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League of Legends |OT13| Diamond is Unreachable

Newt

Member
The Janna changes make me believe that they just picked up some random silver player out of solo q that mains Yasuo and asked them what they would do to rework her.
 

zkylon

zkylewd
The Janna changes make me believe that they just picked up some random silver player out of solo q that mains Yasuo and asked them what they would do to rework her.

those two things are unrelated, you don't need to be high elo to have good design knowledge and viceversa
 

Leezard

Member
The Janna changes make me believe that they just picked up some random silver player out of solo q that mains Yasuo and asked them what they would do to rework her.

I don't think the concept of making Janna more interactive and less "stay back and shield" is wrong, her numbers just got way too high compared to the nerf she got. She really needed multiple nerfs and some compensation buff, not multiple buffs and one nerf only for early laning phase.
 

Newt

Member
those two things are unrelated, you don't need to be high elo to have good design knowledge and viceversa

lmao

cc6fdcb4260dd64ed341d4e1b1440325.png

I don't think the concept of making Janna more interactive and less "stay back and shield" is wrong, her numbers just got way too high compared to the nerf she got. She really needed multiple nerfs and some compensation buff, not multiple buffs and one nerf only for early laning phase.
The person who nerfed Vayne was probably an intelligent human being. They realized that her laning isn't punishable enough right now, so they dialed back her mid/game lategame power.

Janna has pretty much the same issue, but they decided that rather than tone down lategame, or make her laning weaker they just buffed both aspects. I don't even see how the Q and W buffs make her more interactive, that just makes her disengage more reliable. Also, giving her 40 HP level 1 is one most random and disgusting changes I've ever seen.
 
what?


exactly

also game knowledge, but you can get game knowledge without having an arbitrary score prove it

specially in the case of you working at the company that makes the game, which gives you access to all sorts of data and statistics and insight


Yup those are the two key things
Knowledge of the game
Knowledge of game design relevant to the game.

Personal skill is optional.
 

Newt

Member
Alright, lets go over this scenario.

*Rioter pulls up some Janna stats to decide on nerf*


-Lowest death count in the game overall
-Historically high winrate
-Death count of team drastically reduced when shes present on a team
-Melee champions like Renekton have drastically low winrates against her
-Comeback potential against her is drastically reduced
-High amount of wards placed and killed because its so difficult to punish her for warding/removing wards

Riot Ponytail - "Alright, I've decided what we're gonna do. Lets nerf a single ability but compensate her in pretty much every other way that matters hehe xd"

b7e.jpg



Yup those are the two key things
Knowledge of the game
Knowledge of game design relevant to the game.

Personal skill is optional.
Knowledge of the game and personal skill are closely intertwined. It's a big reason why Riot has hired pro players like Gleeb and Robert Lee in the past. But lets give Swain a global ult, and add a talent system to the game hahahAHAHA.
 

zkylon

zkylewd
Alright, lets go over this scenario.

*Rioter pulls up some Janna stats to decide on nerf*


-Lowest death count in the game overall
-Historically high winrate
-Death count of team drastically reduced when shes present on a team
-Melee champions like Renekton have drastically low winrates against her
-Comeback potential against her is drastically reduced
-High amount of wards placed and killed because its so difficult to punish her for warding/removing wards

Riot Ponytail - "Alright, I've decided what we're gonna do. Lets nerf a single ability but compensate her in pretty much every other way that matters hehe xd"

b7e.jpg
as they addressed in the hotfix today, they had concerns these changes weren't enough, but they were erring on the safe side because ardent censer nerfs + new runes might shake balance enough for further nerf not to be necessary

they had a hotfix with a bunch of nerfs prepared in case her day 1 results weren't positive and they've pushed that to live already

i agree with u that these nerfs were way too gentle but rioter in charge being silver or diamond is completely unrelated...

Knowledge of the game and personal skill are closely intertwined. It's a big reason why Riot has hired pro players like Gleeb and Robert Lee in the past. But lets give Swain a global ult, and add a talent system to the game hahahAHAHA.
they hired them as playtesters, not designers, because their input is relevant but that doesn't mean they can design or balance for shit
 

Newt

Member
The only relevant part of that hotfix is the nerf to the mana pool, and I wouldn't be suprised if that doesn't do anything at all because coin still gives ridiculous amount of mana, and Janna still rushes mana regen.

they hired them as playtesters, not designers, because their input is relevant but that doesn't mean they can design or balance for shit
Well seems like these designers can't process input for shit :harold: .
 

zkylon

zkylewd
If I was a designer I would give everyone op ults because it would be fun

Fun for me
breezy if you've been paying attention they've been doing that for a while lol

well i mean, not necessarily op, but crazy impact ults like galio or xayah or whatever

Well seems like these designers can't process input for shit :harold: .
they're taking steps to push janna in a healthier direction as they've explained in that context post

if u choose to get informed it's pretty easy to see they use that data and have goals they're aiming towards

as i've already said, they're erring on the safe side cos big changes are incoming...

