My take:
Weird:
Were the lights/sirens just added randomly because you were in a police station? Or were they there when you triggered certain videos for the first time so you could see your characters face. They felt weird. I thought I was in a dank/dark basement until that popped up the first time.
I didn't know what to make of that whole reflection and the lights/sirens either. I thought the reflection stuff took away rather than added to the experience. The glare off the screen made me think I was in a dingy office or archive room with fluorescent lighting. When the lights/sirens appear, it seems like a lame attempt to introduce tension. From what I remember from the really-read-me file, Sarah had permission to be there through FOI and was not constrained by time or anything. Even if not, it doesn't seem like an issue that would warrant emergency response.
Anyway, sorry for the wall of text incoming. I can't stop thinking about this game and the inconsistencies just make my mind fixate on it in a weird way.
So, if Hannah/Eve are one person, during her first pregnancy she was having alleyway sex with drunkards, contracted an STD, was (if you believe Eve's account) very sick from it, miscarried/became infertile because of it, and yet her husband noticed nothing? The relationship part of the story seems really inscrutable because of Hannah's insistence at seeing Simon as a prince.
Any thoughts also about Eve's story about Florence's secret box, and the tangent about Florence's diary, and how she was a war widow? I wasn't sure what to make of it. Maybe it was just meant to highlight the impossibility of truly understanding another person's motives or something.
I also noticed the mirror game hack.txt file attributes it hacking it to "Grace Hack" group, with ascii art of (I assume) Grace Kelly. There is a bit in the last interview where Eve talks about how they believed Grace Kelly's death led to them meeting Simon, and that they used a ouija board to communicate with her. The twins/personalities believed that when someone special dies, they leave magic behind... so if one twin died at birth, and magic was left behind, hmm... I'm just pulling stuff out of my ass now! But a two-player game paired with the visage of the woman they contacted through a ouija board is interesting. Eve = ghost possession theory incoming.
I think the dev wanted players to come away with incomplete accounts, and expected that people wouldn't see all the videos. In that sense, whatever you concluded with the info you had - twins, mpd, supernatural doppelganger, whatever... that would be true for the text as you saw it. I think putting clips together into a coherent whole is a huge pain by design. Also, it's why you never hear anything conclusive about the evidence, because that would give you some solid ground from which to address the weird issues in the interviews. Was there a hospital record? Is there evidence of Eve renting a bedsit? What does Hannah's medical file say about the reasons for the miscarriage?
The only focus is the testimony, and neither Hannah or Eve is a reliable source of truth. The game is mostly about the richness of the two characters' shared symbolic vocabulary - the internal context that they created for their actions.
This is a really cool game and fascinating from a narrative perspective. I think my writer and documentary producer friends would find it really interesting. The cool thing is they totally can play this - no traditional 'gamer' reflexes required.