When Zelda goes HD, it needs to be an open world title like the NES original.
Meanwhile, you have bustling towns, driven by time cycles.
And make the game brutally difficult on its default difficulty.
So GAF... Time for a routine "WHAT WE WANT IN ZELDA" chat.
So you want wide open unfun areas with nothing to do.
You to never have any input in the Zelda series because it's a sure fire way to kill it.
An open world is simply a world where you can explore freely. If you associate that with open unfun areas, you're playing lazily designed games. It's possible, believe it or not, to design a world with the same sense of exploration as Wind Waker's ocean, but with actual stuff to do!So you want wide open unfun areas with nothing to do.
The item design, I would argue, is one of the staples to the dungeon/puzzle element in Zelda, and I think it would be bad not to design the dungeons on them, because then you either force a progression, or you make all dungeons void of them. The sense of progression for me would be gone.
An open world is simply a world where you can explore freely. If you associate that with open unfun areas, you're playing lazily designed games. It's possible, believe it or not, to design a world with the same sense of exploration as Wind Waker's ocean, but with actual stuff to do!
Personally the series has been pretty dead since after wind waker.
Shame Nintendo doesn't have the money nor the talent to make that sort of game. Oh wait they do, they just don't have the balls to do it. Majora's Mask was the only 3D Zelda game where they were willing to experiment in doing something really new.
An open world is simply a world where you can explore freely.
That's fine. I want no tutorial of any kind.Again, for the hundredth time, by "tutorial" I mean anything in the game that explains mechanics, I.E. a fetch quest to get a cat off the roof "teaching" you how to climb, etc. Basically, the first three hours of a modern-day Zelda game would be skippable in this situation.
smarten up, or you in the jungle baby you gonna die.
Because Majoras Mask is the shittiest 3D Zelda.When they took the risk, they developed the best Zelda ever. I wonder why the fuck wont they do it again.
A Zelda that has plenty of other items to find, and gives you the starting toolset to enable you to actually forge a path and access more than one dungeon at a time?
But I do agree with you on the desire to have some semblance of guidance. I didn't mention it in the OP, but in picturing this Zelda there would still be NPCs that would drop random hints about possible dungeon locations, much like the various townsfolk in Castle Town in OoT dropping hints about things all over Hyrule. So in other words, talk to enough people in town, and in short order you'll know of several possible places to explore... and given the "toolset model," you'll probably find a dungeon in each of them, and be able to make some progress as well.
Zelda, Zelda III, Link's Awakening, Ocarina, and Majora's Mask are some of the finest games ever.
However, Nintendo should do the right thing and shitcan the whole series at this point. The games since MM have been embarrassing. Time for all those resources to be put into a new IP.
Because Majoras Mask is the shittiest 3D Zelda.
And when they tried again with motion controls, it was the 2nd shittiest 3D Zelda.
So Pata, you're completely happy with the Zelda series in its current state, eh? Snail's pacing and tedious fetch quests and repetitious backtracking and no exploration, no discovery, no adventure, no mystery or magic, just find three of this, find five of that, light defeats dark, etc.Well good thing your opinion doesn't matter since they're still making Zelda games the series is still alive.
I'd accept a Wind Waker 2. Long as there aren't any annoying motion control junk.
So, unfocused unfun "sandboxes" that substitute "exploration" for actual game design.
So Pata, you're completely happy with the Zelda series in its current state, eh?
Sorry! Motion Control is here to stay with the Zelda series.
I'm sorry you hate and fear change but things happen.
Screw that.
Make it even more gamey. Realism is for suckers. Trying to make a "world" just makes an unfun game.
Zelda is a game. Not "exploration" not some masturbation about how HARD AND BRUTAL this is. It's a game. You have fun with it.
So you're actually defending SS's slow pace, backtracking, fetch quests, bloated tutorials, excessive interruptions and nonstop handholding?Yup! They've consistently produced fun games that have managed to be interesting without adding in masturbation about how HARDCORE this game is.
Amazing? Really? The only thing that game accomplished was reminding me of how great the previous games in the series were.The hell is wrong with you? Wind Waker was amazing barring the distance between islands. And Minish Cap.
What's fun about hacking hundreds of easy enemies?Why should I play that then?
I'll just play a game that lets me actually have fun.
Screw that.
Make it even more gamey. Realism is for suckers. Trying to make a "world" just makes an unfun game.
