It was just a port of Megaman Legends (Rockman Dash) on PSX.Wasnt there also a Megaman on the N64?
It was just a port of Megaman Legends (Rockman Dash) on PSX.Wasnt there also a Megaman on the N64?
People complain about sub-HD resolutions today but it has always been commonplace with consoles. Resolutions vary all the time.
PS2 games were especially notorious of this with an insanely wide variety of resolutions used in different games.
I think you're getting confused with 480p and "progressive scan" being thrown around as a term. 240p is a very real thing that has been around for ages. You can output 240p over any old connection.I didn't think PS1 could output a progressive signal? IIRC component cables don't work on PS1 so your only option is composite, s-video, RF or RGB SCART. None of these support progressive signals.
Wipeout 3 definitely doesn't run in high resolution (it's 320x240) unless there is some extra mode you can turn on.
No, jitters came from lack of sub-pixel precision and low precision of rotations.No mipmapping. Possibly even lacking bilinear filtering.
Oh and FMVs and prerendered backgrounds on the PSone helped a lot to even the field.
Resident Evil 2 on N64 says hi
Ok but I'm not convinced these consoles rendered a progressive signal.I think you're getting confused with 480p and "progressive scan" being thrown around as a term. 240p is a very real thing that has been around for ages. You can output 240p over any old connection.
Any standard definition TV should be support this mode.
Older video game console and home computers generated a nonstandard NTSC or PAL signal which placed both fields on top of each other.[1][2] This is equivalent to 240p and 288p respectively. Conversely, the FCC forbade TV stations from broadcasting in this format. The Video CD format was introduced on such a console (CD-i), and it likewise uses a progressive LDTV signal (352 × 240 or 352 × 288), which is half the vertical resolution of SDTV.
Why is that hard to believe?Ok but I'm not convinced these consoles rendered a progressive signal.
From Wikipedia:
C'mon son. Here's GT2;
And here's Rush 2049 64;
It's not even close.
The N64 version was inferior, though.
It's really hard to make a real like for like comparison.C'mon son indeed
Pointless comparisons
I heard it wasnt
It's really hard to make a real like for like comparison.
I would agree that N64 hardware was more capable of attractive 3D but it had other limitations that the PSX did not (the 4kb of texture memory was particularly bad).
Comparing Turok 2 to Metal Gear Solid is a bit odd, however, as the two games achieve very different things. MGS actually does deliver surprisingly rich environments with great texturing for the system that I suspect N64 would not be able to duplicate. It also runs at 30 fps most of the time.
Turok 2, however, features more detailed models but suffers from large, boxy environments and a VERY VERY poor framerate. I can't stress enough how choppy Turok 2 is. The framerate is bad to the point where they should probably have cut detail back in order to maintain a smoother clip.
It's really hard to make a real like for like comparison.
I would agree that N64 hardware was more capable of attractive 3D but it had other limitations that the PSX did not (the 4kb of texture memory was particularly bad).
Comparing Turok 2 to Metal Gear Solid is a bit odd, however, as the two games achieve very different things. MGS actually does deliver surprisingly rich environments with great texturing for the system that I suspect N64 would not be able to duplicate. It also runs at 30 fps most of the time.
Turok 2, however, features more detailed models but suffers from large, boxy environments and a VERY VERY poor framerate. I can't stress enough how choppy Turok 2 is. The framerate is bad to the point where they should probably have cut detail back in order to maintain a smoother clip.
I actually own both games. And the point of my post was that its worthless to compare different games like this.
And I dont see why the N64 couldnt duplicate MGS's environments if it tried. If not exactly, it would at least 1up the PSX version in character model detail.
Wipeout 3 definitely doesn't run in high resolution (it's 320x240) unless there is some extra mode you can turn on.
The sheer volume of textures and audio alone make an argument against the N64's weaknesses. I mean, it was already a 2 CD game.
It really isn't "subjective".well to u and the rest, as i said its subjective, aint it.
Ok but I'm not convinced these consoles rendered a progressive signal.
From Wikipedia:
The sheer volume of textures and audio alone make an argument against the N64's weaknesses. I mean, it was already a 2 CD game.
I think N64 could easily duplicate the base geometry, but MGS uses textures that are higher in resolution than what you'd find on N64 (which is just a limit of its texture memory). In the end, I suspect it could actually look BETTER on N64, but I don't think the game as it was released could have existed on N64.I actually own both games. And the point of my post was that its worthless to compare different games like this.
And I dont see why the N64 couldnt duplicate MGS's environments if it tried. If not exactly, it would at least 1up the PSX version in character model detail.
All of the voice data and movie files (not that there were many) along with who knows what else.I dont think the game was spread over 2 discs over its detailed textures.
Very few Saturn games DO actually run in 480i, however. The overwhelming majority are 240p just like PSX and N64.the differences are mute today tho one might notice a difference playing Saturn games cause they had a odd look. I think Saturn games look better cause it can do 480i
Not by default. The default is definitely running in 240p.Nopes, Wipeout 3 ran at 512x256. WE3:Special Edition had a a widescreen mode, meaning you don't get a stretched image(if you have a widescreen TV).
I played it a few months after it came out - I was young and had only seen screenshots of the game.
When I realised that I could literally jump into the river and swim under the bridge, no invisible walls, I was dumbfounded. When I first approached a painting and it shimmered like a wall of water, I felt that in this mere ten minutes, there was nothing like this in gaming - it was an advancement of exploration into 3D the likes of which the console industry had never seen.
At the time, describing myself as being "impressed" would be a dramatic understatement. It was revolutionary, in visuals, 3D control and design, and in opportunities for exploration.
Sorry, misread about Shenmue (I was thinking Soul Calibur...), but for a PS1 version of that, look at the original, unreleased Saturn version; the PS1 could have done something like that, I'm sure.
Anyway though, you're right that looking at exclusives is best, but as I said, many of its exclusives aren't much of a step over 5th gen either, apart for those three categories. Speed Devils, TrickStyle, Red Dog, Pod 2, etc? Good games, but in terms of geometry, are they much above 5th gen levels?
Yes, the SS is pretty much the same as the PS1 on that score.
No way guys, N64 games even with lower res textures looked way much better than PS1 ones, way too cleaner than the jaggy mess of PS1
Even only the fact that N64 have perspective correction put it above it.
It does change the appearance of the distortion but there is still distortion nonetheless.I thought the use of quads could help texture distortion, no?
Very few Saturn games DO actually run in 480i, however. The overwhelming majority are 240p just like PSX and N64.
Not by default. The default is definitely running in 240p.
why is this still a debate?
http://1.bp.blogspot.com/-IZoqwM2Zhm4/T0Szt3Wuj0I/AAAAAAAAAD4/iN9k8-M4ilw/s1600/n64+mario.jpeg
ahuahuahua guys lets see your playstation do this:
totally real shot taken from my n64
ahuahuahua guys lets see your playstation do this:
totally real shot taken from my n64
Why are they lying on that advertisement? That's not the #1 PSX game of all time!If you use Bleemcast it puts PSX almost at N64 level even better at times. It's hard to count N64 ports since the enhanced so much.
Nintendo 64 bomba!