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IGN: "Mario and DK haven't evolved since the SNES"

BurntPork

Banned
Mr. Saturn said:
Wait, you mean all two remakes in development from Nintendo at the moment? Remakes which have considerably upgraded assets over their original N64 counterparts? That seems like an unfair criticism when the extent of N64 remakes on the 3ds extends to OoT and Starfox 64.
Shut it. Every game announced for 3DS so far in an N64 port. EVERY. SINGLE. GAME.
 

Utako

Banned
Ecotic is right to say that OOT3D was not fairly priced. They didn't have to pay a scenario writer; no game designers; just a bunch of pixel monkeys, a couple senior creatives to oversee them, and engineers who can port an existing codebase.
 

The Technomancer

card-carrying scientician
Utako said:
Ecotic is right to say that OOT3D was not fairly priced. They didn't have to hire a scenario writer; no game designers; just a bunch of pixel monkeys, a couple senior creatives to oversee, and engineers who can port an existing codebase.
Same argument as earlier (in another thread? I forget): there's no way to quantify what a game should be priced at aside from how well it sells at that price, and I personally believe that price should not be a linear reflection of budget,
 

BurntPork

Banned
Utako said:
Ecotic is right to say that OOT3D was not fairly priced. They didn't have to pay a scenario writer; no game designers; just a bunch of pixel monkeys, a couple senior creatives to oversee them, and engineers who can port an existing codebase.
He's not saying that it's overpriced; he's saying that it shouldn't have been made.

EDIT: I can't read, it seems. lol
 

Emitan

Member
Star Fox 64 is one of my favorite games of all time and Ocarina of Time has aged fine so I don't see any issues with selling remakes/ports with better graphics and features at full price.
 
Ecotic said:
There's nothing wrong with criticizing an RPG for having a weak story or characters. A potentially engrossing storyline is kind of what an RPG is supposed to be partially about. I know I've see plenty of Final Fantasy fans criticize their lesser preferred games in the series for having a weak story or characters.

Better an RPG with weak story than weak gameplay. Besides, Final Fantasy V is one of the best playing games in the series by a country mile, which by all rights should make it one of the best in the series.

The_Technomancer said:
I'll toast to that. Thrilled that PM3D is a straight RPG again

I wouldn't be against them taking another stab at a SPM. They'd just have to do some serious rebalancing.
 

Ecotic

Member
BurntPork said:
So, every game needs to be built from the ground up with a new art style and engine, and remakes need to die. Got it.
Quit misrepresenting my arguments, that's all your doing and nothing else. Case in point, I did not say every game needs to be big-budget fare, it just doesn't need to be the lonely exceptions to corporate policy.

BurntPork said:
He's not saying that it's overpriced; he's saying that it shouldn't have been made.
I also did in fact say that Ocarina of Time was overpriced.

Shut it. Every game announced for 3DS so far in an N64 port. EVERY. SINGLE. GAME.

Check the record, I also didn't say this at all. I said they were wasting resources making them. So just be quiet, you're not hear to debate, just provoke.
 

BurntPork

Banned
Ecotic said:
Quit misrepresenting my arguments, that's all your doing and nothing else. Case in point, I did not say every game needs to be big-budget fare, it just doesn't need to be the lonely exceptions to corporate policy.


I also did in fact say that Ocarina of Time was overpriced.



Check the record, I also didn't say this at all. I said they were wasting resources making them. So just be quiet, you're not hear to debate, just provoke.
Both of the remakes were outsourced. Also, that's not how you determine price. Price is determined by how much people are willing to pay. Nintendo determined that OoT and SF64 would sell at full price. So far, it looks like they were right. (Well, for OoT at least.)
 
Ecotic said:
Never a penny wasted with Nintendo anymore. The game is the obvious, and cynical brainchild of someone who realized the low-cost, high-yield potential of designing a game around existing assets of NSMB DS, and then putting in some new gameplay additions and levels.
You did not just quote that
IGN article. That was the one that made me not visit the site anymore and made me stop posting on their boards. That is one of the worst gaming related articles I've ever read.
 