also no offense to gleeb and specially robertxlee who seems like the friendliest guy ever, but out of the two players you chose to endorse, one had to quit pro gaming over mental health issues and the other has freaking amnesia. i mean, c'mon lol what are the chances those two are gonna be your picks lmao
 

zkylon

zkylewd
eliserecall1.jpg


i'm not sure if i like gurren lagann elise

i don't think i like her colors but i kind of really like her design

her hair looks like ears

as an arachnophobic tho, her spider form is kinda creepy, probably the worst out of all her skins
 

pigeon

Banned
lmao




The person who nerfed Vayne was probably an intelligent human being. They realized that her laning isn't punishable enough right now, so they dialed back her mid/game lategame power.

Janna has pretty much the same issue, but they decided that rather than tone down lategame, or make her laning weaker they just buffed both aspects. I don't even see how the Q and W buffs make her more interactive, that just makes her disengage more reliable. Also, giving her 40 HP level 1 is one most random and disgusting changes I've ever seen.

lol, I know where those graphs came from

I will say lots of Rioters are high ELO, and I'm quite confident the QA team contains a few Masters players at the very least.

They just made a mistake with the Janna fixes and it snuck through, happens all the time.

In terms of design, I don't think you need to be Challenger to do League design, but you need to understand how Challenger players play the game. That would probably be hard for somebody who's genuinely in Silver.
 

Newt

Member
The Silver Yasuo main thing was a joke.

Thinking that Silver players can balance a game is an even bigger joke tho.
 

zkylon

zkylewd
like everything in league, balance isn't made unilaterally or arbirarily by a single one person

ppl in charge of the janna changes consulted and playtested with high elo players

they don't just put your average silver player in charge but that's most likely cos your average silver player is an dumb dumb for a lot more reasons than just their elo
 

zkylon

zkylewd
i haven't played against her yet, but if she's less of a shield bot and actually has to work a bit harder then that's progress even if she still should be nerfed further
 

Jezan

Member
I mean, she's a succubus, thats her thing.
Ahri also had that thing going for her, while Miss doesn't but she is also too focused on what her guns can do, IMO.

I only started playing Evelynn cause I bought her by mistake a long time ago, her q was fun. She looks she is fun to play with (no Void Staff intended) after the rework.
 

dimb

Bjergsen is the greatest midlane in the world
Trying to make Janna more active is probably just a fool's errand without a more serious overhaul. Ardent Censer was clearly overpowered but I would suspect that it became an erroneous scapegoat even internally at Riot, which is easily reflected by supports that can easily build Ardent still not finding success (like Karma or Nami). The changes to Janna faring on the conservative side as a result of the Ardent changes are somewhat of a headscratcher, seeing as how powerful Janna has been in the past without that specific item.

I think many of the issues tied to support relate to income. The way Coin generates gold is immensely more reliable and safe than the alternatives. Shield has certain advantages when it comes to sustain and helping with last hitting, but Dagger is simply high risk with a very low end reward attached to it. Supports this season have continually gravitated towards the most gold efficient items without needing to think about what their team needs, in part because they have so little to work with. This also bolsters champions that rely on gold the least.

Looking at Janna specifically, the ire people like Newt express is pretty understandable to me when the changes seem so poorly vetted. Talking about this is sort of a hindsight 20/20 thing at this point, but it seems pretty obvious that little would be accomplished. Janna wasn't strong because she could shield every ten seconds in lane. Janna is the premier solo queue support because her disruption is reliable and comes with little cost/risk. The specific set of changes on 7.19 made W and Q stronger with one level and just forces people to level E first (which they already wanted to do anyways). It is difficult to identify what weakness was even trying to be implemented here. The number of support champions that can reliably punish in the 1-5 level range is fairly low in the current meta, and realistically these early fights do not occur with enough frequency or last long enough for a 16 or 14 second shield to be lacking.

On a fundamental level I think it's just bad for champions like Janna to be strong. Other supports have identifiable patterns that tend to have some kind of method to play around them, but Janna's only real purpose is to provide incredible disruption from an absolutely immense range. Not only can she participate in these fights at no real risk to herself, but she has additional safety nets that the enemy team really cannot do anything about. Her passive makes her and allies difficult to pin down without opportunity for disruption. The heavy slow to enemies cannot miss to help with kiting, and the tornado is useful with or without its windup with a fairly forgiving hitbox. Even if you get past these things her ability to push people out creates a very high mobility requirement, because suddenly you have to push into a team fight all over again. Again, another ability that is very forgiving and will always have upsides with its heal even if used poorly. The mini-stun on top of the pushback is only icing on the cake. Nothing about the new patch really hurts Janna as a pure disrupter with one of the most reliable and safest toolsets in the game.
 

