maquiladora
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Polygon have an article with indie devs and the importance of self publishing, it focuses mostly on the difference between MS and Sony policies. Blow's comments really stood out :
Vlambeer's Rami Ismail seems to agree to an extent :
But it's not all one sided :
http://www.polygon.com/2013/6/7/438...d-off-next-gen-consoles-and-the-importance-of
Blow said that ultimately he went with Sony because he dislikes what Microsoft does and "doing a deal with Microsoft is an existential risk for your company and game."
"One day they might just wake up irritated, or just get a crazy idea that they want to do something a different way now, and in the process they make your life hell or screw up your game," Blow said.
"I think there are very few developers who will tell you that Microsoft treated them respectfully, though there are a few that do feel that way."
Vlambeer's Rami Ismail seems to agree to an extent :
"Microsoft has a terrible reputation within the scene," Ismail said. "A lot of people think that Braid, Fez and Super Meat Boy earning a lot of money on Xbox Live Arcade means that indies will be waiting in line for another go at the platform, but their experiences with dealing with the platform have been enough to scare a lot of developers away from it. We're people that love making games and that are willing to do business and work hard to make games, but we don't have the resources to risk dealing with people that are undependable."
But it's not all one sided :
Not everyone agrees on Microsoft and its policies. Capybara co-founder and president, Nathan Vella, praised Microsoft for their support on Super Time Force, currently in development for Xbox 360. Vella was also featured in the presentation video during Microsoft's Xbox One reveal.
http://www.polygon.com/2013/6/7/438...d-off-next-gen-consoles-and-the-importance-of