I'm glad Nintendo still makes the games it does.

As for evolution, SMG is the evolution. NSMB is a throwback, although to be fair, Nintendo isn't exactly skimping on the "throwback" franchises.
 

The Technomancer

card-carrying scientician
In Ecotic's defense, its really hard to portray Nintendo's support for the first six month or so of the 3DS as anything barely above mediocre.
 
CoffeeJanitor said:
You did not just quote that
IGN article. That was the one that made me not visit the site anymore and made me stop posting on their boards. That is one of the worst gaming related articles I've ever read.

I didn't find much to disagree with in that article to be honest.

I don't think its a stretch to say Nintendo does a lot (well, a LOT) of recycling with its franchises, and the effort put into a lot of the later Wii ___ titles is, to be mild, pathetic.
 

BurntPork

Banned
The_Technomancer said:
In Ecotic's defense, its really hard to portray Nintendo's support for the first six month or so of the 3DS as anything barely above mediocre.
True, but that doesn't seem to be his point.
 
Andrex said:
Me neither. Didn't find the levels to be too amazingly designed. They were above good, but... lacking. Then again I'm not the type to speedrun levels. NSMBW had better level design, and much better boss design.
I couldn't disagree more.

Yes, definitely bosses aren't DKCR strongest point, but level design seems quite superior to me. The difficulty is higher (thank Retro for that) and they put something new in almost every level. A really challenging and imaginative platformer, and I don't think either of those things can be said about NSMBW (which despite that, I think is also a great game, and even funnier to enjoy in multiplayer than DKCR).
 

MYE

Member
FieryBalrog said:
I didn't find much to disagree with in that article to be honest.

I don't think its a stretch to say Nintendo does a lot (well, a LOT) of recycling with its franchises, and the effort put into a lot of the later Wii ___ titles is, to be mild, pathetic.

Wii___ line-up = Nintendo's entire Wii line-up?

That article is the result of Matt's personal frustrations and what was happening at the time on the Wii scene. The man wanted his dark games and Man Icarus, and he got a Mario game coming up that looked like the DS one, and his favourite punching bag; Wii Music.

edit: I know this because, well... i used to go there for gaming news a lot back then
 

Ecotic

Member
CoffeeJanitor said:
You did not just quote that
IGN article. That was the one that made me not visit the site anymore and made me stop posting on their boards. That is one of the worst gaming related articles I've ever read.
What's wrong with it? The article seems to be right on the money to me on most every point. The Wii & DS both were designed to be cheap and underpowered because Nintendo brilliantly (as far as business decisions go) had found the proper hooks and angles to sidestep the immediate need to spend money on non-archaic hardware or up to date presentation values.

Actually now that I go back and read the article I realize I had forgotten all about the GameCube rehashes that Nintendo repackaged and sold for the Wii at an exorbitant price for little more than added motion controls, or other lazy disappointments like Animal Crossing: City Folk. Again, since Iwata, this has been the rule more than the exception.
 
Ecotic said:
No, it was done purely so the game could cost less to produce and take less time to make, not for creative purposes. Reminds me of when Nintendo said they would have used Peach instead of just having two Toad characters in NSMB Wii, but it just would have been too much extra work.
The IGN article linked above mentions that somewhat infamous quote, and while NSBMWii is a good game, I agree with the criticism that they did it a bit cheaply, and that there are two playable Toads but no Princess is, along with the DS graphics elements, certainly is one of the reasons why. And it's pretty stupid too. Peach really should be a playable character in that game.

However, of course, that doesn't mean that I think Nintendo's cheaper than most videogame companies, I don't... focusing just on them leaves out how common it is. It's probably because those examples are particularly easy to see, and because Nintendo of course makes high-prominence games...

