Finaika
Member
:/ That sounds weird.
Are you the only one with that problem or??
There was a closed thread about it too:
http://www.neogaf.com/forum/showthread.php?t=1420404
:/ That sounds weird.
Are you the only one with that problem or??
This was made by Ninja Theory, not Team Ninja. Entirely different companies.
What's the 44MB patch for?
Yeah 20 or so ppl I believe. Incredible tallent.Just finished.
Absolutely incredible. Can't believe this was made by such a small team.
I never actually figured out that puzzle. I just went toward the dark room (my intention was to light everything first and then figure mu way out). But then I just stumbled onto the correct room, so there I was.Okay GAF, what am I supposed to do here?
-I tried to follow the screaming...
- I tried to follow the painted shield
- I search the room for clues, but I am apparently to stupid to find them
Picture
edit: forget it. I got it. *sigh*
I got this too. Does it still happen after the patch?
I never actually figured out that puzzle. I just went toward the dark room (my intention was to light everything first and then figure mu way out). But then I just stumbled onto the correct room, so there I was.
It's very similar to Heavenly Sword but better.I'm kinda interested in this. What type of game is it? A hack n slash like God of War/Heavenly Sword?
I just completed HELLBLADE: SENUA'S SACRIFICE. It's a complete masterpiece. One of, if not THE, finest games I've ever played. [...]
It pushes the art form to a place I couldn't even imagine.[...]
It's a singular vision, perfectly executed from start to finish. [...]It is the peak of the art form. A true masterpiece.
[...]
HELLBLADE: SENUA'S SACRIFICE. It is a monumental achievement in the history of video games.
[...]
lol :-D Lets see if you still believe this after you chill a bit and some time has passed
this game is getting way more buzz then Observer (different but similar type of game made by smaller indie studio with a $29.99 price)...
Best version on pc or ps4 pro? And how long does it take to beat it?
It's not really a puzzle where much thinking is needed. You just have to figure it out like a combination lock. Go into way 1, if that doesn't work go into way 2, if that doesn't work go one back and try the way you didn't venture in before (repeat for 15-20 minutes). The shields can give you a clue which way not to go (if they are the same take the other way, I believe).
Or maybe that's just the way I did it and there is a clever way to figure out the correct way. If that's the case I'm stupid. Just ignore my post in this case.
One of the next puzzles was much more fun though, especial visually. The really try to change stuff up a bit. I don't know how far I'm into the game, but so far this is a solid 8.5 for me.
Light the torch. Go to the dark room. The lit rooms are rooms you have been to already (because you lit the torch).I never actually figured out that puzzle. I just went toward the dark room (my intention was to light everything first and then figure mu way out). But then I just stumbled onto the correct room, so there I was.
I'm grateful for HELLBLADE: SENUA'S SACRIFICE. It is a monumental achievement in the history of video games.
It's successful in that it depicts mental health issues and psychosis in ways that are relatable to those who don't suffer from mental illnesses. It's also successful in that it shows other devs that middle-market AA games (which NT calls Independent AAA) developed with a modest budget can be successful, critically and commercially. I can't think of many games that have released in 2017 that are as important as Hellblade. For Hellblade to come from such a small team is remarkable and I think you're downplaying its success a bit.I did enjoy the game, but i personally wouldn't go as far as to label it as a monumental achievement. Does it try to represent something that is usually not found in videogames? Yes, it does, and it does it pretty good. Besides that, there is nothing new to the medium here. Beautiful graphics and fantastic sound design is not new to the medium. The gameplay is simple, and that goes for the combat as well. Simple, but fun.
I'd rather call it a successfull entry into representing mental health issues on a videogame platform, for a reasonable price. And the length of the game fits the narrative perfectly, as i think that if this would have been stretched to 18 hours or so, it might have gotten way too bloated for it's own good
Anyway, to those that have beaten it; favorite parts?
Running kick to knock back their shield. Leaves them wide open.How do you deal with shield enemies ? I can't properly block parry them ?
I can't seem to attack them either ?
Only solution I found was using R2 magic spam
How do you deal with shield enemies ? I can't properly block parry them ?
I can't seem to attack them either ?
Only solution I found was using R2 magic spam
Running kick to knock back their shield. Leaves them wide open.
Running kick to knock back their shield. Leaves them wide open.
That or O button to melee and open them up for attack.
How do you deal with shield enemies ? I can't properly block parry them ?
I can't seem to attack them either ?
Only solution I found was using R2 magic spam
It's successful in that it depicts mental health issues and psychosis in ways that are relatable to those who don't suffer from mental illnesses. It's also successful in that it shows other devs that middle-market AA games (which NT calls Independent AAA) developed with a modest budget can be successful, critically and commercially. I can't think of many games that have released in 2017 that are as important as Hellblade. For Hellblade to come from such a small team is remarkable and I think you're downplaying its success a bit.
Glad it's performing so well on PSN. The game and the team deserve it.
Was going to respond, but you captured a lot of what I had to say, and agree with.
Beyond that, for me personally, thematically / character / story / tone / music / etc wise, this just blew me away in a way no other game ever has.
Also, id argue that Melina Jeurgens gave the best performance in the history of video games. Curious if anyone has a counter to that.
Running kick ? What is the kick input ?
Didn't know about O
She can do flying stab attacks, too. Found that out the other day.Yeah, it's a contextual melee, so if you're close you punch or body slam, if you are running you do a kick.
Great news! I'm glad the game's as successful as it is. Still in the top five on Steam, too.