Wish I hadn't blown the entire game budget for the month, would loved to have done some benches.
they even got an achievement for running the benchmark lol
so I did some MSAA / downsampling benches ... min/max framerates are pretty crap/random so don't pay any attention to those
i7 2600K @ 4.8 GHz, GTX 670 SLI @ 1240/7500 synchronized with 310.61 beta drivers
all settings ULTRA,
FXAA off
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1080p no MSAA
82 avg
50~60% GPU usage
---
1080p + 2x MSAA
56 min
80 avg
~75% GPU usage
---
1080p + 4x MSAA
62 min
73 avg
~95% GPU usage
---
1080p + 8x MSAA
27 min
56 avg
~98% GPU usage
(~1800 MB VRAM)
---
2880*1620 + 8x MSAA
choppy 25 fps
(~2035 MB VRAM usage is probably too much)
---
2880*1620 + 2x MSAA
57 avg
---
2880*1620 no MSAA
70 avg
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been playing on 1080p 4x MSAA so far, think I'll go try 2880 downsampled 2x MSAA with V-Sync now ...
anyway SLI support seems pretty good (!)
in the benchmark the CPU becomes the limit once you approach the 80 fps mark, judging by the difference in GPU utilization between some of the settings
overall I think the game does look pretty damn good, but I do feel that the fps are pretty low for what you get compared to more efficient games ... this game feels like it is taking the brute-force approach to offer better visuals than the console versions, at the cost of potentially smoother framerates. Luckily framerate has no real impact on gameplay for this type of game
seems like another decent port by Nixxes
edit : just for fun,
LOWEST SETTINGS
1080p 8x MSAA : 90 fps
1080p no MSAA : 100 fps
edit2: 1080p 8X MSAA on Ultra settings uses ~1800 MB VRAM here, so EatChildren's 570 (1280 MB?) is probably memory limited at those settings