Actually now that I go back and read the article I realize I had forgotten all about the GameCube rehashes that Nintendo repackaged and sold for the Wii at an exorbitant price for little more than added motion controls, or other lazy disappointments like Animal Crossing: City Folk. Again, since Iwata, this has been the rule more than the exception.
Animal Crossing GC was basically just a port of the (Japan-only) N64 game though, with some additions... have they made a real new second Animal Crossing game yet?

But still, I don't think Nintendo's quite as bad as you say there... they certainly have done their share of cost cutting, but they've also done stuff like Mario Galaxy and DKC Returns...

The_Technomancer said:
Huh? OoT was a full remake. Also, seriously, no-one has screwed gamers more then Iwata? I understand not liking some of his decisions, but at least I didn't need to pay an additional $15 to access the last third of NSMBWii, or pre-order from GameStop to get unlockable karts in Mario Kart or shell out $100 for a wireless adapter.
Quite agreed, Nintendo is not worse off by not having annoying things like that. :)

Still though, they really do need to get good online play on their systems, and make it much more ubiquitous...
 

The Technomancer

card-carrying scientician
A Black Falcon said:
Still though, they really do need to get good online play on their systems, and make it much more ubiquitous...
I really don't see how this is so hard for Nintendo. Take the Mario Kart Wii system. Give people dedicated identities. Put it in all your games. Bam, online.
 
A Black Falcon said:
However, of course, that doesn't mean that I think Nintendo's cheaper than most videogame companies, I don't... focusing just on them leaves out how common it is. It's probably because those examples are particularly easy to see, and because Nintendo of course makes high-prominence games...
It's a game that sold like 25 million (and its not like that was unexpected). Was it really going to be that much effort to put in Princess Peach as a character?

Then again, Miyamoto is the one who gave Mario a hat so he could avoid drawing hair and a moustache so he could avoid drawing mouths.
 

Boney

Banned
Gravijah said:
is it any wonder that both arm cannon series are dead? ;)
don't forget this one!

cobra-anime.jpg
 

Emitan

Member
FieryBalrog said:
Then again, Miyamoto is the one who gave Mario a hat so he could avoid drawing hair and a moustache so he could avoid drawing mouths.
Try giving those features to a character on pre NES era hardware.
 

MYE

Member
FieryBalrog said:
Then again, Miyamoto is the one who gave Mario a hat so he could avoid drawing hair and a moustache so he could avoid drawing mouths.

...because the hardware didnt provide enough pixels per character-space for them to render that kind of detail properly.
I think thats a rather important thing to add.
 
MYE said:
...because the hardware didnt provide enough pixels per character-space for them to render that kind of detail properly.
I think thats a rather important thing to add.
I'm just going by what Miyamoto said:

Q: Is it true Mario has a hat because it was difficult to draw hair?
The technology of the time really dictated how we did character design. If I gave Mario a lot of hair you have to animate it or it doesn't look right. By giving him a hat we didn't have to worry about that. We also didn't have to draw his eyebrows, his forehead or any of these other things. It was just a really useful tool to help us emphasize what we were trying to do on this small screen.

I didn't know it was technically unfeasible.
 
I'd like to see Mario and DK evolve myself from a gameplay angle at least. There's still a lot more depth in the platformer genre (2D and 3D). That said, Nintendo needs at least two new IP's to satisfy the new genre's and hybrid genre we have competing today.
 
FieryBalrog said:
Well that's what SMG was for.

Like I said, there's still a lot more depth to the platformer genre, especially in terms of creative layers in the level design (see Super Meat Boy). Galaxy was a good start, but there's still lots that could be done with Mario and DK.
 
FieryBalrog said:
It's a game that sold like 25 million (and its not like that was unexpected). Was it really going to be that much effort to put in Princess Peach as a character?
Of course not. If true, it's an insane, laughable excuse. If false, then whatever reason they DO hvae for putting in two Toads (was it really as IGN speculated, because Toad could just use Mario's animation but Peach would need something different?), it's no better.

I mean, couldn't it at least have been a character we know like Toadette or something?

