I wasn't aware that Mario, Zelda, and Donkey Kong will be available on the XBox One and the Playstation 4.
Which is not at all what the guy said, but cool.
I wasn't aware that Mario, Zelda, and Donkey Kong will be available on the XBox One and the Playstation 4.
Wait, so is it Nintendo's too small and one false move with bankrupt them, or it it Nintendo's got a ton of money saved up guys they could afford to flop several generations and still be ok? It's always changing.
Should Nintendo be as fucking reckless with money as MS and Sony have been in the past? Of course not (and, actually, I'd argue that Sony has significantly smartened up in this regard).
Could they afford to be a bit more competitive with their hardware and software? Certainly.
Wait, so is it Nintendo's too small and one false move with bankrupt them, or it it Nintendo's got a ton of money saved up guys they could afford to flop several generations and still be ok? It's always changing.
Should Nintendo be as fucking reckless with money as MS and Sony have been in the past? Of course not (and, actually, I'd argue that Sony has significantly smartened up in this regard).
Could they afford to be a bit more competitive with their hardware and software? Certainly.
That brera guy was serious? I always thought his dumbness was intentional.yeah, i see em toobut where's tobor and brera? it's just not the same
Which is not at all what the guy said, but cool.
That brera guy was serious? I always thought his dumbness was intentional.
He seemed to misunderstand what Iwata said, then. Iwata was talking about gaming experiences that can't be done on other platforms. Reducing this down to simple genres is not incorrect because Iwata was clearly talking about established franchises with a pristine track record like Mario and Zelda.
yeah, i see em toobut where's tobor and brera? it's just not the same
Nothing that Nintendo does cannot be done on another platform, except motion controls. You seem to have missed the point, to me. What Nintendo gaming experience CANNOT be done on another platform. Not 'isn't' done, but 'cannot'.
I agree. Brera is awesome. What an awesome unwashed heathenI actually like Brera. I find his mischievous nature adorable. Like that gopher in Caddyshack.
Iwata claims it was the original idea for the Wii, but Nintendo shelved it in favor of the Wii Remote.
Nintendo released a touch screen system in 2004 known as the DS.
The Wii U is a pretty natural evolution of the DS onto a home console. So, yeah.
I can tell I'm older than you.
Mario games cannot be done on another platform. I'm not so sure what's controversial about this?
Wait, so is it Nintendo's too small and one false move will bankrupt them, or it it Nintendo's got a ton of money saved up guys they could afford to flop several generations and still be ok? It's always changing.
Should Nintendo be as fucking reckless with money as MS and Sony have been in the past? Of course not (and, actually, I'd argue that Sony has significantly smartened up in this regard).
Could they afford to be a bit more competitive with their hardware and software? Certainly.
What? Of course they can. They aren't, but they could be.
Generally, I don't think Nintendo would be able to sustain Sony's and Microsoft's business models. The razor-and-blade strategy would potentially bankrupt them. We've been through this GAF.
I think we need to remember that those strategies didn't exactly put Nintendo on top back in those days. Relying on those western developers didn't stop them from losing market share to Sony and didn't stop them from falling far short of PlayStation's sales.
Probably Sony and MS are trying to get in on the general trend of people using iphone/ipad/ios devices while watching TV or doing other things.Wonder why that is?
I don't see Microsoft and Sony launching the same type of software Nintendo is pushing out this year though.
Could you please explain how this would be possible?
No, they are not done. They can be done, but are not.
Yes they can, Mario games have never done anything truly impossible on anything other than their respective platform.Mario games cannot be done on another platform. I'm not so sure what's controversial about this?
nintendo y u so bad at things
I actually like Brera. I find his mischievous nature adorable. Like that gopher in Caddyshack.
I agree. Brera is awesome. What an awesome unwashed heathen
Nintendo owns the intellectual property. This is semantics.
Could you please explain how this would be possible?
