MGS2 and 3. The same as the west.
MGS2
MGS3
MG
MG2
I see, thanks.
MGS2 and 3. The same as the west.
MGS2
MGS3
MG
MG2
They'd definitely be a big ally to lose for Nintendo. I think they have the GRIN syndrome, getting thinned out by having too much at once. Although all they really had was Layton and IE, which came at the right time and was helped by Nintendo in marketing. Everything else after that shows us they're not the greatest at reading the market.Hopefully Time Travelers does well. I'm not even particularly interested in the game, but for some reason I want to see Level 5 catch some breath. Watching Level 5 create million sellers on the DS with truly original IP's was pretty exciting and it's unfortunate seeing how they have completely lost it over the past two years.
So hopefully TT does well for the type of game it is. If they release a game on three platforms and can't get a decent result out of it they may as well just stop trying and make more White Knight Chronicles.
Are those numbers for pokemon really good for a sequel? In what kind of way is Black/White 2 a sequel? Story wise?Is this really similar to the first one? Why 1,400,000 people have not bought the sequel to one of their favourite game?Sorry, but I'm not really aware
I guess this means no more handheld Metal Gear. Actually, after ZOEHD, I wonder if Kojima will actually follow through on his commitment that all Kojipro games will get Vita releases? They're already skipping Revengeance...
The MGS and ZOE Collections also aren't made on FOX Engine or at KojiPro. So what's the difference?Rising isn't made on FOX Engine or at KojiPro so using that as a point isn't apt at all.
what are the LTD sales expectation for 3ds by the end of year? 9million possible?
They'd definitely be a big ally to lose for Nintendo. I think they have the GRIN syndrome, getting thinned out by having too much at once. Although all they really had was Layton and IE, which came at the right time and was helped by Nintendo in marketing. Everything else after that shows us they're not the greatest at reading the market.
The best comparison is probably something like FFX-2 or FFXIII-2. A direct sequel but not the next main game in the series.
I don't feel like explaining the games to you since people have been over this millions of times before, but those numbers are good.
If it sold until the end of the year the same it sold last year, it would end 2012 at 9.4 million.
It's possible.
Kojima himself stated that there upcoming games would be on Vita, he is a big Sony supporter and likes the Vita - i don't see why we shouldt doubt him. After all Trasfaring and the possibility to continue playing a home console title on the go is important to him.The MGS and ZOE Collections also aren't made on FOX Engine or at KojiPro. So what's the difference?
It's less "lost" sales, this wasn't expected to sell like BW. It's actually doing what people mostly expected (more than a 3rd version, comparable to the remakes, less than the mainline). It also didn't "lose" more fans than FFXIII-2 did, it's retaining more than 50% of the audience.Thanks, it's seems strange to me that a game that is really well received as pokemon Black/White have lost so many sales, even more than FFXIII-2. Obviously pokemon Black/White started with way more sales than FFXIII to begin with so this is still a pretty good success.
Kojima said that before the system had even launched. Things can change...Kojima himself stated that there upcoming games would be on Vita, he is a big Sony supporter and likes the Vita - i don't see why we shouldt doubt him. After all Trasfaring and the possibility to continue playing a home console title on the go is important to him.
Vita would be screwed if people like Kojima would drop their support and I can't see that happening.
By the time the next Kojima Vita game comes out, the PS4 will be out. Will transfaring be moved to Vita/PS4?Kojima himself stated that there upcoming games would be on Vita, he is a big Sony supporter and likes the Vita - i don't see why we shouldt doubt him. After all Trasfaring and the possibility to continue playing a home console title on the go is important to him.
Vita would be screwed if people like Kojima would drop their support and I can't see that happening.
Where's Revengance for Vita then?Given Sony has paid for the marketing of his games in the past I suspect that unlike war, this won't change.
Kojima said that before the system had even launched. Things can change...
They DO need to find a new successful IP since LBX is not as big as Layton and Inazuma, while Yokui Watch is basically unknown. They still have the cross-over game which imo will sell well.
"Already"? This is the 14th mainline game in the series (16th if you count both PSP versions).
The sales probably slowed down because the game has a new setting, while the other three PS3 games are directly connected. This also means Ayesha could have longer legs.
It's less "lost" sales, this wasn't expected to sell like BW. It's actually doing what people mostly expected (more than a 3rd version, comparable to the remakes, less than the mainline). It also didn't "lose" more fans than FFXIII-2 did, it's retaining more than 50% of the audience.
Given Sony has paid for the marketing of his games in the past I suspect that unlike war, this won't change.
They'd definitely be a big ally to lose for Nintendo. I think they have the GRIN syndrome, getting thinned out by having too much at once. Although all they really had was Layton and IE, which came at the right time and was helped by Nintendo in marketing. Everything else after that shows us they're not the greatest at reading the market.
You say this but there's little doubt in my mind that LBX brings in more money than Layton does in Japan, which is a fair comparison given the former has yet to launch out of Japan. LBX sells massive amounts of model kits, and LBX + Boost sold 500k last year on PSP.
http://andriasang.com/con1sg/mh4_interview/
I hate to bring Monster Hunter up again after last weeks conversation, but it seems Monster Hunter 4 has been in development for 2 years which means they made the decision before long before the 3DS even came out and before MHP3rd for that matter too.
Well, comparing the last entry of Layton to the only entries of LBX does not seem fair. Layton as a franchise i way bigger in terms of units sold in Japan, in the sense that even though the last one suffered for many reasons, it's a possibility to see a small growth for the next entry, and even more success for the crossover.
