I don't even know I'm so excited. I haven't even played Pikmin 2 yet!
It's alright. It's not as good as the first one.
I don't even know I'm so excited. I haven't even played Pikmin 2 yet!
Goddamnit, I don't have the money to buy all consoles on release again.
You know, if Chris Remo didn't happen this might still be an unannounced surprise for e3. That's weird to think about.
Damn you Chris Remo!
Perfect.
That depends on whether Valve decide to unveil it on Monday. Nintendo's conference is on Tuesday.So we will see it before Half Life episode 3.
Rock on!
No, you are boring as shit.Never played Pikmin but that's because it looks boring as shit.
It's alright. It's not as good as the first one.
wut
Pikmin 2 is literally better in every single way
I don't even know I'm so excited. I haven't even played Pikmin 2 yet!
I replay it all the time. I kinda dropped the original Pikmin after beating it once and never touched it again.No replayability.
Miyamoto is apparently no longer a fan of conference surprises going from this and Mario.
No replayability.
Miyamoto is apparently no longer a fan of conference surprises going from this and Mario.
I'll believe it when I see it.
Miyamoto is apparently no longer a fan of conference surprises going from this and Mario.
I disagree, but more importantly I can't see how the first could possibly have more replayablity than the second.
I don't even know I'm so excited. I haven't even played Pikmin 2 yet!
HD Pikmin is going to look so fucking good.
Miyamoto is apparently no longer a fan of conference surprises going from this and Mario.
HD Pikmin is going to look so fucking good.
Wait, there is one more thing...
Isnt that mama gif like 2 or 3 years old?
Well, at least it make more sense now!
Sphinx said:Mint green pikmin They hover/float around. The more you grab the higher you float, reaching unsuspected places with awesome treasure stuff. Do negligible damage. Can easily scape from ground monsters, will almost get eaten/beaten instantly when confronted with flyers.
Medalion said:Rainbow pikmin that change abilities depending on some event or action
Metallix said:Hmmm... how about Orange Pikmin? They have white paint on their bodies to make them look like skeletons. They act like normal Pikmin, but when eaten by an enemy, the enemy gets frightened and flees away from you for a few seconds.
zallaaa said:Grey Pikmins. They are the carpenters of the Pikmin family. You draw any shape on the controller's touch and provided you have the right amount of pikmins they quickly form the desired object. Some kind of physics engine could be implemented and you would have to follow some simple construction rules or the pikmins would suitably react (e.g. they would scatter in panic should you order them to build a bridge without the proper supports).
Amirox said:Brown Pikmin are burrowers. They can be sent the burrow in tunnels under ground to reach otherwise inaccessible areas. This would of course be helpful to bring certain items back where other Pikmin could not tread. On attack you'd toss them at an enemy and their go to damage is they burrow beneath and chip at its enemies with hit-and-run tactics. So it's the type of Pikmin you send in to avoid ground based area attacks (ground pounds). It's vulnerable to Birds that can peck through the ground and worm type enemies that can also burrow.
Amirox said:Black Pikmin are night bugs. They can see in pitchblack areas (night vision), where other Pikmin are too afraid to go and thus will cower at the entrance to. Black Pikmin are rare to find but can lead groups of ten Pikmin of any color with them into the pitchblack areas (you can group them together in sub-groups, like a general and its legion). If the other Pikmin leave a certain radius of the Black Pikmin's guidance, they will cower in place until you recover them. When you enter the Pitchblack areas, the game will feature a green heat nightvision effect so the player can see into the darkness. This will allow a lot of clever puzzles where you have to try to make it in and out of the Pitchblack area alive with relatively few Pikmin at your disposal. Black Pikmin are very weak on the attack and will generally commit suicide if sent in.
Retro said:How about Copper-colored armadillo-like Pikmin. They can curl up and travel faster by rolling and when fighting, are heavily armored and tough to kill, but can't really defeat enemies on their own. Their main gameplay usage would be to keep enemies back until reinforcements arrive, keep enemies occupied so your other pikmin don't get chewed up, or quickly deployed when enemies suddenly surprise you.
Maybe some tough enemies can't be defeated and you need these little armored guys to just hold them back long enough to escape or use some kind of environmental weapon against them. Hell, maybe the little armored guys can push enemies around, knocking them off ledges, into water, etc.
Octorockin' said:Pink Pikmin: You can only take around 3 out at a time, but they can motivate fellow Pikmin and buff their abilities and stamina using a sweet aroma mist, which can also fluster monsters. One effect this mist would have on enemies would be infatuation, so smaller or more simple-minded foes will attack their familiars for a short amount of time.
Say there will be monsters who can call on surrounding ones in the area. The Pink Pikmin use their spores to put them to sleep so you can thin out the area before going back to take on the drowsy enemy.
They could also use their aroma to attract Pikmin that got lost during a daily trek, so you can save a few extra guys before nightfall. There would have to a certain limit to their "flower power" so they don't end up being relied on too much to get out of trouble.
I remember lurking Gaf the night before E3 when all the New Super Mario Bros Wii stuff was happening. Every time you refresh you got new pics from the venue and had to guess what was behind the sheet.
Hahaha. I laughed on this picture alot more than I should've.
Yup. I've heard this crap for like 3 years straight.I'll believe it when I see it.