DrM said:There is experimental 0.12 version with included Mun and people are already landing on it and returning back
DrM said:There is experimental 0.12 version with included Mun and people are already landing on it and returning back
!!! Downloading now. TYDrM said:There is experimental 0.12 version with included Mun and people are already landing on it and returning back
Im very pleased to announce that after 9 weeks, the longest update period weve ever tackled, the 0.14 update of KSP is finally official!
This version, as you all probably know, adds persistence to the game, as well as support for multiple simultaneous flights, multiple crew members, and live-switching between flights.
It also adds a plugin loader, which means mod-makers are now able to program their own part types, and weve already seen some incredible things being developed by the community, even before the official release (or even documentation) was out.
Weve also released the 13.3 update for our Demo, which fixes a few issues from the old version.
New:
* Flights are regularly saved to file, to be resumed later. (yes, persistence )
* Support for multiple simultaneous flights and switching from ship to ship.
* The Tracking Station Facility at the Space Center, allows you to select and resume a flight in progress.
* Holding the middle mouse button will allow you to rotate the flight camera about itself, instead of rotating its pivot. (double-clicking the MMB will recenter it)
* Tweaked the orbit rendering on the Map View to reduce clutter when several icons are moused over at the same time.
* Landed or Splashed vessels now display their coordinates (or location, if available) when moused over on the Map View.
* More Crew Members so you can launch missions while others are underway.
* A Stats Tracking System, so we can collect information of the game for statistical purposes.(Demo)
* An External Module Loader, which enables mod makers to program their own part modules.
* An integrated game update system, so you don't have to redownload each time there is a new update.
* A small liquid fuel tank, a small liquid fuel engine, and a new Landing Leg part type.
I've always envisioned this evolving into something that teaches the actual evolution of rocketry, from achieving successful orbit to a trip to the moon, to reaching further planets and beyond. Not to take away from the fun of it, of course, but we see players already taking this route on their own. If I were a science teacher I'd be trying to get my students to play this in the hope that it might reignite an interest in space exploration.They want to make a game? Cool. This would be a neat sub-game to something like a Sim City or Civilization game where as your funds rise so can your space program and research into different technologies.
Getting to the moon is easy. Landing on it is not so easy.
Needed a push.
Needed a push.
New:
* The Spaceplane Hangar Facility, allows you to build vehicles horizontally, and launch them from a Runway
* The Runway Facility, to launch from and land your spaceplanes at.
* A new Part Creation Toolset, allowing for animated models, with normal and emmissive maps.
* A deployable Landing Gear part
* A new AtmosphericEngine part type, and two new air-breathing engines.
* A Patched Conics trajectory projection system, shows your map trajectory as it enters and leaves the SOI of planets and moons.
* Parts now can have a context menu where you can view data and perform actions. (Atmo engines already implement this)
* Parts now visually display their temperatures through a dynamic emmissive heat map.
* It is now possible to manually rotate parts on the VAB and Spaceplane Hangar prior to placement (using the WSADQE keys, Shift, Space to Reset)
* It is now possible to trim the roll, pitch and yaw inputs by holding Alt and pressing the roll, pitch and yaw keys (Alt+X to reset).
* Added a small, far-flung second moon around Kerbin, called Minmus.
Bug Fixes and Tweaks:
* Fixed a security flaw with the updater tool.
* The flight log will no longer show the terrain tile IDs when crashing things into them. It will show the correct "crashed into terrain" message.
* Corrected the level of the ocean quadtree, so that it matches visually with the simulated water level.
* (Possibly) increased performance on the flight scenes (from the terrain tweak also)
* Found and fixed the true cause of the orbit NaN bug. (see last note on this page)
* Corrected the aileron action on ControlSurface parts. Now aileron input is determined based on part orientation instead of symmetry counterparts.
* Fixed an issue with joystick throttle when focusing/unfocusing the game.
* Fixed a problem with fuel lines and struts becoming attached to non-existent parts when reloaded.
* Fixed the behaviour of the Alt key when Alt-Tabbing out of the game.
* It is no longer possible to enter time warp or save the game if the ship is landed or splashed, but still moving.
* Several improvements to the scene lighting in the Spaceplane Hangar and Vehicle Assembly Building.
* Fixed Fuel Lines and Struts not reconnecting once reattached to the ship at the VAB and SPH
* Improved the part dragging on the editor scenes
* After a crash, the end flight dialog will only come up by clicking the left mouse button, hitting Esc or the Space Bar.
a couple of really nice youtube series' in this game
http://www.youtube.com/watch?v=xuww0F1fXiM&list=EL4fj56nWTSV8&index=1&feature=plcp
http://www.youtube.com/watch?v=UJ1n2U6tRgc&list=PL270A066501B55EE9&index=1&feature=plpp_video
been putting a lot of hours into it last couple of days
EVAs in the latest version. 0.16.
..not been able to download it yet, site seems to be down. bu bu
kurt's got a video for the new version up http://www.youtube.com/watch?v=lpW-j2H-9vM
I've not played this since it's first month or so of release, will have to take a look again.
The green are directional indicators, where as the magenta are launchpad indicators.What do the green and magenta icons represent on the orbital map?
Yeah, their website is way overloaded. I've not been able to download this update yet :-(Sites been near dead or dead for days. I can't even log in to download a new copy for this pc. Yesterday I got in, then the download died 1/2 way through. Anyone else having this issue?