One interesting thing: what's Takara Tomy doing right now? I haven't heard many things from them since...since that Naruto game for 3DS. And now, it seems they lost the lisence for Nintendo platforms, since Naruto SD Powerful Shippuden will be published by Namco Bandai. The gane is also present in the main Naruto site, with all the other games for PS2/PSP/PS3/360.
The less successful PlayStation is, the higher incentives for support will need to be. I don't really see this working in Vita's favor, Kojima was far more bullish on PSP.Given Sony has paid for the marketing of his games in the past I suspect that unlike war, this won't change.
LBX takes more investment, it might be less profitable even with Layton's decline. There's no question game side it is. And there's pretty much no way it'll ever begin to approach Layton internationally.You say this but there's little doubt in my mind that LBX brings in more money than Layton does in Japan, which is a fair comparison given the former has yet to launch out of Japan. LBX sells massive amounts of model kits, and LBX + Boost sold 500k last year on PSP.
For M-C Atelier is at 60k. Ouch!
While it would be rather pleasant to imagine that people are finally tired of Gust's pandering, the reality most likely is because it's a new franchise. New setting, new art, new characters, meaning more people will have first-time hesitation.
The game will likely have strong legs if it actually turns out to tickle its fans enough, and subsequent entries into the new series should have successive increases in sales as well. If the next game in the Twilight series sells worse than Ayasha, then you should really start worrying.
"Already"? This is the 14th mainline game in the series (16th if you count both PSP versions).
The sales probably slowed down because the game has a new setting, while the other three PS3 games are directly connected. This also means Ayesha could have longer legs.
Many people already agreed that MonHan is too big of a franchise to be a pure money-hat and that it just makes sense for Capcom to release it on the DS successor.
Didn't know in which thread I should post it:
Has anyone noticed that Capcom shipped 1.100.000 units of Super Street Fighter IV 3D Edition? Click
[PS3][360] Street Fighter IV: 3.100.000
[PS3][360] Super Street Fighter IV: 1.800.000
Surprised me. ^^
Has anyone noticed that Capcom shipped 1.100.000 units of Super Street Fighter IV 3D Edition? Click
LBX takes more investment, it might be less profitable even with Layton's decline. There's no question game side it is. And there's pretty much no way it'll ever begin to approach Layton internationally.
LBX Is a distant 3rd on the Level-5 foodchain (it'd be 4th if Ninokuni PS3 wasn't such an embarrassing failure), which probably helps explain why they're now outsourcing it in favor of a Bandai license. I doubt the mainline Layton or Inazuma Eleven games will ever be outsourced.
I've always wondered this, why is there always such a discrepancy between M-C and Famitsu? Do they just track different stores? Is one more accurate than the other? Is one LYING to me??
Well, I'm a bit late. xDYes, we noticed that a year ago.
But I really was surprised too back then. I didn't think they could find a ditch big enough to dump 100k more copies after shipping 1M on day one.
I think Kid Icarus could reach the million mark too.
Yes, sorry for the confusion, but we don't have worldwide sales threads and the japanese sales thread is the most active one.Can't see this happening in my lifetime.
Edit: Ahhhh worldwide. Thought you meant in Japan.
It's also not fair to compare what essentially is a brand new IP that debuted last year to the cumulative sales of a series that started in 2007.
Well, I'm a bit late. xD
I'm currently compiling some 3DS data and noticed that.
Terry's Wonderland should be the 7th 3DS million seller.
- Super Mario 3D Land: 5.840.000
- Mario Kart 7: 5.240.000
- The Legend of Zelda: Ocarina of Time 3D: 2.610.000
- Monster Hunter 3G: 1.600.000
- Super Street Fighter IV: 3D Edition: 1.100.000
- Pokemon Rumble Blast: 1.080.000
- Dragon Quest Monsters: Terry no Wonderland 3D 787.615
All shipped numbers, Dragon Quest is Famitsu.
I think Kid Icarus could reach the million mark too.
Nintendogs: 2.700.000What about Nintendogs? Not sure how well that's done besides the 500,000+ in Japan.
Kid Icarus might be able to do it later on, between the Japanese and US figures it was a little bit over 500,000.
Is Sony paying for the LBX franchise or something because I don't really understand why W isn't going to the 3DS as well.
Honestly, what's the last Atelier game you played?While it would be rather pleasant to imagine that people are finally tired of Gust's pandering, the reality most likely is because it's a new franchise.
Is Sony paying for the LBX franchise or something because I don't really understand why W isn't going to the 3DS as well.
I just wrote "LBX is not as big as Layton and Inazuma", which is true.
I could have added that in my opinion LBX will hardly reach Layton peak, and that I was talking about units sales so potential fanbase. Furthermore, Layton was bigger even when considering the first entry, which sold one million units; Inazuma Eleven, instead, exploded with the second entry, but still the first one sold more than the first release of LBX (400k vs. 325k).
I don't know it just seems like the smarter thing to have done would be to release that updated (again) version of LB earlier this year instead of releasing it now. And then releasing W at the same time for all the versions.
LBXW looks like an "expansion" in much the same way Level 5's other same platform sequels have (Layton 2-4, IE2-3), I don't see much difference there. Well, except Layton and Inazuma not being farmed off.LBX W looks like an expansion to LBX even though it's the game's sequel. I don't really see anything that changes the way the game plays. There's just a new protagonist and robots. It's probably a cheap release. Level-5's certainly attempting to make some made cash off of that engine as that'll be powering a staggering 4 LBX releases in a year and a half, as well as the Gundam AGE game.
I would agree that LBX won't reach Layton's international totals, but the series was designed to go alongside a huge range of merch that has proven to be very lucrative in Japan, and may be emulated abroad.