As a member of a clan, the pub is a very important place as it is where they accept missions, and some of them advance the story so it's mandatory to come here. This place also has the option to read some rumors.
The rumors have som gossip, tutorials and hints at future missions. A nice way to expand the lore that fits right in this world.
The barkeeper not only earns money by serving drinks as he also charges a fee each time you accept a mission for being the middle man. At a first glance, the first mission is a very simple one, picking some herb. No experience required is a very, very rare sentence in today's world.
The barkeeper warns us that certain missions require specific items to be started, but obviously this isn't one of them. Those kind of missions can be a pain in the ass because some items have limited stock and adding salt to injury, the number of mission items that the clan can stock at once is limited, meaning that sometimes you have to throw some away. This system is poo, like the laws.
Montblanc is confident that they can do the mission. One never knows, maybe the herbs are cannibal.
After a quick trip to the mission site, the "engagement" begins!
Things are never that easy in Final Fantasy, as there are monsters in every single field.
Before the mission starts you choose the clan members which will participate in battle and their positions. The melee fighters go in the front row and the ranged characters behind because they have an easier time reaching their targets. Too bad Montblanc has to be in the front row because he definitely doesn't belong there.
By pressing select in the preparation phase we can read what kind of crazy laws have the politicians though of today. Nothing too difficult to obey. Each law has a recommended action attached, meaning that if a character performs that action he will get an extra judge point.
Today's mission is a simple "KILL EVERYTHING!" one. It should be easy!
The archer has this handy ability if you can't attack anyone in his turn. Too bad he has a good range and he can just destroy a monster instead. This would have been good with a melee character like the monk, who is just sitting there looking at the sky because he couldn't get to the monsters. Maybe we should put this skill in a melee unit thanks to the job system! Not really, because there are better sets of skills later but who knows.
Too bad, that arrow missed.
Here we can see the effect of trying to attack enemies that are facing towards the character, a bad 50% accuracy. In the end the fire only cleansed one of the monsters.
The judge recommends using poison in this battle and per chance the fencer of the group has a skill that causes it. Time to put it in practice then! It does less damage than a normal attack but the extra judge point and damage from the status effect itself are worth it.
Looks like a slaughter took place here.
It seems the herb they had to pick grows everywhere. I wonder why they needed a group of six people to pick them, maybe it's "everywhere with monsters".
After the mission we get some spoils and because it was a story mission we can place the next location in the map.
Placing a location causes the adjacent ones to activate the Trasure Hunt option. I think it can give interesting items like equipment but this time it was an ordinary Holy Water. At least you can sell it for 1000 gil.