Campfire
Little musical toy. Not much behind it, but cute to play around with.
Carena
Top down destruction derby concept. The controls and scope dont allow for much finesse, which doesnt allow for much actual fun to be had.
Copycat
I am surprised that I like the challenge created through these simple mechanics and layout. Still overall not really enough depth though.
Crayon Poke
Sidescrolling puzzle game with a very unconvential "weapon" (LD theme). I liked it, because the level/puzzle design was surprisingly tricky at times.
Crypt of the Necrodancer
Others already said enough about it, I just agree with that Highly recommended.
Environmental Station Alpha
This game is so good. Extremely challenging Metroidvania with great controls, a marvellous sense of exploration and a good amount of content (~20+ hours). Good stuff.
Fathom
This:
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Highly recommended
Environmental Station Alpha
Crypt of the Necrodancer
Recommended
Crayon Poke
Blink Gun
Decent
Copycat
A Knife Made of Whispers
Campfire
Fathom
Not recommended
Carena
BitGun
Little musical toy. Not much behind it, but cute to play around with.
Carena
Top down destruction derby concept. The controls and scope dont allow for much finesse, which doesnt allow for much actual fun to be had.
Copycat
I am surprised that I like the challenge created through these simple mechanics and layout. Still overall not really enough depth though.
Crayon Poke
Sidescrolling puzzle game with a very unconvential "weapon" (LD theme). I liked it, because the level/puzzle design was surprisingly tricky at times.
Crypt of the Necrodancer
Others already said enough about it, I just agree with that Highly recommended.
Environmental Station Alpha
This game is so good. Extremely challenging Metroidvania with great controls, a marvellous sense of exploration and a good amount of content (~20+ hours). Good stuff.
Fathom
This:
Fathom: The game seems quite accomplished in a lot of areas but the core gameplay idea is only neat in theory. The fact that you're basically moving through molasses while having to redirect bullets (which you do a lot) lends the gameplay rhythm an irksome quality which should have been avoided. Since you're quite fragile and bullets come flying at you all the time, simultaneously giving you no real time to react, you're inclined to slow down time more often than you need. But then again you have to preempt projectiles so there's no easy solution here. While trying to look up the dev's portfolio, I read a small post-mortem on the game in which he addresses these issues so it seems he's well aware and hopefully working on a revision.
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Highly recommended
Environmental Station Alpha
Crypt of the Necrodancer
Recommended
Crayon Poke
Blink Gun
Decent
Copycat
A Knife Made of Whispers
Campfire
Fathom
Not recommended
Carena
BitGun