The only thing I really hope they might do is add a few more CQC moves, that said I LOVED how it worked in GZ, it was a bit simplified and a bit similar to PW but overall I really liked the depth and being able to seamlessly move from strikes to a hold or throw or a SICK looking disarm.
The only thing that really bothered me was how the alert system was slightly different, but even then the whole package of GZ was a taster of a much larger game, and just from the videos and what Kojima has said, I can see how TPP will have even more depth.
If it plays like I am imagining it and so far, my hunches have mostly been correct...It'll be the top MGS title for me of all time especially if the story and presentation is up to par(the few cutscenes that GZ had were...amazing I just wanted more of them).
For me GZ pretty much surpassed every single title in the series outside of MGS3(which will always be my favorite aside from MGS1 and MG2), and being one of the people that HATED PW I didn't mind them kind of incorporating a PW like CQC system(I love the multi-cqc which they took from PW), and I look forward to seeing how they do the Base Management since it will be more than just a screen with stats in TPP.
As for the whole Hold Up issue...ehhh, I don't know I'm really mixed on it on one hand I hope they just kind of hybridize it with the old way of doing it(perhaps they get back up after a set amount of time, and then radio in for back-up or a caution phase or both) with the new way. Who knows I think they probably have even more AI behaviors that we haven't seen yet.
Overall, I'm really super hyped at what TPP might be and I can hardly wait to play it. When I played through GZ I was stunned, and when I realized what it meant for TPP my mind was blown.
Pretty much how I feel, and I imagine Kojima as Ocelot running away all giddy-like, just like Ocelot did in that one sequence from MGS4.
As a cigar smoker, the darkest looking ones seem the most appetizing to me... probably a Habano wrapper with a delicious Nicaraguan filler(Hopefully Ligero!). Then again that's because I prefer stronger, full bodied and full flavored cigars.
I found the stealthy container exit more impressive than the box-pop.
It's quick enough to not be annoying, but looks believably quiet.
Yeah I love the animation for getting out the dumpster, it does seem remarkably similar to MGS4 but hey, MGS4s animations were pretty great...at least for Solid Snake.