hotnheavyload
Banned
Just a quick question for AriEX2, what are you using to animate with? Just photoshop?
Just a quick question for AriEX2, what are you using to animate with? Just photoshop?
Yeah just Photoshop. I while back I put together a process video showing how I work, but it's still waiting for narration. I'll try and get it out sometime soon. My method is actually really simple and the Hollow Knight style means I can get animation out at a crazy rate.
Also! Here's a pic of a lovely lady we'll be showing more of really soon:
After watching that video I jumped in at the beta level. Had been intending to back once that KS reminder pinged me; this just made me do it sooner! Would consider going higher if there were some physical rewards, but I can understand (and respect) wanting to avoid the logistics of that. Game looks brilliant.Brooding Mawlek gameplay demonstration! Watch me die a whole bunch of times.
Video: https://www.youtube.com/watch?v=MqHmosJcY0s
Please remember this stuff is all still pretty rough, so expect a lot of refinement before the final game.
Jobbs or a mod should update the title for Wii U stretch goal! Increased my pledge amount!
Here's her sprite:
Now if only I can get a figurine of her as well!
Supporting cast :/ Too bad she isn't playable.Thanks so much gang. And thanks to everyone backing! The whole team wants so badly to play Hollow Knight on our Wii U's.
And Hornet on the front page! That's brilliant. She's my second favourite of the supporting cast (there's one more yet to reveal who I really love!)
Here's her sprite:
Now if only I can get a figurine of her as well!
Is 9K in a week feasible?
Entirely feasible.
I just think 2014 hasn't be a great year relatively speaking for KS projects.
Brooding Mawlek gameplay demonstration! Watch me die a whole bunch of times.
Video: https://www.youtube.com/watch?v=MqHmosJcY0s
Please remember this stuff is all still pretty rough, so expect a lot of refinement before the final game.
Is 9K in a week feasible?
Is 9K in a week feasible?
Watching the latest video (looking very good!) I noticed something odd, are there no sloped surfaces anywhere in the game world?
Looks good!
The animation is amazing AriEX2! A Vita scratch goal would be a pretty good incentive. Are you guys developing it with Unity?
We're prototyping in Stencyl (really fast for simple stuff like this!), but we're looking at taking it over to Unity if the campaign is successful.
The main reason I'm pushing for Unity: I want to play it on my Vita as well! I'm such a huge Vita fan and Sony were super nice and receptive to the game.
We're discussing the stretch goal at the moment. We definitely want to add one, its just a case of budget and what we can achieve. We're only 3 people after all!
Wait... am I missing something or do you have to start from the beginning of the game every time you die? If so, then not enough nopes.
Haha! Just read this. Great pick up jimboton! We've avoided sloped surfaces for the most part (though we use them on a few special occasions). It was initially a stylistic choice for the gameplay, though there's an ongoing discussion about whether to re-introduce them. They can make the game world look more real, but they also introduce some randomness in combat and movement.
With the flat surfaces you get really consistent control of your character. But it's all still up in the air at any rate!