Glass Rebel
Member
You're kidding right?
I mean, I'm only half serious. I don't think I have to explain how it's a missed opportunity.
You're kidding right?
I was under the impression this was a co-op game.
Otherwise, what's really the point of having all these characters?
Yeah but if you've seen one animation of someone jacking a car you've see them all right? Also, if you're going to be playing as a bunch of different people than why not give them some personality in the smallest of places.The way they've done the car stuff just reinforces the fact they wanna save effort on making detailed animations too.
To give the player a number of characters to switch to on the fly I'd assume (so you have a quick select of 3 agents chosen from a larger base number which you can change at anytime outside a mission), basically the games version of switching weapons. So you've got say a tank character, a speedy character and a stealth character - to get into a base you could use the stealth character to neutralise any sentries/things outside and then use a fast character to grab something you need and then exit the base whilst fucking everything up by using a tank character. I mean I'm pulling this out of my ass here but that's always seemed like what they were going for to me.
To give the player a number of characters to switch to on the fly I'd assume (so you have a quick select of 3 agents chosen from a larger base number which you can change at anytime outside a mission), basically the games version of switching weapons. So you've got say a tank character, a speedy character and a stealth character - to get into a base you could use the stealth character to neutralise any sentries/things outside and then use a fast character to grab something you need and then exit the base whilst fucking everything up by using a tank character. I mean I'm pulling this out of my ass here but that's always seemed like what they were going for to me.
I believe this game will outperform expectations. Critically and commercially.
To give the player a number of characters to switch to on the fly I'd assume (so you have a quick select of 3 agents chosen from a larger base number which you can change at anytime outside a mission), basically the games version of switching weapons. So you've got say a tank character, a speedy character and a stealth character - to get into a base you could use the stealth character to neutralise any sentries/things outside and then use a fast character to grab something you need and then exit the base whilst fucking everything up by using a tank character. I mean I'm pulling this out of my ass here but that's always seemed like what they were going for to me.
That's what I've always thought. Just looks like some dumb fun, much like I've come to expect from the Saints Row team. Don't understand why people have shit on this game from day one.Agents of Mayhem still looks like fun.
Also weird how little traction this game is getting in the media. Honestly didn't realise it was out next week. Where is the big advertising campaign?
In the weekly streams Volition has been doing, they show off how many unique animations were done for each character, including multiple idles. They certainly didn't cut corners in that area.You just get the impression they've picked the cartoon style to save money on making things look detailed in a big open world (similar to how Borderlands went).
The way they've done the car stuff just reinforces the fact they wanna save effort on making detailed animations too.
Whenever this game gets compared to Overwatch it feels like my brain gets rebooted. I know what a hero shooter is, but this doesn't look like a hero shooter at all. It looks like an open world game with unique characters. We used to have these before Overwatch, and they didn't play like Overwatch at all. I get that Overwatch is hugely popular, but it seems odd to try and market an open world PVE game as being similar to Overwatch simply because you don't create your own character and instead select from a group the developers made for you instead. :|
First, thank fuck someone else has been watching their videos because I'm so tired of feeling like I'm the only person explaining to people why the game doesn't have coop.
For the bolded part, that's exactly what they've shown in their (albeit limited) gameplay videos and developer discussions. Coop in AoM would break the entire design of characters-as-loadouts. Either you have coop and you gimp yourself by only having 2 characters instead of 3 or you set coop to 2-per-player and break the entire game's balance by allowing 4 characters instead of 3. Besides, not every game needs coop and in some games shoehorning in coop made the game objectively worse by limiting the scope of main missions and inflating content with repetitive side missions and challenges.
You are kinda pulling that out of your ass. There is no real stealth system, just a cloak on certain characters that works for a few seconds. The enemies know where you are at all other times. And there are no "fast" characters, all the agents have the same movement speed.
Why is Marky Mark's head so small
Number 3 shocked me.
No co op and no customization (skins don't count) killed all interest I had for it
That was number 4 for me.
Number 4 made me cry.
I love that i'm going to be able to pick it up for a tenner pretty soon.
I feel like this game is going to be a sleeper hit bomba
From what i've seen of the gameplay it looks fun as hell.
Whenever this game gets compared to Overwatch it feels like my brain gets rebooted.
Personally I think the Overwatch comparisons are just going to confuse people though.
Not a coop game? Uh...wow. That campaign better be electric then.If only this had coop :/
Not a coop game? Uh...wow. That campaign better be electric then.