Zelda is a game. Not "exploration" not some masturbation about how HARD AND BRUTAL this is. It's a game. You have fun with it.
I'm equally alienated by the series lately, though my high watermark was Majora's Mask for the whole package, TWW for the world and charm. Still, I'll keep buying the new games in some vain hope they'll actually be good, because us Zelda fans are crazy. I'm sure some here will interpret the strong sales as validation of the design of an adventure game with no adventure.It took me a while to realise but I've now resigned myself to the fact that LttP was the pinnacle of the series.
No more Zelda purchases for me, I'm done.
You are being defensive as fuck, and I have no clue why.
It took me a while to realise but I've now resigned myself to the fact that LttP was the pinnacle of the series.
No more Zelda purchases for me, I'm done.
So you're actually defending SS's slow pace, backtracking, fetch quests, bloated tutorials, excessive interruptions and nonstop handholding?
I'm equally alienated by the series lately, .
Not "defensive".
"Offensive."
These threads always piss me off.
They're nothing more then a bunch of nerds masturbating about how they, the minority, should be catered to in a popular series. This will, of course, kill the series once it's done, but what do they care? They're the "good" people.
I think the "nerd" is the one who gets "pissed" off by something on a videogame message board in the first place. ;PNot "defensive".
"Offensive."
These threads always piss me off.
They're nothing more then a bunch of nerds masturbating about how they, the minority, should be catered to in a popular series. This will, of course, kill the series once it's done, but what do they care? They're the "good" people.
Look, there's no need to cry because not everyone likes the same qualities in a game you do. The people who want change have gone to great lengths to explain why. There's nothing unrelatable about that desire; I even painted it in terms of its emotional value.
You didn't read the OP: In this model it's impossible to miss an item on the other side of the world. It's literally nothing but constant progress. And as someone who's played Zelda games since, well, forever, the last several entries have REALLY slowed down, even by Zelda standards. Boot up your copy of OoT 3D; you can knock out the intro in that game in one-fiftieth the time of TP.No. I'm not.
Because it doesn't have a "Slow pace" more so then any other game in the series (Zelda has always been a slow paced series) and you do realize that any "backtracking" would be a million times worse in your dumb "open world" concept since you will inevitably miss a vital item on the other side of the world. The "Fetch quests" are minor side quests. And the "bloated tutorials, excessive interruptions and nonstop handholding" are just false.
Majora's Mask is my all-time favorite game. Refusing to criticize something you love is fanboyism. I'm not a fanboy.Then shut up about the series. You are clearly not it's target audience and likely never was.
I'm saying take what -worked- in the NES era and modernize it for the here and now. Which is to say, the thrill of exploration made far easier and more accessible by modern design. Not a literal copy/paste job. You're grasping for straws. And of course these elements existed in the series in some capacity prior -- that's the whole point. It's recapturing the things that made Zelda work better before than it does today -- the no bullshit approach; the sense of adventure -- but doing it with streamlined, accessible, modern design sensibilities. Trust me, you'd get through SS just fine without Fi telling you how to wipe your ass. In fact, you'd probably like the game even better!No. You want stagnation.
Literally nothing you "suggested" was new. You didn't think of any new ideas. All you did was say "Use the elements from older Zelda games!"
The open world from Zelda 1, the difficulty of Zelda 2, and the characters of Majora's Mask, the lack of any tutorials from the NES games as well. It's telling the majority of the elements you want come from the outdated NES era.
Majora's Mask is my all-time favorite game. Refusing to criticize something you love is fanboyism. I'm not a fanboy.
The harder for a female to cosplay, the better.
Hey pal, you're the only one afraid to hurt Nintendo's precious delicate feelings here. You're zealously defending the absolute back-asswards design philosophy Nintendo has taken to this series of late, intellectually insulting by the standards of like every other developer ever, and you're calling -me- the fanboy because I'm willing to honestly acknowledge that, hey, these fetch quests and constant interruptions suck and, hey, an adventure game might be more, y'know, adventurous with exploration and shit? Truly mindblowing stuff, I know. You got my number alright.Yes you are. The fact that you described yourself as being alienated from the series proves it. You're just a bitter fanboy that is frustrated that Nintendo isn't killing the series for you.
Amazing? Really? The only thing that game accomplished was reminding me of how great the previous games in the series were.