A) While a lot of the guest characters are super sweet, and I totally understand everyone's (including myself's) excitement over them, I'm a bit concerned that the original cast of the game is getting a bit overshadowed. I mean there isn't much that can be done about it I suppose but it still feels a bit of a shame. I hope in the future, others indies want to come to Lab Zero for crossover characters in their games rather than vice-versa (though of course major props to the indie developers that were willing to help out with this campaign)
B) @Ravidrath: I'm sure you familiar with
Yusuke Murata (Eyeshield 21, One Pucnh Man artist) right? (I know Persona is at least given his twitter feed
). I ask because the man seems to be a master of "OMG look at all these characters!" spreads. Like some of his works:
It would be super sweet if you could commission him for a spread with the entire cast. He's a a big shot so he may be too busy or his rates might be too high - if so then forget it. However, if he's available and won't force you guys to sell organs, I think it would be super sweet.
I'm honestly just sort of numb, at this point. To both the good and bad.
I was super depressed and pretty much stopped eating for the first two weeks of the campaign, and after that I just had to pull back for sanity's sake.
At least the light at the end of the tunnel is almost here <3
I wish I had more specifics about what we're going to do to make the backer-exclusive physical version better, but all of that stuff is really hard to plan out in advance with pricing, manufacturing, etc.
But right now I'm aiming for a nicely decorated steelbook with a plastic slipcover with some characters on it. Maybe with... a manual!?
It's a shame you couldn't work some of these out beforehand as I feel that would have encouraged a lot more people to back the physical tiers (I recall you saying you were surprised more people weren't biting on physical tiers). Either way, this should help with the "InDemand" phase of the campaign.
Given the choice between a manual or some kind of small artbook, which would people prefer?
Manual sounds kinda scary because it's a lot more design intensive because you have to try to communicate how to play the game, and people probably just mostly care about art?
Also could got full Japanese LE with some pencil boards or something like that.
Art book/"Art Manual" >>>>>>> Regular Manual
It's right there in the thing, and always has been!
But, yes, I expect that there will be people that don't want to actually open the physical version. So they can play the code instead.
I see this question come up all the time. For some reason people just don't get this. I guess you weren't clear enough? I dunno.