing instead goes wide.. I know maybe its too strong of card, but man its so satisfying building a wall to opp that just vomit token

Should've a hunter card
 
T

thepotatoman

Unconfirmed Member
Wow. I took a break from Wild at rank 8 to try some standard, and rank 17 standard might be the hardest I've ever seen.

So many jade druids getting ramp into turn 6 UI and big priests getting turn 4 barnes . I honestly have no clue what to do.

Like what am I supposed to do against these UIs both with me at 6 mana in a single 12 game night, of course both getting two of wrath and/or swipe to control the early game while ramping:

https://hsreplay.net/replay/v6XkwgcTwku6cK4xmtyokF

https://hsreplay.net/replay/GZf7Y6mE7fWuLwXTyzH84i

At least I still beat the big priest, but rank 17 shouldn't be this difficult:

https://hsreplay.net/replay/K5hy7hdcben4Y4ak8US5fH

5 of my other losses tonight were all against the same demon control shaman deck, which is either a bad matchup for me or I don't know how to play it yet. The raw number of them in a 12 game night almost makes me want to believe in Karsticle's conspiracy theory. At least i still beat the two pirate warriors.
 

Cat Party

Member
Wow. I took a break from Wild at rank 8 to try some standard, and rank 17 standard might be the hardest I've ever seen.

So many big priests getting turn 4 barnes and jade druids getting ramp into turn 7 UI. I honestly have no clue what to do.

Like what am I supposed to do against these UIs both with me at 6 mana in a single 12 game night:

https://hsreplay.net/replay/v6XkwgcTwku6cK4xmtyokF

https://hsreplay.net/replay/GZf7Y6mE7fWuLwXTyzH84i

At least I still beat the big priest, but rank 17 shouldn't be this difficult:

https://hsreplay.net/replay/K5hy7hdcben4Y4ak8US5fH

It's not unusual to have very tough matches consistently even at that rank. Most players don't play ladder enough to go down much farther, but they still have powerful netdecks. Brode's talked about it before.
 

wiibomb

Member
Spreading Plague is bullshit because it covers Druid's biggest weakness which was going wide on board and challenging them to deal with it. It basically turned their worst matchups completely upside down.

Bullshit would be if spreading the plague was an AoE that clears boards like flamestrike or abyssal enforcer. This goes in line with druids idea, since jades, druids can develop wide boards. They are are just adding these taunts.

Although, I aggree that the health should be reviewed by team 5, just to check if it isn't too OP
 

fertygo

Member
Bullshit would be if spreading the plague was an AoE that clears boards like flamestrike or abyssal enforcer. This goes in line with druids idea, since jades, druids can develop wide boards. They are are just adding these taunts.

Although, I aggree that the health should be reviewed by team 5, just to check if it isn't too OP

Altho seeing Scarab token also playable in other form, how they gonna change it?

Scarab definitely not OP as Druid of the Swarm transformation, or part of Malfurion battlecry
 

Cat Party

Member
I haven't found Spreading Plague to be a problem yet. My main decks all have perfect counters for it (SW:H, Brawl, Devolve). It's a devastating card against aggro/token decks, but it's basically dead against a deck that doesn't vomit out minions.
 
T

thepotatoman

Unconfirmed Member
I guess I just underestimated how OP druid is in standard. By god they are crazy with ramp into Ulitment Infestation. I have no clue how to counter them other than going aggro and hoping they don't have spreading plague.

In wild it's a little easier to build a crazy board while they're busy ramping.
 

wiibomb

Member
Altho seeing Scarab token also playable in other form, how they gonna change it?

Scarab definitely not OP as Druid of the Swarm transformation, or part of Malfurion battlecry

A 2 mana 1/5 doesn't seem so bad to me, but having 3-4 of those from spreading the plague seems like too much, at least on paper.

I was thinking of making the scarabs (just the ones from STP) a bit lower on health, it isn't impossible by any meaning. In any case, I'm just throwing an idea, I'm not even sure if the card needs a nerf being at 5 mana.
 
T

thepotatoman

Unconfirmed Member
Maaaan, anyone have any luck with Moorabi?
I wanna play some Frost Shaman for FROST SHOCK!

I haven't seen it yet, but I highly doubt it's playable. Seems so very bad. I'd try it out if i opened it in a pack, but even as a control shaman specialist, I can't see myself playing it much at all.

Overload seems like it maybe has potential, and I'm currently saving up for the overload giants.
 

Q8D3vil

Member
Been playing Ez priest in the last two days and i wouldnt be surprised if they nerfed barnes to be an end of turn effect instead of instant summon.
 

KuroNeeko

Member
I haven't seen it yet, but I highly doubt it's playable. Seems so very bad. I'd try it out if i opened it in a pack, but even as a control shaman specialist, I can't see myself playing it much at all.

Overload seems like it maybe has potential, and I'm currently saving up for the overload giants.

