http://www.gameplanet.com.au/playst...3575/Killzone-Shadow-Fall-multiplayer-review/A smaller but less fixable problem is the multiplayers heavy use of anti-aliasing that can make things blurry, but in general it looks great, even if it doesn't run at the advertised 60 frames a second whenever a server is more than two-thirds full.
Oh shit. Resolutiongate is back on, baby!
...have you not logged on here since last January? LOL
...where did you gather that from? We just heard about this like five seconds ago.
How is something like this just now coming to light with so much attention being given to resolution this generation?
Console / tv upscale by doubling the pixels wide
Should we start a counter for how many of these drive by posts we'll get in this thread?But I thought I was blind if I couldn't tell something was 1080P. I thought anything below 1080P was shit and a sign of weakness.
Come on, that's crap.There were game reviews that noted specifically how blurry the MP was. People acting like "no one could tell the difference until we were told what the resolution was!" are trying too hard.
http://www.gameplanet.com.au/playst...3575/Killzone-Shadow-Fall-multiplayer-review/
Proves how meaningless resolution is until someone tells people what it is
Is this really that important of a detail?
edit: I hate to sound like a jerk. But I mean, really?
This tweet is really fitting
How on earth did no one notice this until now?
Too busy making fun of Xbox One games not being 1080p?
Then why haven't we heard about this until months after launch when all the other next gen games have been discussed in great detail?
This just shows how many mistakes DF have been making lately if this just come to light .
Still that is a weird res to chose .
How is something like this just now coming to light with so much attention being given to resolution this generation?
This would be a 900 page thread by now if it was Halo or Gears with people laughing about how weak the Xbox One is.
Errrrm.. wut?
If you played the game, you'd spot that something was off in MP from a mile away. But it looked like a poor FXAA implementation rather than halved resolution.what? but everyone told me 1080p makes such a difference and you can spot lower res from a mile away!
what? but everyone told me 1080p makes such a difference and you can spot lower res from a mile away!
I remember facepalming when I first reading that tweet. Why would you set yourself up to eat so much crow, like that? Tsk tsk.This tweet is really fitting
And this as well.That is very underwhelming given that the MP's framerate isn't brilliant either.
I could have sworn that before launch Guerrilla said that Shadow Fall's multiplayer ran at a variable resolution to keep the framerate high. Must have dreamed it.
This tweet is really fitting
Well they claimed 1080p for wipeout HD, didn't they? I guess the second number is all that matters to them.
They can get away with saying it is native 1080p here. Technically, 960x1080 is 1080p. Just not 'full HD'. Now if they said full HD, that would be a flat out lie.
Come on, that's crap.
Yup. Something always looked off with multiplayer.Holy poop, constant "But I thought we could all tell a difference!!!1" posts. Stop talking about a situation that you know NOTHING about. We all thought it was blurry. We were led to believe that the game was native 1080p, so we blamed that NOTICABLE blurriness on the AA solution.
My goodness.
There were game reviews that noted specifically how blurry the MP was. People acting like "no one could tell the difference until we were told what the resolution was!" are trying too hard.
http://www.gameplanet.com.au/playst...3575/Killzone-Shadow-Fall-multiplayer-review/
That is very underwhelming given that the MP's framerate isn't brilliant either.
How is it that we're barely finding out now?
"resolutiongate" when it comes to the xb1, why not the ps4 also?
Should hold both consoles to the same standards.
My b, meant to quote Havels post above yours. I agree with you.What's crap about it? People thought it was a poor implementation of FXAA, turns out it was really just a significant resolution drop.
Either way, they noticed the blur, that's what matters. Now we just have an explanation for it.
They can get away with saying it is native 1080p here. Technically, 960x1080 is 1080p. Just not 'full HD'. Now if they said full HD, that would be a flat out lie.
But but I never slated the Xbox One either? Would love you to show me where I did?
Crap like the resolution makes no odds to me no matter which system it's on, as long as the game itself is playable and fun?
Except people did recognise the multiplayer image quality was off and couldn't put their finger on why. Now they know.
What's crap about it? People thought it was a poor implementation of FXAA, turns out it was really just a significant resolution drop.
Either way, they noticed the blur, that's what matters. Now we just have an explanation for it.