Stillmatic
Member
Dobkeratops said:Quick and dirty job of the first paragraphs, probably beaten but meh.
Four main playable characters: Ethan Mars, Scott Shelby, Madison Paige and Norman Jayden. Each one featuring different exclusive scenes, character backgrounds, abilities, personality, will be witness to different events and will share his/her own views on what's going on to build the story for the player.
FBI agent Norman Jayde was shown here, his job being the making of criminal psychological profiles. He was sent to the West Coast to investigate the Origami Killer case as backup since it's been months and the police still doesn't have a friggin clue. This already adds a tense relationship between him and the police that'll impact the storyline. He's been trained in psychological studies, able to dwelve into the killers' mind. He's highly professional and organized, but obsessed to the point he'd do anything to catch his man.
Jayden uses a prototype device: the ARI (Alternate Reality Interface), comprised of a pair of glasses and a glove linked together. The glasses are capable of detecting fingerprints, ADN remnants, blood trails and such that'd normally be invisible to the human eye. The glove allows for inmediate analysis of the substances bypassing the wait for lab results.
Dobkeratops said:Seems like Jayden's main weakness is his drug addiction. If he spends too long without a dose of Tryptocaine he will manifest abstinence syndrome in the form of convulsions, dizzyness, blurry vision and overall incapacitation that could be fatal in some situations. The player will have to juggle between following the killer's track and hiding this addiction.
Dobkeratops said:Old interface has been discarded, now the context sensitive actions appear around the character as he moves around the environment - basically they come up as "ideas" on what to do. The speed these prompts move at, font size and such are relative to the character's emotional status. i.e: if he's calm, they'll move slowly, if he's under pressure they'll be fast and if he's drugged they'll appear blurry, nigh-unreadable. Dialogs use the same system.
Thanks for that! It sounds great so far.