1) Avoid the Smurfette principle (don't have just one female character in an ensemble cast, let alone one whose personality is more or less "girl" or "woman.")
This should be up to developers. Some games may not benefit from having more female characters just to meet a quota. Noone should feel pressured to add more if they don't feel like they would benefit anything. I'm all for more of them, but only if their existance makes sense and doesn't feel like its being done for nothing.
2) "Lingerie is not armor" (Dress female characters as something other than sex objects.)
Who cares? If we can have male characters with bulging rippling muscles, then whats wrong with doing the equivalent to women? Nothing. Sure alot of the times that kind of armor makes no sense, but that doesn't really matter. Games should be able to express this if the creators deem it so. (and this is coming from someone who doesn't go out of his way to outfit characters like that).
3) Have female characters of various body types
As long as the creators don't feel pressured to do so then this one is just fine.
4) Don't over-emphasize female characters' rear ends, not any more than you would the average male character's.
Same as #3.
5) Include more female characters of color.
Same as #3/#4. Although why specifically female? More variety anywhere would be nice (as long as it doesn't feel forced)
6) Animate female characters to move the way normal women, soldiers or athletes would move.
I can't even think of many games that DON'T do this. And the ones that do are obviously pandering and in that case its sort of a lost cause.
7) Record female character voiceover so that pain sounds painful, not orgasmic
Same as #6. This one seems like a massive stretch. I'm pretty sure if you close your eyes and hurt yourself as a male character your mind could wander and start thinking about sex. This just seems like a petty and stupid complaint; given without any thought.
8) Include female enemies, but don't sexualize those enemies
Why not? If the creators deem it appropriate then they should feel free to do so. Whether or not its in good taste or makes sense is irrelevant, the idea should still be allowed to be presented.
1) You're inadvertently treating "male" as the default. It's not about a game "benefiting from having women", it's that
it doesn't benefit from not having women. Don't you realize that? The point isn't to add women to meet a "quota". It's to treat women as people. And 50% of people just so happen to be women. Women inherently bring with them different experiences, different opportunities, and different inspiration for creativity. And not just as love interests for men.
2) Men with bulging muscles are
power fantasies for men, not men as sex objects for women. It's not like you'll find women attracted to most of the bulky men in Gears of War and such.
Women in lingerie is just treating women as sex objects for men, not power fantasies for women. That's the difference.
Maybe if the vampires from twilight were in most games you'd have a point, but that's not the types of male representation you're referring to here.
5) She's talked about this too. But women of color are by far the most marginalized, and hence are most deserving of getting their fair shake at representation.
8) Why not? Because that's all that most creators ever do! It's a trope, and it's fucking boring. Developers should stop doing this because it's utterly boring, predictable, and ends up being stupid, childish, and usually pretty offensive too. By not doing so, they instantly open up room for more creative characters and more differentiation from their competition.
That holds true for most of the things you say should be "up to the creators". Of course it should be up to the creators! She's not saying it shouldn't!
The entire problem is that the majority of creators are being boring and doing the same things with women, so if they explore alternatives, they instantly give themselves an advantage over their competition in terms of representation, creativity, potential, and even audience.
Videogames are an art form. Lets not try to dictate what can or cannot be depicted in an ART FORM. If its something that you don't like or agree with then be an adult and chose not to experience it. If something bothers you about another's work or opinions... FINE. Thats the way the world works, not everyone is going to agree on everything (or anything). I'm not really against many of these ideas, but the rigid enforcement of them seems regressive and ludicrous for this day and age.
She's not "dictating" anything. She's making a series of perfectly reasonable suggestions that developers are free to take or to ignore. But if developers listen to them, it instantly puts them in a position to make a more interesting, varied, and approachable game.
More importantly, if you want games to be taken more seriously as an art form (as you directly state), you should actually understand gaming's limitations currently inhibiting its growth as such. Gaming's tendency toward boring tropes is not helping things.