Srsly wtf is wrong with some of you, that looks awful:lolethelred said:The bar for "hey, this Wii game looks pretty good" just keeps getting set lower and lower. Are you guys having some kind of limbo competition?
Srsly wtf is wrong with some of you, that looks awful:lolethelred said:The bar for "hey, this Wii game looks pretty good" just keeps getting set lower and lower. Are you guys having some kind of limbo competition?
Firestorm said:Matt: Please stop posting blurry images of games that look like shovelware.
Yes, obviously they're self-funded, that was the premise of my question. The question is self-funded from where?markatisu said:They are self funded and always have been, they were going to try and publish The Conduit without any help but IGN was able to get them in touch with several publishers instead. I think they originally were aiming to make The Conduit just be a base game for their Wii engine and make money off that (sort of how EPIC makes money off the Unreal Engine) since developers at the time could not bother themselves to put forth any effort beyond PS2/PSP portage.
People can make fun of them all they want but there is a huge difference between High Voltage and the fuckers who make Gingerbread Man.
EmCeeGramr said:so you want ign nintendo to shut down? pretty mean man, it'd be hard finding another job in this economy
They've been in the industry for decades. Licensed shovelware makes money, that's why there is a lot of it. They just decided that they wanted to actually make something that was memorable.Rhindle said:Yes, obviously they're self-funded, that was the premise of my question. The question is self-funded from where?
abstract alien said:That means nothing around here.
Linkhero1 said:What ever happened to Animales de la Muerte?
Yes, obviously they're self-funded, that was the premise of my question. The question is self-funded from where?
I'd bet Sega since they are doing the Conduit but I don't think any is announced.king zell said:so who is the publisher for this game?
EDarkness said:I don't know why people are baggin' on the game graphically. Sure, the art direction might be a little off, but from a detail and technical standpoint, I think it looks pretty good.
Possible, but very unlikely. Developers rarely make any money on these types of work-for-hire games. You're given a limited budget that's barely enough to make payroll and keep the lights on, and the publisher watches every dime you spend like a hawk. If the game is highly successful, you might get a small bonus, but that's rarely the case.pakkit said:They've been in the industry for decades. Licensed shovelware makes money, that's why there is a lot of it. They just decided that they wanted to actually make something that was memorable.
Maybe it has a real time day night cycle :^OEvilink said:So it would seem, but I can't help make a little light of it. I agree, it'll better in motion, the sunset/lighting threw me off a bit...everyone is orange.
Linkzg said:Technical achievements mean nothing when the game is so unappealing to look at. It's worse when the only claim to fame about the visuals is how far they were able to push the Wii when, at best, it still looks worse than games on the more powerful platforms. Ubisoft seems to understand this since Red Steel 2 has killer style to it.
Rhindle said:Possible, but very unlikely. Developers rarely make any money on these types of work-for-hire games. You're given a limited budget that's barely enough to make payroll and keep the lights on, and the publisher watches every dime you spend like a hawk. If the game is highly successful, you might get a small bonus, but that's rarely the case.
markatisu said:But they have been doing that for 16 years and I think they only have around 100 employees so if they kept cost lows and just reinvested into their company over almost two decades you are saying they could not have nearly enough money to do what they are doing now?
If so then this industry is in must deeper shits then any of us realize and it wont be long before there are like 3 developers in the world
OMG, that looks awful compared to the Gladiator screens.:lolpakkit said:The character on the right reminds me of...
EDarkness said:This is true for all systems, not just the Wii. I wasn't a huge fan of the art style of Heavenly Sword, as it was great on a technical level, but the art direction was pretty bad in my opinion. Oblivion has some of the worst art direction this side of the Atlantic. However, that doesn't stop the game from being good. People can live with poor art direction as long as the rest of the fundamentals are good. I just accept the fact that not every game will be as appealing as I want it to be from an art standpoint.
That said, I give High Voltage credit for making a "realistic" looking game and not copping out like Ubisoft and Red Steel 2. Not that I have anything against Red Steel 2 (I'm sure I'll buy it), but just because the Wii is a weaker system, doesn't mean we can't get "realistic" looking games. They were fine on the PS2 (and still are fine), so should be fine on the Wii.
But it looks much better in motion...oh wait :Ojrricky said:OMG, that looks awful compared to the Gladiator screens.:lol
Awesome. :lolyoopoo said:But it looks much better in motion...oh wait :O
You can have a perfectly decent business running at break-even. The fact that they've been in business for a while doesn't mean that they've been throwing off tens of millions of $$$ to allow them to self-fund development.markatisu said:But they have been doing that for 16 years and I think they only have around 100 employees so if they kept cost lows and just reinvested into their company over almost two decades you are saying they could not have nearly enough money to do what they are doing now?