I'm a pretty big meme-r. My most played decks this month are C'thun Rogue and DK Mage.
Wish I had crafted Moorabi / Thrall over Malfurion... :/

DK Mage, mayne, I don't know what to say.
When Jaina hits the board, you just become so hard to kill. She's soloed the game so many times for me now--exactly what I want from a 9-cost Legendary. (Same goes for Valeera)
 
T

thepotatoman

Unconfirmed Member
I'm a pretty big meme-r. My most played decks this month are C'thun Rogue and DK Mage.
Wish I had crafted Moorabi / Thrall over Malfurion... :/

DK Mage, mayne, I don't know what to say.
When Jaina hits the board, you just become so hard to kill. She's soloed the game so many times for me now--exactly what I want from a 9-cost Legendary. (Same goes for Valeera)

Don't know about standard but DK Mage is probably tier 2 or 3 in Wild. They're especially hard to kill with that dumb Iceblock/Reno combo.
 

Dahbomb

Member

It's a buff if the effect keeps on repeating like Baron Geddon. It's also a buff because if they pull it out with Dirty Rat or the Priest resurrects Barnes, you still get the effect.

It's a nerf because it would not allow Yshaarj or other end of turn effects to take place.
 
It's a buff if the effect keeps on repeating like Baron Geddon. It's also a buff because if they pull it out with Dirty Rat or the Priest resurrects Barnes, you still get the effect.

It's a nerf because it would not allow Yshaarj or other end of turn effects to take place.

If a card is put onto the board as an "end of turn" effect, it won't trigger any of its own "end of turn" effects. This is why the Dreadsteed nerf straight-up deleted the card from existence. You can't Spiritsinger Umbra into Dreadsteed for a full board. You just get one.

So if you resurrect Barnes, and he summons Ragnaros at the end of your turn, Ragnaros will not throw a fireball. Y'Shaarj will not summon another minion. Etc.
 
T

thepotatoman

Unconfirmed Member
It's not unusual to have very tough matches consistently even at that rank. Most players don't play ladder enough to go down much farther, but they still have powerful netdecks. Brode's talked about it before.

I guess rank 18 is the median, which is kinda insane when you think about it. All time rank floors makes so much more sense when you look at it as 50% of ranked players being rank 18 or lower. Don't make players who have broken into the top 1% at some point have to play against people who are having a hard time staying above the median.
 

Dahbomb

Member
If a card is put onto the board as an "end of turn" effect, it won't trigger any of its own "end of turn" effects. This is why the Dreadsteed nerf straight-up deleted the card from existence. You can't Spiritsinger Umbra into Dreadsteed for a full board. You just get one.
That's what I just said but having an end of turn effect means it can itself be pulled from hand, deck or graveyard and still have its effect trigger unlike Battlecry. Not to mention that the effect can be repeated if it lives long enough.

So essentially the other guy is right, it's not exactly a nerf but rather a buff in many ways. It's really only a nerf to the Yshaarj/Ysera/Lich King pull from deck.
 
That's what I just said but having an end of turn effect means it can itself be pulled from hand, deck or graveyard and still have its effect trigger unlike Battlecry. Not to mention that the effect can be repeated if it lives long enough.

So essentially the other guy is right, it's not exactly a nerf but rather a buff in many ways. It's really only a nerf to the Yshaarj/Ysera/Lich King pull from deck.
But those are the things you want. You don't want Barnes to give you another 1/1 that will die on the next turn. It's a nerf. You would probably have to rework Barnes into summoning only deathrattles.
 

Dahbomb

Member
They aren't going to change Barnes anyway because rotation is happening.

The card should never have been made to begin with. One of the worst cards to be made in Karazhan. Nothing good will ever come out of Barnes except for cheesy high rolls.

Hunters used to play Barnes and hoped for Highmane high roll.
 

Cat Party

Member
I guess rank 18 is the median, which is kinda insane when you think about it. All time rank floors makes so much more sense when you look at it as 50% of ranked players being rank 18 or lower. Don't make players who have broken into the top 1% at some point have to play against people who are having a hard time staying above the median.

That is one of several ways they should improve the ladder. Personally, I think it's just insane how the time investment works out.
 

Q8D3vil

Member
It's a buff if the effect keeps on repeating like Baron Geddon. It's also a buff because if they pull it out with Dirty Rat or the Priest resurrects Barnes, you still get the effect.

It's a nerf because it would not allow Yshaarj or other end of turn effects to take place.
I meant it as "end of this turn" similar Dreadsteed nerf.
Battlecry: at the end of this turn summon copy of a 1/1 minion from your deck.
 
I just had RNG fall in my favor unlike any situation I've seen before.

I play 2 Deathlords. My opponent plays 1.

He kills my first Deathlord, and it pulls Raza - ayy! Win condition gone.
He kills my second Deathlord, and it pulls his Doomsayer - hahaha!

Then the Doomsayer goes off, kills his Deathlord, and it pulls TLK for me.

He conceded. For all 3 pulls to go off in my favor so strongly blew me away.
 

scarlet

Member
kII7aoq.jpg

Big priest coin into barnes into lich king

Me, potion of madness to lich king then attacked barnes

Big priest used mass dispel.

Me, eternal servitude into lich king

Big priest conceded.
 
Top Bottom