HEY ITS NXET GENAORETION WEE NED A NEW CHALLIENGE LEST MAEK MAYRO KRATT OEPN WOLRD AND ALWYAS ONLNIE.true, i for one was like WHERES THE SHOOTAHS AND DRIVY GAMES, WE GOT NONE OF THOSE HERE THIS YEAR
Nintendo makes a Mario game for the Playstation 4.
A game which literally cannot be done would be one that simply could not translate even if Nintendo wanted to. For example, Wii Sports legitimately could not have been replicated on the PS3 even if Nintendo wanted to. Neither could Elite Beat Agents.
But Mario, Zelda and Mario Kart definitely could.
Yes they can, Mario games have never done anything truly impossible on anything other than their respective platform.
By being released on the platform? There is nothing in the coding or hardware that makes it impossible. Nintendo have made a decision to only have them on their own console (which is fine), but that doesn't mean that the experience cannot be done on other hardware.
Again, this comes down to semantics. Nintendo owns the intellectual property for all of these games and as a result of that, those experiences are only going to be possible on Nintendo consoles. Whether or not those games could be work on other platforms is not particularly relevant because that isn't the reality. Like, sure, Mario could work on a PS3. But it's not going to be. It's an experience you can only get on a Nintendo console.
I've made this point several times now, but the split between EA and Nintendo is primarily a demographic problem that cannot be resolved by making Nintendo's system like the PS4/Xbone. The Wii U isn't getting many PS3/360 ports, and the Gamecube wasn't getting many PS2 ports in the second half of its life.
Look at EA's big moneymakers: Madden, Fifa, Battlefield, Need for Speed. Sports, Sports, Shooting, Cars -- you couldn't possibly be more oriented towards young males if you tried. By comparison, Nintendo's biggest hits on their platforms in the last decade have been games like Nintendogs (young girls), Wii Sports (everyone? The elderly?) Wii Fit (Moms), and New Super Mario Brothers (children).
The problem really isn't that third party games cannot sell on Nintendo's platforms: the Lego games all sold best on Wii, Just Dance was a massive seller, Guitar Hero sold best on Wii, Skylanders sold best on Wii, Sonic games continue to do best on Nintendo platforms, and Ubisoft made tremendous cash off of their Petz line of DS games. The problem is that all of these successes are outside of the 16-35 male demographic of sports/cars/guns/swords, which comprises 90%+ of EA's console output. The Wii may have been the most popular and most profitable platform last generation, but Microsoft and Sony clearly continue to do much, much better with 16-35 males, which is EA's bread and butter demo.
HEY ITS NXET GENAORETION WEE NED A NEW CHALLIENGE LEST MAEK MAYRO KRATT OEPN WOLRD AND ALWYAS ONLNIE.
When Nintendo "flops" a generation, they still don't lose money. Nintendo remained profitable throughout the N64 and Gamecube years.
Microsoft was considered "successful" through the original Xbox years but that console lost them $4 billion. The PS3 is considered a successful console now but actually wiped out all the profits Sony made during the PS1 and PS2 years. Nintendo has never lost money on that scale, even during their "flopped" console generations.
What I mean is that they can't afford to adopt models that would bring them to Sony's and Microsoft's profit margins, and it's probably not possible to see, through pure forum speculation, if they could offer a console exactly like the PS4 without essentially adopting Sony's business model.
Good for you, Iwata. Guess what: Gamers do care about what those other companies are doing, and they don't care about what you are doing.
I've made this point several times now, but the split between EA and Nintendo is primarily a demographic problem that cannot be resolved by making Nintendo's system like the PS4/Xbone. The Wii U isn't getting many PS3/360 ports, and the Gamecube wasn't getting many PS2 ports in the second half of its life.
Look at EA's big moneymakers: Madden, Fifa, Battlefield, Need for Speed. Sports, Sports, Shooting, Cars -- you couldn't possibly be more oriented towards young males if you tried. By comparison, Nintendo's biggest hits on their platforms in the last decade have been games like Nintendogs (young girls), Wii Sports (everyone? The elderly?) Wii Fit (Moms), and New Super Mario Brothers (children).
