maneil99
Member
Compressed Facebook images so they're not too helpful but I had them handy
Campaign:
Multiplayer:
Look the same to me
Compressed Facebook images so they're not too helpful but I had them handy
Campaign:
Multiplayer:
This so much.This is insane.
The fact we're just realizing this now goes to show that the ability to actually identify resolutions and the backlash generated by resolutiongate is extremely disproportionate.
If the resolution was lower how come nobody could put a finger on why multi looked "off"? That is what I want to know.
RoboPlate said:I always thought that the added blur in MP was due to a poor implementation of FXAA
Too bad fun isn't one of them.
Eh, I haven't played it, but I've heard a lot of good thing's about KZ's multiplayer. Not so much about the SP campaign.Too bad fun isn't one of them.
Too bad fun isn't one of them.
Its never been speculated....
...it can. Even PS3 could technically. The game has to be designed around that, and clearly KZ MP wasn't designed for both 1080p and 60fps. Probably designed for 1080p 30fps and then were pressured into 60fps, making them lower the res and have other poor optimizations at the last second, and they still couldn't get it to 60fps.
No. The term "native 1080p" assumes a widescreen, 16:9 aspect ratio and 1920 vertical lines of pixels / 1080 horizontal lines.
Look the same to me
Right in the OP
Eh, I haven't played it, but I've heard a lot of good thing's about KZ's multiplayer. Not so much about the SP campaign.
This is gonna be fun lolYeah, it is. Just barely.
960x1080 = 1,036,800 pixels
1408x792 = 1,115,136 pixels
This is insane.
The fact we're just realizing this now goes to show that the ability to actually identify resolutions and the backlash generated by resolutiongate is extremely disproportionate.
Instead of resolution, GG should have lowered the visuals (lighting, textures, effects, reflections) to get a solid 60 fps. As it is right now, it's only a solid 60fps for 2vs2 games.
Too bad fun isn't one of them.
You mean 'never reach at 60fps' or 'fail solid 60fps'?
The multiplayer for BF4 on PS4 is equivalent to slightly below medium settings on the PC version, it shouldn't take THAT much effort to get that running at 900p with framedrops.
That's the ingenuity of what they've done. It doesn't quite look the same in motion though.Look the same to me
So people still assumed the resolution was 1080 no?Right in the OP
Not so much about the SP campaign.
There's a lot of talk about it because new hardware is out and we're all still trying to get a sense of what they're capable of. This will take many more months, so if you aren't interested in that conversation, why not stay out of those threads?
Nobody here needs to be reminded that resolution isn't the only thing that matters. Everyone knows it. People are focusing on resolution because that's the subject of the thread. Don't assume that's all they care about.
If the resolution was lower how come nobody could put a finger on why multi looked "off"? That is what I want to know.
Compressed Facebook images so they're not too helpful but I had them handy
Campaign:
Multiplayer:
Look the same to me
So people still assumed the resolution was 1080 no?
Compressed Facebook images so they're not too helpful but I had them handy
Campaign:
Multiplayer:
Too bad fun isn't one of them.
So people still assumed the resolution was 1080 no?
Too bad fun isn't one of them.
We were told by Sony/Guerilla that it was native 1080p. If a developer you thought you could trust tells you the game is native 1080p, but the game still looks blurry, you assume it must be something else other than resolution.
But they noticed the MP is blurrier than SP.
Too bad fun isn't one of them.
The topic is about the resolution,a game being fun or not has nothing to do with this.The singleplayer was so much fun! Then the resolution of the multiplayer made me sell the game. I can't have fun below 1080P/60.
They also said that AA in Campaign and MP were different, so everyone just attributed it to that.
Infamous better be native or I'm going to be pissed. And here I hoped that 1080p would be the standard res.Decided that if my PS4 breaks down I'm going to build a PC instead of replacing it.
Even basic method of pixel counter will result 1080p.
Like no one doing horizontal pixel counter.
eh, this isn't true at all. it uses a mix of medium, high and ultra settings. textures are on ultra, lighting and shadowing is medium, effects are high, fxaa, HBAO, no MSAA, terrain is probably high and level of detail is also high or medium
the only thing PS4 needs is better shadow quality, but a more powerful CPU is needed...otherwise it is a great looking game. I know cause I played BF3 on ultra. With more dev time, I am sure Battlefront 3 will look much better on both systems.
As I stated in my post, I'm mainly surprised by the disproportion. The number of people who noticed this, and the headlines they consequently generated are nowhere near the buzz resolutongate produced.Not really. Most people have complained about killzone's mulitplayer being much blurrier/uglier then the single player.