Some Machinarium codes up for grabs! (NA store only) Quote to reveal -- just post to let people know which one you took:
Also, has anyone checked out
Calculords? I hadn't heard a thing about it, picked it up based solely on the name (free to play), but it's really fascinating -- It's sort of like Plants vs. Zombies mixed with Donkey Kong Jr. Math. Seanbaby made it, apparently:
Every turn, you draw 2-4 cards and 6 numbers -- then you have to add, subtract, or multiply your numbers together to generate the "resources" to play your specific card. So if you want to play a card with a 17 cost, and you have a 1, 2, and 9, you can play it with 9 x 2 - 1 = 17, then play the card. You play cards to summon units, then click "Fight" to have them roll out down the lanes.
If you use up all six numbers, you get a "Calculord" bonus that gives you a fresh set of 6 numbers, and if you are able to deploy all of your units, you pull an extra 2 cards for your next turn. So it's in your best interest to be smart with what numbers you use, since smart play lets you deploy more units.
Play in the lanes is also kind of cool in that you have two "classes" of units -- offensive based or push-based. The push-based units are typically more defensive and actually shove units back down the lane; your units march down the lane in the order they're summoned, so it's best to start with a push unit or two and then have offensive units behind them.
It's really, really cool. I've only played the first two battles but there looks to be a shit-ton of customization (full deck building, including winning units/cards from enemies and even determining what extra numbers you use for playing cards).
Warning: It does have ads and IAP, though -- it has a "Fun Club" option where you can sub to gain extra cards and remove ads (not sure if it's a one-time payment or sub), and there are expansion decks of units that look to be 99 cents or $1.99. I think it's worth a toss, though, as it's really clever.