Man why you deletes the A Black Falcon part?
A Black Falcon is a great user, plenty of experience and unbiased.
I don't want to fight or insult, I'm here just to talk about N64 graphics and to learn.
Personally I can't notice frame rate problems in BoN, and I agree work all the reviews who said that BoN frame rate is incredibly good.
By the way, if I edit the 30-60fps part can you reply to this topic please?
On N64 library you have:
- the highest polygons count (WDC, Battle for Naboo, Perfect Dark, 007 TWINE, Rush 2049, NFL QB Club 2000, etc.)
- better dynamic lighting (Conker, Tooie, Turok 2, etc.)
- better real-time shadows (Conker, ASB 2000, etc)
- the best frame-rate/polys/effects coefficient of the entire generation (Battle for Naboo)
- the best lip synch and animations (Conker)
- far better animations in sport games (NFL QB Club games, ASB Games, ISS games, etc.)
- the highest texture quality reached (Tooie, Conker, Perfect Dark)
- the best transparencies (Conker, Tooie, Perfect Dark)
- the best draw distance (Battle for Naboo, Rush 2049, Tooie, Indiana Jones, Majora's Mask etc)
- about 30-40 games running on 640x480 (if you add the whole PSX and Saturn libraries you don't reach this number)
- the best real-time explosions (Turok 2)
- best physics (WDC; Rocket Robot on Wheels, Wave Race 64 etc.)
...and I can continue for a day or two, you get the point yet. And the N64 games I listed show the features in completely 3D games with completely free camera, with all filterings running.
It's much more difficult than show graphics features in on-rail cameras games, games with cameras which moves in one axis only, games with prerendered backgrounds, etc.
How is not possible to recognise the N64 graphical superiority in matter of 3D graphics?
So for you N64 is not better despite tons of things impossible for PS1 I listed, only because frame rate issues? Not a problem man, we can play your game and talk about:
Battle for Naboo:
Watch the air missions in this video
https://www.youtube.com/watch?v=poV3KN7JgPE
- very smooth frame-rate even with dynamic lightings and a lot of enemies on screen
- 640x480 resolution
- dynamic lighting
- probably the best draw distance of the generation
- very high number of polys on screen (often much over 100.000 per second)
- complete freedom of movement
- slick animations
Can you mention a PS game capable to do that?
Or we can talk about World Driver Championship:
https://www.youtube.com/watch?v=xg9JFWFu2nk
https://www.youtube.com/watch?v=TtPEsa2jHg4
Here's a sample of the poly count
https://www.youtube.com/watch?v=48X0jJCQucc
- smooth frame rate even with 8 very high polys cars on screen at the same time (better overall frame rate than GT2)
- one of the most polys intense games of the generation
- 640x480 res without Expansion Pak
- physics system more advanced than RRT4 and GT
- great draw distance
- great backgrounds realisation with high polys models
- clean, detailed and crispy textures
- pre-lit better than GT, fake reflexes at the same level
- best lens flare of the gen
- perfectly rounded curves, not squared like GT2
- not trembling or pixelated
And this is GT2, the best graphics on PSX.
Look at the backgrounds...are embarassing. It's a great graphic for the system, but there is no doubt about what is better. And look how is trembling and pixelated.
https://www.youtube.com/watch?v=GuuXJx6a9BE
So, for people who thinks that N64 is capable of impossible visuals for PSX only because it sacrifies the frame rate, weel I showed they're wrong.