Then again, Miyamoto is the one who gave Mario a hat so he could avoid drawing hair and a moustache so he could avoid drawing mouths.
Hah, true, but back then technical limitations mattered too, and I'd hope expectations for animation have gone up a little since 1980... :)

The_Technomancer said:
I really don't see how this is so hard for Nintendo. Take the Mario Kart Wii system. Give people dedicated identities. Put it in all your games. Bam, online.
Good online isn't as easy as it might seem, I guess, given how even on the other consoles some games don't have great online coding... but it's something that all games with multiplayer should have. I don't want more online to come at the cost of local -- I like that the Wii still has a good number of 4 player local multiplayer games, while on PS3 and 360 it seems like lots of games stop at two, for instance -- but online is just as important. Nintendo's lacking online support has probably been my biggest point of frustration with them over the past decade, and their steps to make it better have been so slow... friend codes, no way to add people you play against in a game to your friends list ingame, no ingame chat except in certain titles and with friends only, etc, etc... made me not care about playing Wii or DS games online at all, honestly. Why should I bother when the featureset is so bad?

At least Nintendo does seem to be taking some steps forward with that, but I would like to see more effort on production values too, like, yes, no more two identical toads...

But also, as I said, it's not like other developers are oh so much better. Many games have clearly cut corners, and given how giant budgets are these days for major titles, it's kind of easy to see why they'd try to save money where they can...
 
Boney said:
you're one of those :(

Sorry, I was looking forward to MoM a lot before it came out, but then my friend got it, and I don't know it just pissed me off.

The worst were those parts where you had to find one tiny speck of goo to progress further, that and the ludicrous reasons that were given as to why Samus couldn't use certain abilities. It if it makes you feel any better I actually thought the controls were pretty good.

If they cut out the story entirely, and had allowed you to use the nunchuk the game would have improved considerably in my opinion.
 
Tricky I Shadow said:
Donkey Kong Country Returns is the best game on the Wii and the best thing Nintendo has done this whole gen. That is all.

Donkey Kong Country Returns is a mediocre piece of crap that is crushed by the shadow of its vastly superior predecessor; Donkey Kong Country 2: Diddy's Kong-Quest. It even fails at meeting the visual bar set by a SNES game.
 
It's amazing that this kind of an article prompted such a discussion.

The writers at IGN do not exude the kind of talent one would assume a website of that size and popularity would attract. Did they get rid of all their competent writers and hire a bunch of fans to write in the same way they speak? As a whole their editorial articles tend to have as much detailed information that one could get by browsing Wikipedia for five minutes, and we've seen the spelling and grammatical errors that have slipped through in their reviews.

The prose strikes me as either directed at children or trying to be cool and relatable. It lacks class, in my opinion. But maybe we expect too much, especially if we want video games and video game players to be taken seriously as a medium.

I guess we can make a little game out of this article in particular. Read through it again and take a drink of your beverage of choice every time the author uses parentheses (it's a lot). If you do then by the end maybe you'll find the subject more agreeable.

Also, now that we have an article that shits on Nintendo in the middle of it when can we expect the article complaining about Nintendo fanboys reaction.
 
This thread is ridiculous. How is using the DS engine for NSMB any worse than using UE3 on everything? Answer: It's not. A game's value has nothing to do with how many polygons it has nor how many hours it takes to beat nor how many NPCs you can "talk" to nor if it has a story that mentally-stunted enthusiasts praise as the Second Coming of Snore of the Rings.

As for the two Toads, I recall reading an interview that the reason for the two toads was because players would expect Peach to be able to fly or play differently. Personally, I would've gone with Waluigi and Wario, but they did what they did. I'd still rather play NSMB than 99% of the games on the market. A lot of care was put into the level design and controls to make it actually play better, which is ultimately what matters.

If you don't think 2D platformers are worth buying, then don't buy them. Go buy a game where you can be a virtual white male with a shaved head and wander around making unambiguous morality choices in a B-movie setting interrupted by Z-grade cutscenes, all of which are carefully focus-tested to make you forget that the game doesn't and never will play as tightly as NSMB.
 
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