If so then this industry is in must deeper shits then any of us realize and it wont be long before there are like 3 developers in the world
pgtl_10 said:Looks good enough to me but I hope there is more than just fighting.
Linkzg said:It doesn't make it a bad game, just an ugly game. When you consider that you're going to be looking at the game every second, minute and hour you play it, appealing visuals are something that would help. Right now all we can judge is the look and concept of the game, and so far it's an interesting concept that looks butt ugly.
Red Steel 2 isn't a cop out, it's making a wise artistic choice to still look great even when not being on a system usually capable of producing great looking games. You say they were fine on the PS2, but a lot of the games that tried to be realistic have even less detail than this Gladiator game and look pretty bad. It's why when people compare the Wind Waker to Twilight Princess, most sane people would say Wind Waker is the better looking game. It's why something like Mario Galaxy looks better than some games on the PS3/360. Standards for so called "realistic" graphics have gone up. But you can still make something look great without relying on advanced graphics techniques or highly detailed whatever-the-fucks. I guess it's a noble goal to want the "hey, that is technically impressive...for the Wii" reaction. Ok, not really.
Score!EDarkness said:This is a matter of opinion. My roommate is playing Mercenaries on the PS2 and I think that game still looks good. Final Fantasy X, XI, and XII look great on the PS2 as well. I'll admit that bad art direction doesn't age well, but Doom 3 and Half Life 2 still look good on the Xbox. This business that "realistic" games don't look good on weaker hardware is bogus to me. I'm getting tired of this argument since it really isn't true. And for the record, I think Twilight Princess looks better than Wind Waker. Better art direction with a realistic style. Chibi Link doesn't do anything for me. Bottom line is this is all subjective anyway.
Aeana said:Note the absence of blood fountains.
I think I'm being misinterpreted here. A certain level of violence is to be expected due to the subject matter, but there are better, more tasteful ways to present that violence than something that looks like it belongs in Mortal Kombat.
Oh, so it's the double standard I mentioned earlier. It's okay to shower praise based on a few screenshots, but criticism of the same screenshots is not okay.Puncture said:How can this even be said with such confidence when we have only one screen shot with excessive limb hacking, and we have no idea what context its in?
Same here. A game where the gladiators had appropriate strengths and weaknesses which require different strategies would be really cool without button combos and frame counting. That's especially so with wm+ controls.aeolist said:This could actually be perfect for me. I like fighters but am completely turned off by all the arcane frame-counting and button combo memorization that dominates the genre. Something motion based could be really neat, and it's certainly not a setting that's been overdone.
All for it.
Hey now, leave history out of this. Gladiator fights always ended with at least one gladiator dying alright.Amir0x said:yeah except for the fact that most Gladiator battles never ended in death or heavy wounds. There was "only" a one-in-nine death rate, and there are many many historical references to Gladiators being trained to subdue and not kill.
So. Yeah.
EDarkness said:This is a matter of opinion. My roommate is playing Mercenaries on the PS2 and I think that game still looks good. Final Fantasy X, XI, and XII look great on the PS2 as well. I'll admit that bad art direction doesn't age well, but Doom 3 and Half Life 2 still look good on the Xbox. This business that "realistic" games don't look good on weaker hardware is bogus to me. I'm getting tired of this argument since it really isn't true. And for the record, I think Twilight Princess looks better than Wind Waker. Better art direction with a realistic style. Chibi Link doesn't do anything for me. Bottom line is this is all subjective anyway.
Aeana said:Oh, so it's the double standard I mentioned earlier. It's okay to shower praise based on a few screenshots, but criticism of the same screenshots is not okay.
Let's not forget that we're all working on assumptions from limited information, here.
IGN: Gladiators endured a lot of violence. Just how violent is this Wii game?
David: This game is brutally violent, but is not Mortal Kombat. There is no over-the-top spine ripping. Its authentic, not ridiculous. We do have finishers, which can get pretty nasty to watch though.
you know, personally, if i ever become a well known game developer, i'm going to start adding AA and ASF to all the still screens of games i make, if only to avoid the bullshit. in fact, i would prefer open bullshots to the current deal of difficult to decipher direct screen grabs.Evilink said:So it would seem, but I can't help make a little light of it. I agree, it'll better in motion, the sunset/lighting threw me off a bit...everyone is orange.
doomed1 said:you know, personally, if i ever become a well known game developer, i'm going to start adding AA and ASF to all the still screens of games i make, if only to avoid the bullshit. in fact, i would prefer open bullshots to the current deal of difficult to decipher direct screen grabs.
brain_stew said:Best texturing in a Wii game bar none, right there.
