At least 32 bits.
My blurry textures are superior to your warpy textures!
Terrible at particle effects, better at just about everything else.
This is what I've always wondered about. Why on earth do PS1 models do that freaky jig when they move/the camera moves compared to the N64?
CD storage space was more useful than terrible 3d vs still terrible 3d.
Something about lack of VRAM.Couldn't it crank out way more polygons per frame? It was just that it had such a weird...memory architecture? that it had to texture those polygons using hideous blurred crap and then somethingsomething fog
If it was more powerful it wasn't in an obvious or jaw dropping sort of way.
This was a coding issue, not hardware. When devs used the micro code, polycounts where a good jump from PS1.The big thing the N64 struggled with (compared with the PS1) is the number of polygons, I believe. I don't think I ever read about the N64 having trouble with particles, especially from game experience.
When I find a game on the N64 that's better looking than FFIX and Chrono Cross, I'll admit that it's a more powerful console.
Until then, I'm gonna be ignorant and say that the N64 was not more powerful!
Were horrendous loading times also more useful?CD storage space was more useful than terrible 3d vs still terrible 3d.
If it was more powerful it wasn't in an obvious or jaw dropping sort of way.
The early death may have been a factor but the PS1 had better looking games released. At the time I always found N64 games to look very flatly textured and lacking in detail.When I find a game on the N64 that's better looking than FFIX and Chrono Cross, I'll admit that it's a more powerful console.
Until then, I'm gonna be ignorant and say that the N64 was not more powerful!
Time spent waiting for games to load or time spent waiting for games to release on a dead system. Late 90s system wars ahoy!Were horrendous loading times also more useful?
XD ♥All of those games had...
you know what fuck it
Sonic R has the track draw in like 4 feet in front of you
The early death may have been a factor but the PS1 had better looking games released. At the time I always found N64 games to look very flatly textured and lacking in detail.
Don't forget Perfect Dark.Banjo Tooie and Conker are a cut above most PS games imo
When I find a game on the N64 that's better looking than FFIX and Chrono Cross, I'll admit that it's a more powerful console.
Until then, I'm gonna be ignorant and say that the N64 was not more powerful!
PSone had Gran Turismo, Metal Gear Solid, and Final Fantasy, and all of them hold well compared to the N64. Oh and FMVs and prerendered backgrounds on the PSone helped a lot to even the field.
I still love you, Saturn.
Remember, you still had the best console ports of Duke Nukem Forever and Quake, with real-time coloured moving light sources and an unshakable framerate that Nintendo and Sony owners could only ever dream of. You also had multicoloured transparencies in Sonic R that Mario Kart 64 was never able to match.
.No bullshit, the Saturn was a weak 3D machine compared to the Playstation and N64, but Traveller's Tales and Lobotomy Software pulled off some goddamn miracles with Sonic R, Duke Nukem and Quake
And yet I revisit the top few games in my N64 library more often than my entire PS1 collection combined. No denying the N64 had some awful droughts, but at the end of the day I'd still give its library the nod based on the insane longevity of its flagship titles.Time spent waiting for games to load or time spent waiting for games to release on a dead system. Late 90s system wars ahoy!
Is this like a real post that I am actually reading?When I find a game on the N64 that's better looking than FFIX and Chrono Cross, I'll admit that it's a more powerful console.
Until then, I'm gonna be ignorant and say that the N64 was not more powerful!
I was trying to be as 90s as possibleIs this like a real post that I am actually reading?
I know, I'm just reliving my youth. It had pretty colours, for Saturn 3D it was impressive.
The Quake and Duke comments were serious though, those ports were legendary work. The Dev studio decided to rebuild both games in their Saturn-optimised Powerslave engine, and they were a joy to play.
Oh wow. You have to be lying to yourself if you think PS1 games were as clean and presentable as this.
Instead, you got the definition of low res.
Oh wow. You have to be lying to yourself if you think PS1 games were as clean and presentable as this.
Instead, you got the definition of low res.
And yet I revisit the top few games in my N64 library more often than my entire PS1 collection combined. No denying the N64 had some awful droughts, but at the end of the day I'd still give its library the nod based on the insane longevity of its flagship titles.
Well, to be fair, a lot of it has to do with nostalgia. What you grew up with you ended up preferring.
Looking back, the graphics of Gran Turismo are not that appealing, and the (at the time) disappointing visuals for Mario Kart 64 hold up very well, ironically because of the sprites (the very reason many thought it had cheap graphics at the time).