The problem really isn't that third party games cannot sell on Nintendo's platforms: the Lego games all sold best on Wii, Just Dance was a massive seller, Guitar Hero sold best on Wii, Skylanders sold best on Wii, Sonic games continue to do best on Nintendo platforms, and Ubisoft made tremendous cash off of their Petz line of DS games. The problem is that all of these successes are outside of the 16-35 male demographic of sports/cars/guns/swords, which comprises 90%+ of EA's console output. The Wii may have been the most popular and most profitable platform last generation, but Microsoft and Sony clearly continue to do much, much better with 16-35 males, which is EA's bread and butter demo.
Opiate
Depressingly Realistic
I still want Iwata to follow my suggestion of setting up studios at NoE and NoA and getting help in Europe and the US to fill in with the IPs they've been missing out on for so long. Pinch titles from the N64.
...
I miss Mid tier dev studios. ;_;
Guess what: Gamers do care about what those other companies are doing, and they don't care about what you are doing.
Of course it's a semantic argument. We are defining the difference between "cannot" and "will not." That is a semantic distinction by definition. These games can be made for the PS4, but will not be made because Nintendo chooses not to. Which is fine.
It's also perfectly possible for third parties to make games very similar to Nintendo's games as long as they don't actually use Mario or Link.
I've made this point several times now, but the split between EA and Nintendo is primarily a demographic problem that cannot be resolved by making Nintendo's system like the PS4/Xbone. The Wii U isn't getting many PS3/360 ports, and the Gamecube wasn't getting many PS2 ports in the second half of its life.
Look at EA's big moneymakers: Madden, Fifa, Battlefield, Need for Speed. Sports, Sports, Shooting, Cars -- you couldn't possibly be more oriented towards young males if you tried. By comparison, Nintendo's biggest hits on their platforms in the last decade have been games like Nintendogs (young girls), Wii Sports (everyone? The elderly?) Wii Fit (Moms), and New Super Mario Brothers (children).
The problem really isn't that third party games cannot sell on Nintendo's platforms: the Lego games all sold best on Wii, Just Dance was a massive seller, Guitar Hero sold best on Wii, Skylanders sold best on Wii, Sonic games continue to do best on Nintendo platforms, and Ubisoft made tremendous cash off of their Petz line of DS games. The problem is that all of these successes are outside of the 16-35 male demographic of sports/cars/guns/swords, which comprises 90%+ of EA's console output. The Wii may have been the most popular and most profitable platform last generation, but Microsoft and Sony clearly continue to do much, much better with 16-35 males, which is EA's bread and butter demo.
I've made this point several times now, but the split between EA and Nintendo is primarily a demographic problem that cannot be resolved by making Nintendo's system like the PS4/Xbone. The Wii U isn't getting many PS3/360 ports, and the Gamecube wasn't getting many PS2 ports in the second half of its life.
Look at EA's big moneymakers: Madden, Fifa, Battlefield, Need for Speed. Sports, Sports, Shooting, Cars -- you couldn't possibly be more oriented towards young males if you tried. By comparison, Nintendo's biggest hits on their platforms in the last decade have been games like Nintendogs (young girls), Wii Sports (everyone? The elderly?) Wii Fit (Moms), and New Super Mario Brothers (children).
The problem really isn't that third party games cannot sell on Nintendo's platforms: the Lego games all sold best on Wii, Just Dance was a massive seller, Guitar Hero sold best on Wii, Skylanders sold best on Wii, Sonic games continue to do best on Nintendo platforms, and Ubisoft made tremendous cash off of their Petz line of DS games. The problem is that all of these successes are outside of the 16-35 male demographic of sports/cars/guns/swords, which comprises 90%+ of EA's console output. The Wii may have been the most popular and most profitable platform last generation, but Microsoft and Sony clearly continue to do much, much better with 16-35 males, which is EA's bread and butter demo.
"Software sells hardware," he added.
I think every one wants that the problem is it isnt that easy.
Never said it will be easy, but "Better late than never." ;-)