Reivaxe

Member
yes it's called being seductive

"I WANT TO STICK THE VOID STAFF IN MY ASS" is anything but

I mean, I will agree that her voice acting is good.

More like she wants to stick the Void staff up YOUR ass.
I don't think her lines are supposed to be seductive unless you're a masochist.
Her whole theme is getting off on inflecting pain that leads to death.

That's why I think they were able to get those lines through. It SOUNDS sexy but she's legit just getting joy from the act of killing or hurting someone.
 

Kenai

Member
That feel when you are less about Janna's balance and dislike her more because she's boring af to play as/against. Her entire design is disengage aka go back to farming like a gud. Until endgame, then her threat is literally "don't try or you will fail cause I'll fart you away while my minions sanic around me so lol at your skillshots".

And she's been like this for years. ~_~ When I vs a lane like Lucian/Janna it's just soul crushing.
 
On the janna discussion(via C9 vs Lyon Gaming tonight)

C9 has Janna
Lyon does not

C9 getting their asses kicked

I know I know keep discussion in the thread, but I felt it was relevant
 

Newt

Member
On the janna discussion(via C9 vs Lyon Gaming tonight)

C9 has Janna
Lyon does not

C9 getting their asses kicked

I know I know keep discussion in the thread, but I felt it was relevant
Like literally you manage to always be wrong. You should go to a casino and just gamble against your gut instinct. You would be a millionaire.
 

Talents

Banned
Jhin's not that great right now and Cait is like, the only other ADC I enjoy

All my other favs (Corki, Lucian and Graves) are terrible bot now

Let me live my life man

Not playing mid, the superior role, and playing Lucian and Corki to your hearts content.
 

Leezard

Member
Trying to make Janna more active is probably just a fool's errand without a more serious overhaul. Ardent Censer was clearly overpowered but I would suspect that it became an erroneous scapegoat even internally at Riot, which is easily reflected by supports that can easily build Ardent still not finding success (like Karma or Nami). The changes to Janna faring on the conservative side as a result of the Ardent changes are somewhat of a headscratcher, seeing as how powerful Janna has been in the past without that specific item.

I think many of the issues tied to support relate to income. The way Coin generates gold is immensely more reliable and safe than the alternatives. Shield has certain advantages when it comes to sustain and helping with last hitting, but Dagger is simply high risk with a very low end reward attached to it. Supports this season have continually gravitated towards the most gold efficient items without needing to think about what their team needs, in part because they have so little to work with. This also bolsters champions that rely on gold the least.

Looking at Janna specifically, the ire people like Newt express is pretty understandable to me when the changes seem so poorly vetted. Talking about this is sort of a hindsight 20/20 thing at this point, but it seems pretty obvious that little would be accomplished. Janna wasn't strong because she could shield every ten seconds in lane. Janna is the premier solo queue support because her disruption is reliable and comes with little cost/risk. The specific set of changes on 7.19 made W and Q stronger with one level and just forces people to level E first (which they already wanted to do anyways). It is difficult to identify what weakness was even trying to be implemented here. The number of support champions that can reliably punish in the 1-5 level range is fairly low in the current meta, and realistically these early fights do not occur with enough frequency or last long enough for a 16 or 14 second shield to be lacking.

On a fundamental level I think it's just bad for champions like Janna to be strong. Other supports have identifiable patterns that tend to have some kind of method to play around them, but Janna's only real purpose is to provide incredible disruption from an absolutely immense range. Not only can she participate in these fights at no real risk to herself, but she has additional safety nets that the enemy team really cannot do anything about. Her passive makes her and allies difficult to pin down without opportunity for disruption. The heavy slow to enemies cannot miss to help with kiting, and the tornado is useful with or without its windup with a fairly forgiving hitbox. Even if you get past these things her ability to push people out creates a very high mobility requirement, because suddenly you have to push into a team fight all over again. Again, another ability that is very forgiving and will always have upsides with its heal even if used poorly. The mini-stun on top of the pushback is only icing on the cake. Nothing about the new patch really hurts Janna as a pure disrupter with one of the most reliable and safest toolsets in the game.
Nice post!

The coin vs spellthief choice warps bot lane for sure. Even with perfect spellthief use you're likely to lag behind a coin user in gold, while putting yourself at much higher risk. You probably can't ever get perfect spellthief generation too, even if you try. Janna used to be more manageable when she was near hard-countered by Sona, but ever since Sona's rework that threat hasn't really been there.
 

Tizoc

Member
Breezy, let's go man, LET'S GO

Swain Reworked E:
E- swain will place a raven at a designated location and act as a ward that last for 60 seconds
Activate E again to teleport along with allies to the raven's position and gain 20% movement speed for 2 seconds
:V
 

Newt

Member
Breezy, let's go man, LET'S GO

Swain Reworked E:
E- swain will place a raven at a designated location and act as a ward that last for 60 seconds
Activate E again to teleport along with allies to the raven's position and gain 20% movement speed for 2 seconds
:V

????
 
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