That's some damn impressive normal mapping and bloom lighting for a Wii game. Their engine is very impressive, no matter what you thinka bout the art.
doomed1 said:you know, personally, if i ever become a well known game developer, i'm going to start adding AA and ASF to all the still screens of games i make, if only to avoid the bullshit. in fact, i would prefer open bullshots to the current deal of difficult to decipher direct screen grabs.
big_z said:just read the interview.... sounds like it could be cool but it's a high risk project in terms of it being good, fighters/brawlers is one genre that a lot of developers struggle at. however i do like the fact you can stomp your opponents testicles, that type of stuff is always good fun.
First you have to stop sending your resume to Nibris.doomed1 said:you know, personally, if i ever become a well known game developer, i'm going to start adding AA and ASF to all the still screens of games i make, if only to avoid the bullshit. in fact, i would prefer open bullshots to the current deal of difficult to decipher direct screen grabs.
What does this even mean?what the hell is wrong with you said:Wow just checked out their website. It says these guys have shipped over 75 titles already. O_O
Theyve even had their hands on multiple projects like Call of Duty, GRAW, Blitz, Baldurs Gate and much more. You people make these guys sound like amateurs
EDarkness said:This is a matter of opinion. My roommate is playing Mercenaries on the PS2 and I think that game still looks good. Final Fantasy X, XI, and XII look great on the PS2 as well. I'll admit that bad art direction doesn't age well, but Doom 3 and Half Life 2 still look good on the Xbox. This business that "realistic" games don't look good on weaker hardware is bogus to me. I'm getting tired of this argument since it really isn't true. And for the record, I think Twilight Princess looks better than Wind Waker. Better art direction with a realistic style. Chibi Link doesn't do anything for me. Bottom line is this is all subjective anyway.
avatar299 said:1. People are so attached to this idea that every wii game has to be "stylized" to be good that anything that tries to push forward in a technical direction is called ugly even before video( you know, the only thing that matters) is released. if this game came out during the short gladiator craze last gen people would be excited. Now it's shovel ware. :lol
This attitude doesn't exist on any other platform, including the hand helds, just the wii.
I can't wait to see the Bethesda wii game. We're gonna see whose legit and whose a troll.
doomed1 said:you know, personally, if i ever become a well known game developer, i'm going to start adding AA and ASF to all the still screens of games i make, if only to avoid the bullshit. in fact, i would prefer open bullshots to the current deal of difficult to decipher direct screen grabs.
AA= Anti-Aliasing. makes the jaggies go away. ASF = AF (my fuckup) = Anisotropic Filtering. it makes the textures look sharper and more defined. basically it would just sharpen up the shot to provide an idea of what the game would look like on a TV in motion. current screen grabs just don't do games justice, and while bullshots aren't much better, openly admitting them to be what they are should clear some flak.Evilink said:Please excuse my ignorance, doomed1, but I'm not up on the dev lingo. If you're basically saying you'd prefer to just pretty it up and deal with bullshot criticism over straight screen grab bitching I understand. I was just being silly earlier about how it looked
And btw, if you're on your way to getting into the game industry, you have my admiration.(if not jealousy )
doomed1 said:AA= Anti-Aliasing. makes the jaggies go away. ASF = Anti-Spectral Filtering. it makes the textures look sharper and more defined. basically it would just sharpen up the shot to provide an idea of what the game would look like on a TV in motion. current screen grabs just don't do games justice, and while bullshots aren't much better, openly admitting them to be what they are should clear some flak.
but yeah, been looking into internships this summer and a game production MA at the University of Central Florida in Orlando. course i still have to finish my BA in English and communication, but all good things in good time.
There is nothing wrong with being defensive or optimistic about a game like this. Of what we know about the game, there is very little to actually critique, hence the overinflated argument about violence that in the end will mean nothing or the trollish one-liners.Linkzg said:Though, I do like that it's either legit or a troll. It's as if there is no persecution for those overly positive or defensive.
doomed1 said:AA= Anti-Aliasing. makes the jaggies go away. ASF = Anti-Spectral Filtering. it makes the textures look sharper and more defined. basically it would just sharpen up the shot to provide an idea of what the game would look like on a TV in motion. current screen grabs just don't do games justice, and while bullshots aren't much better, openly admitting them to be what they are should clear some flak.
but yeah, been looking into internships this summer and a game production MA at the University of Central Florida in Orlando. course i still have to finish my BA in English and communication, but all good things in good time.
doomed1 said:AA= Anti-Aliasing. makes the jaggies go away. ASF = AF (my fuckup) = Anisotropic Filtering. it makes the textures look sharper and more defined. basically it would just sharpen up the shot to provide an idea of what the game would look like on a TV in motion. current screen grabs just don't do games justice, and while bullshots aren't much better, openly admitting them to be what they are should clear some flak.
but yeah, been looking into internships this summer and a game production MA at the University of Central Florida in Orlando. course i still have to finish my BA in English and communication, but all good things in good time.